BurgerBB Posted March 22, 2018 Posted March 22, 2018 Clearly most people don't like junkfood giving heart damage, in any amount. This megathread will be looked at frequently for ideas and feedback on a future PR. The Goal: Make people avoid eating vendor food and instead eat healthier food from the kitchen or garden, while keeping realism. What I'm planning on implementing: - Adding two types of nutrition, regular and poor. Regular nutrition behaves the same as nutrition, poor nutrition doesn't keep you filled for as long like regular nutrition. - Implementing a "Fat" and "Energy" system. Energy means how much calories are in your system. Fat means how much fat is stored on your character. Having high energy makes you faster and stronger, having high fat makes you sluggish and slower. Fat and energy contribute to your nutrition levels. Having too much energy will cause you to become fat. Regular nutrition directly adds energy, while poor nutrition directly adds fat. - All junkfood will have poor nutrition. All healthy food will have regular nutrition. Some chef cooked foods that are naturally high in fat will have poor nutrition. What I'm considering implementing: - Giving chef-made food special benefits when consumed. - Adding a "love" reagent to food and plants that is added to food and plants that are grown/created with effort. Love reagent removes itself if the food is grinded up, or extracted via a syringe or other means. Love gives minor buffs. give thoughts pls
Bauser Posted March 22, 2018 Posted March 22, 2018 A problem with this is that it punishes everybody on rounds where a chef is not present. And it disproportionately punishes roles that aren't as available to go to the kitchen, like miners. Instead of making it so vendor food is worse than it is now, why don't we make it so crafted food is better? So instead of debuffing the fatty stuff you get from a vending machine, just buff all the food you get from a chef. For instance: make it so handmade foods increase your walk speed slightly, and I promise people will get interested.
BurgerBB Posted March 22, 2018 Author Posted March 22, 2018 A problem with this is that it punishes everybody on rounds where a chef is not present. And it disproportionately punishes roles that aren't as available to go to the kitchen, like miners. Instead of making it so vendor food is worse than it is now, why don't we make it so crafted food is better? So instead of debuffing the fatty stuff you get from a vending machine, just buff all the food you get from a chef. For instance: make it so handmade foods increase your walk speed slightly, and I promise people will get interested. Did you read the OP?
Bauser Posted March 22, 2018 Posted March 22, 2018 Uh. Yes. And making it so all vendor foods make you fat and sluggish completely invalidates the reason people eat it. They eat vending machine food so they can AVOID the drop in movement speed. Why would anyone eat vendor food if, by your system, it only adds poor nutrition - which serves to make them slow? Fundamentally there are two approaches here: 1) Punish everyone who doesn't go to the chef (this is your suggestion) or 2) Reward everyone who does to go the chef Making "love" a reagent is a bad idea for multiple reasons, not the least of which because people WILL extract it and we WILL end up with people running around with syringes full of love and talking on the radio about how ready they are to share their love juice with everyone on the Aurora.
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