firstact Posted November 19, 2017 Share Posted November 19, 2017 Note of Importance: This is primarily a re-posting of an old app from august with a few touch-ups. This was discussed with a staff member in charge of heads of staff and approved as the last one was denied simply due to my lack of consistent internet access, which meant that I could not play the character in question nearly at all for them to monitor me. I'm aware there have been some format and/or rule changes by then and I will be changing parts of this application to abide by them if I see anything that doesn't fit well. BYOND key: Firstact Character names: D'Jar Sa'Kuate, Jo'Zah Saani, Da'Hadir Naz'im, Faraji Raashad, Na'Khar Sa'kuate How long have you been playing on Aurora?: 3 and a half years. Why do you wish to be on the whitelist?: Originally, I already held a head of staff whitelist, however it was removed due to staff assuming I was ignoring messages, while I was actually in an extended stay at the hospital, first in the ER for a few days and then transferring over to the ICU for a large amount of time. However, recently I have noticed that the amount of heads of staff have dwindled pretty significantly to where there is an average of 1-2 heads of staff at best during my playtime hours, and the relative departments really seem to be lackluster in communication without dedicated leadership to take point. Why did you come to Aurora?: I transferred over to Aurora from Apocalyptic station after bouncing around years ago, due to the roleplaying standards on Apoc going from phenomenal to absolute chaos most of the time. I've stuck around ever since because, while I may take extended leaves at points, the community has always brought me back. Have you read the wiki on the head roles you plan on playing?: Yes, I primarily plan on renewing D'Jar as HoS, and likely bringing in a CE at some point in time and a CMO. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplay is about working within the limitations of a character to provide diversity and enjoyment from a multitude of situations and and other people. It's about creating an eviroment and community base that is fun to play within for the players and characters alike. Roleplay is about creating an environment in which each character is both unique but believable with each person having their own motives, strengths, weaknesses, and overall furthers the enjoyability of the game in their own way through the character. Roleplay should mainly be focused on having fun, because that should be the main purpose for anyone attempting to play a non-competitive game. There are obviously some restrictions to roleplay, but it's the players choice on how they will have fun, and act out their character for the benefit of themselves and possibly others. What do you think the OOC purpose of a Head of Staff is, ingame?: Heads of staff serve multiple purposes ooc, however there are two that stand out in specific to me. Firstly, heads of staff tend to steer the direction of a round, the kind of roleplay that takes place, and has the ability to create situations in which roleplay is available much easier than your average character, via in game authority and experience. Secondly, these experienced players are an easy resource for newer players to access and talk to, for a variety of needs. They may set an example of great roleplay, help them familiarize with the server, or assist someone completely new in a way such as teaching them the basics of their department and their duties in game. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: I believe the primary responsibility for us is to set a standard of roleplay, especially when it comes to antagonists and events. Heads of staff are typically the first ones to hear alerts, talk amongst themselves, and then react accordingly with their departments. They are the ones in charge, and a calm head of security who is cautiously wishing to negotiate with an antag can make all the difference between security waiting in the wings to step in, or a lone officer rushing in and getting a hostage killed. Of course, the latter has to do more with admins due to potentially breaking rules, but it's about the standards that are set for others to acknowledge. Heads of staff are supposed to know more about lore, gameplay mechanics, roleplay, and the server as a whole, which props them up into a position that others can easily go to and ask question, IC and OOC both. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name: D'Jar Sa'Kuate Character age: 35 Please provide a short biography of this character (approx 2 paragraphs): D'Jar Sa'Kuate was born shortly after his older brother Na'Khar, just before the first revolution, his father was killed in action during the later uprisings, and his mother was killed during a large bombing against Shastar city, carried out by the nobles later into the revolution. He and Na'Khar were taken in by a young shopkeeper in the aftermath, and proceeded to stay in Shastar after the island was secured in the uprisings. For many years they worked for the shopkeeper in exchange for food and a place to stay. By 2443, D'Jar and his brother were enlisted in the People's Army of Adhomai. His brother fulfilled his mandatory two year service as a navy sailor, while D'Jar stayed enlisted until early 2453. After seeing roughly two years of action on the Shastar front, and being injured during the siege of Shastar, D'Jar paid for a short visitation to Tau Ceti, and arranged contact with his brother who was working within the region. After arriving on a visitation visa with all of the money he could transfer to credits, he managed to find his brother with some assistance and stayed with him. D'Jar requested citizenship while his brother paid for tau ceti basic classes. Months later after background checks and testing, he was granted a work visa, which he used to attend basic tau ceti law school and immigration counceling, in hopes to find a career that suited his former military skills and to adapt to an actual job market with the help of his sibling. In 2454 D'Jar was accepted into the Mendel city police cadet system, in order to fulfill a diversity quota, as well as interest due to his former military service. By late 2454 D'Jar was employed as a full time police officer upon completing his cadet program, and was stationed in the industrial district, helping him eventually secure a full citizenship into Tau Ceti. By late 2457 D'Jar left the police force in search for better work due to completing his criminal justice degree, in an attempt to pay off his brothers schooling debt. He was shortly hired on by Nanotrasen around christmas of 2457 as a security officer level 1, and briefly was granted head of security clearance aboard the late Aurora, and the Exodus class stations before transferring to the Aurora II under basic security restrictions once more. What do you like about this character?: He's Changed a lot throughout the years, but he's matured enough to stop and try to talk things out with people, he attempts to calmly resolve situations instead of rushing in with his baton out, and I at least try to make him act in a believably professional manner of someone who is corporate security and protective of his crewmates. And not someone who is here to shoot at their own co-workers with a taser and laugh about how fun it was. What do you dislike about this character?: I've been trying to find a good political stance for him for a while now, especially following the changes that rolled out around summertime this year. It's a subject that has potential to fit well in his character and yet I have trouble finding what he would agree/disagree with regarding tajara lore. However, I have for the most part improved on this and given him a place to sit since I last posted this application, and I'm continuing to work on changing him to be a more believable character. What do you think makes this character fit to be a head of staff?: He's been a head of staff before (and would be for reasons I stated before) and from what I remember, he was generally well liked. He managed security well and prefers to actually let his officers perform the work first, while still willing to put himself in those tough situations that officers may face. But he acknowledges that security will always need a leader in tough situations, and attempts to act on that accordingly. The traits that make him a good fit for a head of staff are also some of the reasons I actually like playing him as a character. Not everything needs to be rushing to grab the guns and shoot the baddies, which almost always results in casualties of civilian crew and sec alike, something that he would prefer to avoid if in charge. Please provide well articulated answers to the following questions. How would you rate your own roleplaying?: I don't really wish to rate my own roleplaying, and I prefer others to voice their opinions for me to take it and adapt to. I believe I'm fairly average or above average at roleplaying, in the context of someone who's very into it and likes to write stories. I try to limit myself and my characters to create believable situations without being over the top power-fantasy archetypes. For ss13 specifically I really enjoy playing someone who doesn't know everything, as I don't see the fun in having an over the top character who can do multiple things or play as some ridiculous ex-specops undercover PRA agent. Extra notes: Backstory change completed, please comment if anything seems out of place or the dates don't line up with in game records and/or my own claims. Link to comment
Alberyk Posted November 27, 2017 Share Posted November 27, 2017 Application accepted. Link to comment
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