SomeGuy9283 Posted November 18, 2017 Posted November 18, 2017 Now, in many forms of media, you will notice that people are holding their pistols with both hands. I suggest that, while firing a handgun, such as the 9mm or .45, one-handed stay the same(ie with recoil), you should be able to wield it with both hands in order to not have the recoil penalty. You will have to chose between having a hand free and being able to aim better. I'm not a coder, but does this sound feasible?
AmoryBlaine Posted November 18, 2017 Posted November 18, 2017 This would make sense. Only problem is macros. I only have so many easily thwack-able keys when I'm in a jam.
ajstorey456 Posted November 19, 2017 Posted November 19, 2017 As far as I know, from what's already in the game as weldable such as pickaxes, having an option between one and two handedness for effectivity is already feasible. I had this idea myself more than a few times, though admittedly with the laser carbines and non-pump shotguns. I mean, fuck, why not change it all around? The carbines even have little offhand grips on them. Only issue I see is mild balance issues, having lower tier guns being able to be much more accurate. I say that in addition to the increased accuracy, one handedness should have slightly less accuracy than what is now. I don't know exactly how the screen bouncing mechanics work, but I assume that's what OP means by the recoil penalty, and having that be less for handguns that are two handed would be fucking lovely.
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