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Research and Devolpment Overhaul?


HunterRS

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Posted

Okay so I play RnD most of the time and I am able to max out everything RnD has to offer in less then 30 minutes. So this is my idea.

This ISN'T supposed to add new levels, just what to do with them.

Add parts to Sleepers for the ability to add more medicines when upgraded.

Add parts to Cyrotubes so we can upgrade them to make the run better

Add parts to Chemlabs so we can change them out and make better medicine.

Add parts to Kitchen areas so they run faster/with less energy when upgraded

Add parts to seed extractors so when upgraded give more seeds

Add parts to Body Scanner so you can inject medicine when upgraded.

Add Blue Space RPEDs so parts can be upgraded faster

Add Blue Space matter bins so we can use those for upgrades.

This is after other SS13 servers I played on in the past and think they did really well.


tl;dr Version, Upgrade Ship so RnD is useful.

Guest Complete Garbage
Posted

Absolutely agree. My only thing is, we need circuits for everything listed so that we can construct/deconstruct that shit

  • 3 weeks later...
  • 2 weeks later...
Posted

Add parts to Sleepers for the ability to add more medicines when upgraded..

maybe, but which?

Add parts to Cyrotubes so we can upgrade them to make the run better

already exists

Add parts to Chemlabs so we can change them out and make better medicine.

better how?

Add parts to Kitchen areas so they run faster/with less energy when upgraded

Not happening. Things use too little power as is

 

Add parts to seed extractors so when upgraded give more seeds

Add parts to Body Scanner so you can inject medicine when upgraded.

 

unnecesssary

Add Blue Space RPEDs so parts can be upgraded faster

isn't the RPED already instant? How does this work?

 

Add Blue Space matter bins so we can use those for upgrades.

This is good, i agree

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