vtipoman Posted September 10, 2016 Share Posted September 10, 2016 hey I don't know how to start this so here we go Give each character a procedural bank account that saves between rounds Make players earn money for their character by using that character during a round Allow players to spend the money on shift-start items or other goodies Change the ammount obtained based on the % of time actually spent playing the shift on that character AND the station's Total earnings "Total earnings" is the sum of work the research division carried out during a round. (Inventing items, reaching new research levels, breeding new slimes, creating new plants, discovering artifacts, etc) Give the department heads the ability to administer bonuses to individual crewmembers Link to comment
Ian The Corgi Posted September 10, 2016 Share Posted September 10, 2016 Already a suggestion. i think it was accepted. Link to comment
Skull132 Posted September 10, 2016 Share Posted September 10, 2016 "THE ECONOMY" is currently in the conceptual development phase. Meaning, a developer is writing up a design document to present for review. Once that document is approved, it'll be put into active development. Due to the size of the project, however, it'll take a bit of time to reach implementation. Link to comment
Recommended Posts