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Graphical context menu via RMB


Kef

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Posted (edited)

I just leave this shit here and say, that this is rmb byond default context meny replacement.

Ye, it need some polishing, but codebase done and works pretty well. In current state this feature disabled for ghosts and admins (cause admins will not have access to most their object reffered verbs).

There's also pain in the ass for coders, because every button_type should be predefined for object classes, there it should appear. As example, protolathe's "eject_item()" not implemented yet. But this is pretty easy, but take a much time.

So here your screenshots, folks, buttons size adjustable via proc in OOC for now, should be moved into prefferences. Contact with me somehow, and i will provide code and sprites.

 

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Also it's calculating on ur GPU so will not provide any lags. You can use it on the run and byond don't dies with large amount of objects.

Edited by Guest
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