LordFowl Posted December 22, 2014 Posted December 22, 2014 Cyborgs are an interesting "occupation" (Re: slavery). They're very powerful, but run on energy (Have very little at it at the beginning), must obey their laws to the very LETTER (That means doing whatever ANYBODY on the crew list tells you to do unless someone of a higher ranks says otherwise), and perhaps most irritatingly, they lack hands. Forget lacking an inventory, that I can get, they lack HANDS. Can't do anything except pull. Now, for janitor bots or securitron bots or really any other bot, this isn't a big deal. It becomes a problem when you get into engineering/construction/mining bots. These produce a lot of waste. Floor panels crowbarred up, metal plates everywhere, ore across the wazoo. For mining bots its alright, its sort of their limitation, and my suggested fix won't really help them. For construction and engineering bots, it becomes a severe annoyance, as you begin to produce ungodly (even laggy) amounts of litter. So here's two suggested fixes. They might be unfeasible, but might as well suggest them. 1: The optimal fix; give cyborgs the ability to put items in disposals, and make them a portable disposal device of some sort. The only issue with this is that malf cyborgs can just flash a person, grind 'em up, and fart out the gibs from their little robo-butts. I don't know if there's a work-around for that, but flash+insta-gib isn't really good roleplay anyways, so it can probably be ahelped. This first solution will allow a cyborg to pick up items and destroy them. Note, not store them. Cyborgs can already regenerate their supplies, so its destroy only, or you drag it one by one to cargo. Solves my main problem of having to dag some luckless person all the way to whereever you are and cart off a bunch of metal for you, because you don't have hands for some reason. 2: Another option, is give cyborgs one inventory slot, so they can store metal, or in the case of engineering cyborgs wires. This idea is inferior to the one above, because it contradicts the point of having no inventory slots. In summation, please make Cyborgs walking talking trash-cans.
ZipZero Posted December 22, 2014 Posted December 22, 2014 You can already pick things up. If you have metal as your active module, you can pick up metal off the ground until it's a full stack. Same with wires, floor tiles, and all the other materials you have. And, the mining modules already have an ore bag that autofills when you go over the ore, I believe.
LordFowl Posted December 22, 2014 Author Posted December 22, 2014 I suppose, but there are still many things you can't pick up, One example I run into a lot is table parts and especially floor tiles. Also, it doesn't make much sense that a borg can pull and not have hands. EDIT: Testing, I found you CANNOT pick up metal plates even if you have them already, even if they're on your hotbar. I didn't think you could.
Tainavaa Posted December 22, 2014 Posted December 22, 2014 You can already pick things up. If you have metal as your active module, you can pick up metal off the ground until it's a full stack. Same with wires, floor tiles, and all the other materials you have. And, the mining modules already have an ore bag that autofills when you go over the ore, I believe. The last time I tried to pick up cable as an android, I ended up stacking 17 cable coils onto a singular coil on the ground, and for the rest of the round there was a stack 18 cable coils lying on the floor.
Tenenza Posted December 22, 2014 Posted December 22, 2014 I suppose, but there are still many things you can't pick up, One example I run into a lot is table parts and especially floor tiles.Also, it doesn't make much sense that a borg can pull and not have hands. EDIT: Testing, I found you CANNOT pick up metal plates even if you have them already, even if they're on your hotbar. I didn't think you could. You can't have more then 50 metal in a stack. Borgs carry metal in a single stack. Try using some of your metal, then using the metal stack on the metal.
Conspire2Ignite Posted December 24, 2014 Posted December 24, 2014 Going along with this, please give cyborgs the ability to unbuckle themselves. Being trapped in the bowels of maintenance while there's a drunk guy staring you down and everyone else is awful /busy/ isn't fun.
ForgottenTraveller Posted December 25, 2014 Posted December 25, 2014 Along these lines some form of patient manipulation device [aka Hand] for the medical, crisis and surgeon units as a surgeon borg can do surgery as long as the patient is in a state to unlock the anesthetic locker equip it themselves and turn it on if there are no other doctors currently conscious. Which is well outside IC skills for most people. That an being unable to use the nanomeds to deploy more sleep toxin or move them into sleepers to sedate them. Or even move them onto the table themselves is a huge limitation. They do not need to pick anything up just have some sort of grab function linked over from people. So patients can be buckled/unbuckled, moved without killing them or just plain moved to a table, sleeper or scanner. Those three simple things are what most injuries have to be involved with.
Recommended Posts