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Combine TG Virology with Current


Damarik

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Posted

Is anyone else tired of the 'superbugs' hellbent on killing everyone? What ever happened to the common cold? The rhinovirus? The bubonic plague?


TG had the Viro Department right, me thinks, though I gotta say I still love the current one. My main issues are the following:


1. All Viruses have to have 4 symptoms (duplicates included)

2. Each of these symptoms (besides waiting and that really rare one) get progressively worse, to the point where "Lel, ur ded."

3.There's no way to remove current symptoms, other than overwriting them with possibly worse ones.

4. Irradiating a virus can 'feasibly' result in producing all the current antigens for the round, but chances are, you're gonna be stuck producing mass quantities of the same three you start with unless someone orders you a virus crate.


What I miss:


1. Being able to produce simple diseases. Things that just caused headache, coughing and sneezing without killing a person.

2. Being able to use 'food items' and powdered minerals to cure them.

3. Producing the most random and bizarre viruses ever. (Walking Dead, Jetpack Shits, Vomit Comet)

4. Producing a blend of potential medicines that could cure a disease/virus instead of just producing an 'antigen' based on a letter code.

5. Making 'beneficial viruses'.


What should be kept:

1. The current machinery

2. The current processes for producing antibodies

3. The Virus Samples

4. Data disks, and the ability to engineer the viruses via the disks


What needs to be added:

1.Viro ChemMaster Equivalent Machine (For separating your virus from the other pathogens you combined to create it)

2. Pathogen Storage Machine (can't remember the name of it, but it vends different cultures and viruses like the Nanomeds)

3. More symptoms, beneficial, lethal and non-lethal

4. Viruses that don't start with 4 symptoms

5. The ability to remove symptoms

6. Regular diseases



Not quite sure how true to life current Viro is (though I daresay, I'm pretty sure it takes more than five minutes to produce a true antigen... /sarcasm), but I miss the fun parts of old Viro. Those were the things that could make an otherwise boring job totally enjoyable. As is, unless a round spawns the Level 4/5 outbreak at random, chances are a Viro is going to have absolutely nothing to do for most of the round. Once they produce their three antibodies, they can either sit there and irradiate their viruses and 'hope' that they'll get a new, viably producing strain, or fuck off around the station, eventually going to cryo because they're bored out of their skulls.

Posted

I like the idea, but most of it is already possible in some way

 

What needs to be added:

1.Viro ChemMaster Equivalent Machine (For separating your virus from the other pathogens you combined to create it)

Its already possible to remove symptoms from a virus. and combine them into a new one.

 

2. Pathogen Storage Machine (can't remember the name of it, but it vends different cultures and viruses like the Nanomeds)

It is already possible to store viruses and symptoms. You just dont have a machine that holds them in once place.

 

3. More symptoms, beneficial, lethal and non-lethal

What would you like to have added?

 

4. Viruses that don't start with 4 symptoms

5. The ability to remove symptoms

Already possible by using the "waiting" symptom.

It could be beneficial to have a button on one of the machines that replaces a specific stage with the waiting/nothing symptom

 

6. Regular diseases

Could be added as a random event

Posted
Is anyone else tired of the 'superbugs' hellbent on killing everyone? What ever happened to the common cold? The rhinovirus? The bubonic plague?

 

I very rarely see deadly diseases as a random event, and rarely get anything worse than DNA degradation when irradiating viruses. Most often, some stage 2 symptom takes up the stage 3 and 4 slots and people will just hallucinate at worst. Once I saw a virus that had "Reverse Pattern Syndrome" as its final symptom, but that was just once.

 

1. All Viruses have to have 4 symptoms (duplicates included)

This is most likely to prevent people from releasing viruses that cause all of the super deadly symptoms at once while rendering the victim unable to seek help.On TG and servers with TG viro (like Hippie), it is extremely easy to make airborne viruses that are lethal as hell and require rare cures.

2. Each of these symptoms (besides waiting and that really rare one(Nil Syndrome)) get progressively worse, to the point where "Lel, ur ded."

See my first few sentences.

3.There's no way to remove current symptoms, other than overwriting them with possibly worse ones.

You can just overwrite the worst symptom with Waiting Syndrome. I do agree that you should be able to remove some virus symptoms.

4. Irradiating a virus can 'feasibly' result in producing all the current antigens for the round, but chances are, you're gonna be stuck producing mass quantities of the same three you start with unless someone orders you a virus crate.

I am going to agree with you on that one.

 

1. Being able to produce simple diseases. Things that just caused headache, coughing and sneezing without killing a person.

2. Being able to use 'food items' and powdered minerals to cure them.

3. Producing the most random and bizarre viruses ever. (Walking Dead, Jetpack Shits, Vomit Comet)

4. Producing a blend of potential medicines that could cure a disease/virus instead of just producing an 'antigen' based on a letter code.

5. Making 'beneficial viruses'.

1. You can already do that. A lot of times, viruses are just an annoyance.

2.Then that kind of removes the whole point of having a department dedicated to producing cures,don't you think? "Oh, what is this? A virus that causes me to hallucinate? Bring all of the possible cure materials!".

3. Good point.

4. People will just make pills of every medicine possible and pass them out when an outbreak happens.

5. You can already do that, albeit with a lot of dedication. (Telepathy, beneficial chemical synthesis, and adrenaline extra). With TG virology,it is too easy to make viruses that remove the need to breathe, convert all of the damage you take to toxin, purge that toxin damage, and produce antibodies for all other diseases. Viruses should not be too beneficial or sources of super powers. I think the beneficial symptoms you can get with BayViro are enough.

Posted
Things

 

I'll reply to some of these when my head isn't pounding out of my skull. x.x You make some valid points, but I have replies for some of them.

  • 2 weeks later...
Posted

I very rarely see deadly diseases as a random event, and rarely get anything worse than DNA degradation when irradiating viruses. Most often, some stage 2 symptom takes up the stage 3 and 4 slots and people will just hallucinate at worst. Once I saw a virus that had "Reverse Pattern Syndrome" as its final symptom, but that was just once.

 

Fair enough. The staff seems to blow these minor diseases out of proportion when I'm on, if that's all they typically are.

 

1. All Viruses have to have 4 symptoms (duplicates included)

This is most likely to prevent people from releasing viruses that cause all of the super deadly symptoms at once while rendering the victim unable to seek help.On TG and servers with TG viro (like Hippie), it is extremely easy to make airborne viruses that are lethal as hell and require rare cures.

 

While I understand this, this isn't how it really works. You can have a virus with a single symptom (None of this same symptom duplication either... that is just... infuriating to see). A virus with a single symptom, maybe even two, while rare isn't impossible. It's one that's specialized itself down to doing just one or two things, besides propagation in the host body. It's a virus that's really good at what it does, and literally nothing else.


My proposal is to have a way to make single/double/triple symptom viruses without having to spend hours at the incubator, irradiating the crap out of a virus to get that chance duplicate symptom you're looking for at a higher/lower level... because then you're just wasting your time beating your face against the wall.

 

2. Each of these symptoms (besides waiting and Nil Syndrome) get progressively worse, to the point where "Lel, ur ded."

See my first few sentences.

 

What would be so wrong with having the ability to insert Stage 1 Symptoms at Stages 3 or 4? It would make a great tool for antag virologists who don't wanna kill anyone (because watchout banhammer), but still incapacitate the crew to the point where they are not able to do much against them because they're constantly dropping weapons due to sneezing/coughing/whatever... (and yet still leaving them capable of fighting back at the same time)



 

3.There's no way to remove current symptoms, other than overwriting them with possibly worse ones.

You can just overwrite the worst symptom with Waiting Syndrome. I do agree that you should be able to remove some virus symptoms.

Provided you can get Waiting Syndrome at the proper Stage by random happenstance. You can't insert Waiting Syndrome into any Stage except its own, which is only Stage One. You might get lucky and get a Stage Three Waiting Syndrome... but you've gotta be like... right hand of Singulo God lucky. See my previous reply to get my suggestion for this.



 

4. Irradiating a virus can 'feasibly' result in producing all the current antigens for the round, but chances are, you're gonna be stuck producing mass quantities of the same three you start with unless someone orders you a virus crate.

I am going to agree with you on that one.

Boring and tedious, ain't it?

 

1. Being able to produce simple diseases. Things that just caused headache, coughing and sneezing without killing a person.

1. You can already do that. A lot of times, viruses are just an annoyance.

Not to my knowledge. 6 out of 11 Stage Four symptoms are lethal. 4 of the remaining 5 have consequences that can be considered pretty hard to 'live with', and would likely kill a lot of RP.

 

2.Then that kind of removes the whole point of having a department dedicated to producing cures,don't you think? "Oh, what is this? A virus that causes me to hallucinate? Bring all of the possible cure materials!".

It's common knowledge that Orange Juice can assist in clearing up a cold, while milk can make it worse, depending on the bug. Going to the bar/kitchen for a glass of OJ will free up Medical in the event of an emergency if all the patient is exhibiting is coughing/sneezing. This works in conjunction with my 'lesser virus' proposal above.

 

3. Producing the most random and bizarre viruses ever. (Walking Dead, Jetpack Shits, Vomit Comet)

3. Good point.

Right? I remember making a literal zombie virus from the symptoms on TG, with everything except reanimation of the corpse. It consisted of TG's following symptoms:


Autophagocytosis Necrosis

Coughing

Confusion

Deoxyribonucleic Acid Saboteur

Eternal Youth

Fever

Flesh Mending

Heat Resistance

Sensory Destruction

Viral Self-Adaptation

Projectile Vomiting

Vomiting Blood


Basically, the infected healed themselves of almost all damage (at a slow rate). The infected would take cellular damage from the Necrosis and be -really- hungry... However, the cellular damage would be healed by Flesh-Mending, which would convert it to burn damage, which was then healed by Heat Resistance. Brute damage would also be healed by Flesh Mending as well, so the infected was nigh-invincible, if in a one on one/two/three scenario.


Sensory Destruction would ensure that their senses would dull over time and they'd suffer brain damage (though that was healed almost as quickly as it was caused. This would lead to the infected's inevitable death, should they not be cured in time) at the same time. V. Self Adaptation would ensure the virus was fuckin' brutal to cure and slightly stealthier than it would be without... but this addition was mainly for the cure difficulty.


The two types of vomiting were for the lulz.


Fever, confusion and coughing are all symptoms of basic bugs and can be found in most of the starting stuff you get. Also, that's typically how an Outbreak is shown to be spreading.


 

4. Producing a blend of potential medicines that could cure a disease/virus instead of just producing an 'antigen' based on a letter code.

4. People will just make pills of every medicine possible and pass them out when an outbreak happens.

And that would kinda be meta, if you ask me... which would automatically make it against the rules and AHelp material. Also, this concern is just a repost of concern #2, worded differently.


 

5. Making 'beneficial viruses'.

5. You can already do that, albeit with a lot of dedication. (Telepathy, beneficial chemical synthesis, and adrenaline extra). With TG virology,it is too easy to make viruses that remove the need to breathe, convert all of the damage you take to toxin, purge that toxin damage, and produce antibodies for all other diseases. Viruses should not be too beneficial or sources of super powers. I think the beneficial symptoms you can get with BayViro are enough.

 

Stage One has no beneficial symptoms.

Stage Two has Adrenaline Extra, but that can kill someone with an OD.

Stage Three has Telepathy (the only "beneficial" symptom on this list) and Chemical Synthesis, which can kill as easily as it can be good.

Stage Four has no beneficial symptoms.


I'm not saying give Viro the power to make stuff that's unbelievable, like TG has. Things like DNA Hardening to make it more difficult for viruses to infect, a modified Weight Even, so your body burns excess fat and you don't get stuck with that stupid grey burger on the side of your screen because you accidentally took one bite more than you needed to, Toxic Filter for people who work with toxins in their job to keep them from getting killed because a chucklefuck accidentally/purposely loosed phoron into the air in the tiniest amount, or the Engineer went into the SM Core without their suit on to make an emergency coolant flush.


Simple things. Things that are 'believable', yet still pushing that sci-fi boundary into what's possible.

Posted

I very rarely see deadly diseases as a random event, and rarely get anything worse than DNA degradation when irradiating viruses. Most often, some stage 2 symptom takes up the stage 3 and 4 slots and people will just hallucinate at worst. Once I saw a virus that had "Reverse Pattern Syndrome" as its final symptom, but that was just once.

 

Fair enough. The staff seems to blow these minor diseases out of proportion when I'm on, if that's all they typically are.

 

1. All Viruses have to have 4 symptoms (duplicates included)

This is most likely to prevent people from releasing viruses that cause all of the super deadly symptoms at once while rendering the victim unable to seek help.On TG and servers with TG viro (like Hippie), it is extremely easy to make airborne viruses that are lethal as hell and require rare cures.

 

While I understand this, this isn't how it really works. You can have a virus with a single symptom (None of this same symptom duplication either... that is just... infuriating to see). A virus with a single symptom, maybe even two, while rare isn't impossible. It's one that's specialized itself down to doing just one or two things, besides propagation in the host body. It's a virus that's really good at what it does, and literally nothing else.


My proposal is to have a way to make single/double/triple symptom viruses without having to spend hours at the incubator, irradiating the crap out of a virus to get that chance duplicate symptom you're looking for at a higher/lower level... because then you're just wasting your time beating your face against the wall.

 

2. Each of these symptoms (besides waiting and Nil Syndrome) get progressively worse, to the point where "Lel, ur ded."

See my first few sentences.

 

What would be so wrong with having the ability to insert Stage 1 Symptoms at Stages 3 or 4? It would make a great tool for antag virologists who don't wanna kill anyone (because watchout banhammer), but still incapacitate the crew to the point where they are not able to do much against them because they're constantly dropping weapons due to sneezing/coughing/whatever... (and yet still leaving them capable of fighting back at the same time)

Either there is some miscommunication here, or you don't know how BayViro works. You can in fact insert lower-stage symptoms into higher stages, but not the other way around, by using the gene splicer located next to the analyzer machine. You can insert stage 1 symptoms (Refer to the Bay Wiki to see those) into higher stage- symptoms, but not the other way around. So yes, you can splice in symptoms like waiting syndrome (a stage 1 symptom) into stages 2, 3, and 4. I have done that a couple times.


 

3.There's no way to remove current symptoms, other than overwriting them with possibly worse ones.

You can just overwrite the worst symptom with Waiting Syndrome. I do agree that you should be able to remove some virus symptoms.

Provided you can get Waiting Syndrome at the proper Stage by random happenstance. You can't insert Waiting Syndrome into any Stage except its own, which is only Stage One. You might get lucky and get a Stage Three Waiting Syndrome... but you've gotta be like... right hand of Singulo God lucky. See my previous reply to get my suggestion for this.

Again, use the gene splicer machine in the viro lab (computer right next to the virus analyzer that looks like a crew monitoring console). Take a sample of a virus that has Waiting syndrome anywhere, get another copy,culture it, put it in the computer, then isolate Waiting and save it to a disk.


 

4. Irradiating a virus can 'feasibly' result in producing all the current antigens for the round, but chances are, you're gonna be stuck producing mass quantities of the same three you start with unless someone orders you a virus crate.

I am going to agree with you on that one.

Boring and tedious, ain't it?

Indeed. When I actively played viro, I usually begged for multiple virus crates.

1. Being able to produce simple diseases. Things that just caused headache, coughing and sneezing without killing a person.

1. You can already do that. A lot of times, viruses are just an annoyance.

Not to my knowledge. 6 out of 11 Stage Four symptoms are lethal. 4 of the remaining 5 have consequences that can be considered pretty hard to 'live with', and would likely kill a lot of RP.

You can splice in lower-tier symptoms for the higher stages (Such as coldington(Normally stage 1) for stage 4 if you can operate the gene splicer located in the virology lab)

2.Then that kind of removes the whole point of having a department dedicated to producing cures,don't you think? "Oh, what is this? A virus that causes me to hallucinate? Bring all of the possible cure materials!".

It's common knowledge that Orange Juice can assist in clearing up a cold, while milk can make it worse, depending on the bug. Going to the bar/kitchen for a glass of OJ will free up Medical in the event of an emergency if all the patient is exhibiting is coughing/sneezing. This works in conjunction with my 'lesser virus' proposal above.

 

3. Producing the most random and bizarre viruses ever. (Walking Dead, Jetpack Shits, Vomit Comet)

3. Good point.

Right? I remember making a literal zombie virus from the symptoms on TG, with everything except reanimation of the corpse. It consisted of TG's following symptoms:


Autophagocytosis Necrosis

Coughing

Confusion

Deoxyribonucleic Acid Saboteur

Eternal Youth

Fever

Flesh Mending

Heat Resistance

Sensory Destruction

Viral Self-Adaptation

Projectile Vomiting

Vomiting Blood


Basically, the infected healed themselves of almost all damage (at a slow rate). The infected would take cellular damage from the Necrosis and be -really- hungry... However, the cellular damage would be healed by Flesh-Mending, which would convert it to burn damage, which was then healed by Heat Resistance. Brute damage would also be healed by Flesh Mending as well, so the infected was nigh-invincible, if in a one on one/two/three scenario.

I do think that being able to make a virus like that would be cool, it would be a bit over-powered.

Sensory Destruction would ensure that their senses would dull over time and they'd suffer brain damage (though that was healed almost as quickly as it was caused. This would lead to the infected's inevitable death, should they not be cured in time) at the same time. V. Self Adaptation would ensure the virus was fuckin' brutal to cure and slightly stealthier than it would be without... but this addition was mainly for the cure difficulty.


The two types of vomiting were for the lulz.


Fever, confusion and coughing are all symptoms of basic bugs and can be found in most of the starting stuff you get. Also, that's typically how an Outbreak is shown to be spreading.


 

4. Producing a blend of potential medicines that could cure a disease/virus instead of just producing an 'antigen' based on a letter code.

4. People will just make pills of every medicine possible and pass them out when an outbreak happens.

And that would kinda be meta, if you ask me... which would automatically make it against the rules and AHelp material. Also, this concern is just a repost of concern #2, worded differently.


 

5. Making 'beneficial viruses'.

5. You can already do that, albeit with a lot of dedication. (Telepathy, beneficial chemical synthesis, and adrenaline extra). With TG virology,it is too easy to make viruses that remove the need to breathe, convert all of the damage you take to toxin, purge that toxin damage, and produce antibodies for all other diseases. Viruses should not be too beneficial or sources of super powers. I think the beneficial symptoms you can get with BayViro are enough.

 

Stage One has no beneficial symptoms.

Stage Two has Adrenaline Extra, but that can kill someone with an OD. Adrenaline Extra, according to the wiki, produces hyperzine. Yes, a unit of hyperzine lasts some time, but the rate of production might not be high enough to cause buildup. Also, an overdose does not mean lethal dose in terms of Aurora mechanics. An overdose of something will simply cause you to take toxin damage for every unit you metabolize past the OD threshold. This can be countered with a couple Dylovene pills.

Stage Three has Telepathy (the only "beneficial" symptom on this list) and Chemical Synthesis, which can kill as easily as it can be good.

Stage Four has no beneficial symptoms.


I'm not saying give Viro the power to make stuff that's unbelievable, like TG has. Things like DNA Hardening to make it more difficult for viruses to infect, a modified Weight Even, so your body burns excess fat and you don't get stuck with that stupid grey burger on the side of your screen because you accidentally took one bite more than you needed to, Toxic Filter for people who work with toxins in their job to keep them from getting killed because a chucklefuck accidentally/purposely loosed phoron into the air in the tiniest amount, or the Engineer went into the SM Core without their suit on to make an emergency coolant flush.


Simple things. Things that are 'believable', yet still pushing that sci-fi boundary into what's possible.

Going to reply to each point that I can with colored text.

Edit: RIP formatting.(Fixed now)

From the Baystation guide to virology:


These are all the symptoms and their effects. Symptoms may appear in any stage above their current stage; and are not restricted to one stage. (Except Stage 4 Symptoms). (E.g: Stage 1 Symptoms can appear in stages 1,2,3 or 4. Stage 3 in 3 or 4) Duplicate symptoms will not happen.

Posted

A lot of this info is actually pretty wrong.


You can't OD on any of the chemical formation or the hyperzine stim; it tops out at a whopping 5 units in the blood.


You can get 4 symptoms with no messages, leading to your disease spreading everywhere without anyone noticing, until suddenly it's Stage 4 Gibbintgons's and body parts are sailing down the halls.


Having played Viro a bit I would only say I want to see way, way more symptoms in general. They're easy to manipulate datums and there's no reason why you shouldn't be able to add 100 more in a weekend.


Viro crates do nothing that you can't get in the lab; they are a waste of time.

Posted

Viro crates do nothing that you can't get in the lab; they are a waste of time.

 

I am pretty sure virus crates actually give you viruses with new antigen codes. I have never been able to get a virus change its antigen code via irradiation, so I begged for viro crates (A lot quicker than irradiation) from cargo to make super-vaccines.

Posted

Viro crates do nothing that you can't get in the lab; they are a waste of time.

 

I am pretty sure virus crates actually give you viruses with new antigen codes. I have never been able to get a virus change its antigen code via irradiation, so I begged for viro crates (A lot quicker than irradiation) from cargo to make super-vaccines.

 

Actually no, you can easily radiate a virus to get a new antigen code, as well as radiating for any symptom and to alter the species. A virus crate just gives you 4 random viruses, same as you get in the initial freezer.


The only real problem I've found with the current setup is that there's not even close to enough beneficial symptoms, there's basically only one per tier, and they're all pretty trash. In addition, working in the health care industry the symptoms available are really obnoxiously named and should be named more realistic names (I think one is literally called like 'cough effect', really? really?). I'd also like to see being able to add more reagents than just virus food, whatever happened to needing stuff like phoron or unstable mutagen? Lame.

Posted

I was actually not aware you could insert Lower Tier symptoms into higher ones. I had assumed that you could only put tier to tier.


Well, that does effectively make a good portion of my argument invalid. That doesn't negate the rest of it though.

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