ShadowGabe23 Posted August 23, 2017 Posted August 23, 2017 Now, I'm no coder or dev, or anything that would be able to do this, but I was just thinking about the lack of new antag roles (once again I don't know how hard they are to make) but I was thinking about a possible new antag that could go in turn with the new IT department, whenever/if that comes out. My idea is the idea of a hacker who is on his own shuttle somewhere near the station, and can be found by stray miners or something of the like, but he would have a laptop, that allows him to see through the cameras in a similar way that security can see the cameras or alternatively you could allow him to move in a similar way to the AI. But the hacker antag role would be able to interact and use things like an AI would, but only in areas he has installed his virus in (Green APC) Which allows it to be very similar to the rouge AI, but he is then able to control absolutely anything in that area and be able to hack past machines ID scan allowing him to view more areas. The way I had also thought of it working would be to allow the hacker to get abilities for the more APCs hacked, this would include abilities like - Shutdown - Complete shutdown of all electronics based on an area. 180 second cooldown, once brought. Link up - Allows the hacker to be able to speak on any comm line, in any voice. 30 second cooldown between comms, cannot connect to more than one comm line. Bang! - Allows any hacked APC or light to explode out of nowhere 120 second cooldown, once brought. Hack - Hacks an APC and drains it of some power giving you access to more power. Suggestions of other abilities are appreciated and I would look forward to reading them. The Hacker could also have some sort of power supply or mana-like idea that needs to be gained from the Hack ability. Anyway, the AI could be able to install some sort of software protector that has to be made by the IT department or something, but this would block the hacker from hacking the APCs that have been protected. my only problem with my idea is that I don't know how the IT department would make this protector. But then on the other hand it could just be a matter of an AI job, while the whole station thinks that the AI is rouge it has to convince the crew and it has to find out about the hacker itself. And then also install all the protection software making the AI's job much harder. But my idea of how to rid the antag is something like if the AI or someone has installed the protection software to more of the station than the hacker has hacked then the hacker would be shut out of NT's network, thus ending the antags round. I liked this idea as it would add a bit more to the antag list and would allow for a few new mixed modes like Tech Assault - Ninja and hacker, or Betrayal - Traitor, hacker and AI? Anyway folks it was just an idea of mine, take it as you will. Suggestions and comments/questions are welcome, so we can all somehow make this possible or something!
Superiorform Posted August 23, 2017 Posted August 23, 2017 I'd be against this. Far too similar to malf AI and traitor, sounds rather boring to play for the crew, and adds nothing new. That being said, I would like more "support antag" roles, where they aren't directly on the station, shooting shit up. He might just be in his own ship, disrupting and killing from afar, armed with his trust e-pistol if someone finds him.
Guest Complete Garbage Posted August 23, 2017 Posted August 23, 2017 Honestly the hacker idea should wait until the IT department is done. Then, depending on how IT turns out, they would have a lot more to do. Just my two cents.
LordFowl Posted January 27, 2018 Posted January 27, 2018 Voting for dismissal. Seems like the unholy lovechild of Malf AI and a something that isn't a big metal bawks rooted to the ground.
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