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Sunglasses for Everyone(Loadout Restriction Tweak)


Fortport

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Now I know what you're thinking. Game balance. And to be honest, I'm a bit of a minority which I will get into. But it's a roadblock for me, and I don't want to jump hoops when I have a legitimate backstory for my character and reason for them to need sunglasses. I'll use them as an example to further explain myself and the reason for this suggestion. Sunglasses are reserved for certain job roles, and cannot be selected in your loadout for some reason.


My character is an albino. Snowflake, right? Haha. Funny. But that doesn't mean she just is pale and has red eyes. Albinism in real life can cause annoying problems. Problems like photophobia(the medical symptom, not a literal phobia), underdevelopment of the optic nerves, nystagmus, and crossed eyes. Whatever. Regardless if bright light is uncomfortable for them to handle or if it hurts, there's still a reason to have sunglasses.


I want the character to wear prescription sunglasses for these problems. This item is already in the game. I don't want to have to write a custom item application for it and get a spriter to have these on. I don't know where to categorize this post. If I'm wrong for putting this here, you can shoot me. I just don't know what else to do aside from writing an item application which seems excessive. Unless I'm misinformed and that's what they can also be used for.


From a game balance perspective, sunglasses aren't a huge deal. A security officer can tase you, use pepper spray, or whack you with an electric stick. I understand escalation and resorting to more severe options, but we're already being floored by a bright light blinding us. Getting whacked by a stun baton is extreme and I understand the purpose of a flash. But officers already check you for sunglasses as is, and most of the time they're willing to use something else on you if they must. No biggie.

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If the other ongoing sunglasses suggestion (making them darken your screen) is implemented, that would generally offset the mechanical imbalance of being able to block sec flashes whenever, so it would be nice if both of these suggestions went through concurrently.


I don't think it's amazingly fair to have an item that just cancels one of the main security items, but it's even more unfair that anyone can tap you with a little laser light to send you sprawling onto the floor and dropping anything in your hands. So this sounds good to me.

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