
Youbar
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You'll likely find watching this person talk about MREs calming, too.
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BYOND Key: Youbar Character Names: Wilhelm Eberhardt, Big Brother, Ludwig Austerlitz, Matthias Waechter Species you are applying to play: IPC What color do you plan on making your first alien character (Dionaea & IPCs exempt): N/A Have you read our lore section's page on this species?: Of course! Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: There are two key reasons. The first is that I was notified that androids (Alien-esque types) would be available to players who were IPC whitelisted, and the second is that I find robotic characters very interesting to play. Often, it poses you many different ways of approaching a scenario. A human can't quite malfunction in the horrifying way that an android/IPC can. Humans are predictable, but robots are not; at any given moment, a simple circuit failure could turn them instantly against everybody. Androids/IPCs are interesting in other ways, too. They're devoid of emotion for the most part, making them unfeeling individuals, but this can pose problems in that they're unable to properly assess how a crew member feels about a given situation. To put it bluntly, it simply offers a much wider choice of actions when it comes to roleplaying. Identify what makes role-playing this species different than role-playing a Human: As explained above, Androids/IPCs interpret situations far differently than humans, and are much more prone to being influenced by a simple change in their circuitry. This poses unique situations. In one situation, I can recall an IPC, V-5, who as per their roleplay, begun to malfunction. When it was asked that they handed their baton over to the warden to be processed for evidence, V-5 could not process the request and repeatedly held objects such as wrenches and flashes in their hand, repeating the word "baton". Their decision making ultimately comes down to their electronics, and when those fail, so does the IPC/Android. These errors could simply result from being too hot, or damage to the wrong areas, making the unit a fragile thing to play. However, they feel no pain, are immune to chemical effects, and are easy to repair, helping to balance out these drawbacks. It's this that makes them different, and as a result, much more interesting to play. Character Name: Bishop Please provide a short backstory for this character, approximately 2 paragraphs Bishop is the name assigned to a line model IPC created with the purpose of serving as an officer in Nanotrasen security. The unit is roughly 23 years old, having gone through multiple adaptions since its creation to help adapt to its workplace. Initially, Bishop came with a module that enabled emotions to help them in condoling crew members. This, however, was stripped after a particular incident at a mining facility which lead to the IPC being unable to fulfill its role appropriately. They were relied upon to fulfill any orders granted to them by fellow officers, and when informed that they were to evacuate an area that was rapidly being heated by fire, they refused, attempting to pull a civilian out of some rubble that had fallen on their legs. The IPC was shut down to prevent any damage to its circuits from the growing warmth, and had to be pulled out by an engineer equipped in a hardsuit, endangering both their lives. Later on, Bishop was transferred to a privatised inmate prison, where their lack of emotions came in particularly handy. The IPC was often given the jobs that most officers wouldn't do, such as restraining some of the bigger inmates or, in particularly bad instances, even beating them in their cell before transferring them to solitary confinement. As a result, the people who had the authority to re-integrate the emotional module chose not to, deciding it was better off to maintain the terror that the IPC evoked among the prisoners. The privatised prison shut down, no longer pulling in a profit, and the assets were liquidated. Nanotrasen purchased Bishop, and had them transferred over to the NSS Aurora, to continue their service as a security cyborg. What do you like about this character? They're devoid of emotions. This will pose a particularly interesting challenge for me, because I will no longer be able to make decisions based on bias and how I feel, but through pure logic and utilitarian mathematics. When a dispute arises, it won't be who the robot favours the most, but rather which side of the argument would be better off for Nanotrasen, the company who owns the IPC as their property. This would lead to a very cold, brutal outlook on things, driven by capitalist desires rather than what's good for everybody else. How would you rate your role-playing ability? 8/10 Notes:
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[Denied] Ender Octanus Head Whitelist Application
Youbar replied to Octanus's topic in Whitelist Applications Archives
I agree with this. However, I find your backstory a bit too short for my liking, so I'm going to have to stay neutral leaning towards a +1 -
[Accepted] Toasterstrudel's IPC application
Youbar replied to ToasterStrudel's topic in Whitelist Applications Archives
Jazmin is a particularly helpful individual from what I've noticed during my time here. The backstory is fairly decent, and Toasterstrudel has provided sufficient reasoning as to why they'd like to play this race. +1 -
[Accepted] Youbar's Head of Staff Application
Youbar replied to Youbar's topic in Whitelist Applications Archives
Fixed. -
BYOND key: Youbar Character names:Wilhelm Eberhardt, Big Brother, Matthias Waechter, Bishop How long have you been playing on Aurora?: Two weeks Approaching one month (25 days) Why do you wish to be on the whitelist?: The command roles on Aurora Station are often vacant, and I'd like to help fill them. I consider myself able at leadership on the station, having frequently played head roles on other servers, but I'm unable to fully utilise this ability as I'm limited to staff roles. Why did you come to Aurora?: I like the heavy roleplay elements of it. It's a mindset I have to adjust to, since I'm used to years of playing on low roleplay servers, but I enjoy it because rounds don't go by in a literal flash. Have you read the BS12 wiki on the head roles you plan on playing?: Of course! Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplay is in the name itself. You play a role. Often, this is in the form of a character that you've created. They can be based on yourself, or instead tailored to fulfill a guideline. For example, my Wilhelm Eberhardt character has a guideline to keep speech to a minimum where possible, making him the polar opposite of my character Ludwig Austerlitz, who's a loudmouth. Roleplay is about these types of ideas that you make your characters adhere to, and to a further extent, how they interact with other different characters around them. That's why I find Space Station 13 so addicting: every round plays out differently. What do you think the OOC purpose of a Head of Staff is, ingame?: The purpose of the Head of Staff is help maintain the momentum of the round. Often, they're the focus of traitorous plots, or one of the main obstacles to a wizard's hold over the station. I often find that without a Head of Staff present, the crew often becomes directionless. The shaft miners don't know what materials to harvest. The chemists don't know what chemicals to make. The officers don't know what duties to fulfill. When you have somebody there who can provide those answers, they can avoid the stagnation of the late game and keep the ball rolling on a department level, allowing the station to function as a series of cogs as it should. As soon as you eliminate the individual giving those orders, things begin to fall apart. In one particular instance while playing security, the Head of Security was killed and when somebody attempted to take charge, they were criticised simply because they were the same rank as the other individuals. This lead to an ineffective and inefficient team. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: The OOC responsibility of whitelisted players towards other players it be a role model, and to provide an example for newer players as to how they should be acting in the server. To strive to uphold that idea, I'd ensure I'm using characters with three dimensional personalities, and work towards actively abiding by the rules. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name: Wilhelm Eberhardt Character age: 32 Please provide a short biography of this character (approx 2 paragraphs): Wilhelm Eberhardt was born in a German colony in Sol, June 14th, 2426. His parents were terraformers, primarily working engineering relating jobs, and often neglected him as a child in favour of their career. For him, this meant he was rarely away from middle-upper class luxuries, but on the other hand, he was left to himself for the majority of the day. From an early age, he developed a quiet personality, attempting to remain neutral in the majority of affairs. For him, this meant assuming a poker face. In all but the most important of cases, he'd keep his thoughts to himself, and rarely speak without being either addressed, or having something urgent to announce. This quiet attitude allowed him to get through his early life with minimal conflict. At the age of thirteen, he joined the cadets at his rapidly expanding colony town, and was extensively trained in all things military-related. He proved a capable and respected leader. At the age of eighteen, he joined the local military force as an officer, serving in a patrol vessel tasked with weeding out space pirates. In one particular instance, he'd boarded with a team to detain a group of smugglers. One of the criminals had grabbed a hostage, a gun pointed to their head. Despite negotiations, the eventual result was an accidental misfire on part of one of the military's security crew that lead to the hostage's brains being splattered across the wall. It was here that Wilhelm proved very capable of showing emotion, initially in the form of anger. After a drawn-out firefight, the hostage taker was found wounded on the floor. Wilhelm beat them intensely with his fists, before breaking down into a fit of tears over the now severely concussed individual. The result was, along with one months leave for psychological treatment, an increased desire to minimise conflict where he could. Should that fail, he'd very much pursue an aggressive form of justice, seeking to make the person he felt was in the wrong pay for their crimes. Eight years after this incident, having steadily climbed the ranks to the point where he was commanding a small group of patrol ships, he was offered a high ranking job in the Nanotrasen Security Forces, who were scanning military records for potential leaders. What do you like about this character?: I like their quietness. As explained above, they were created with the intention of being the opposite of my other character, Ludwig. Instead of engaging in pointless talk, Wilhelm often resorts to brief, clearly intentioned interactions, with an emphasis on politeness and neutrality. The result is that, in my opinion, they become a much more effective and reliable part of the crew when only the most important details are voiced. It's often rare that he disobeys authority, too, with direct orders being carried out by the letter unless he has an intense feeling of disagreement with them. The result is that I've begun to play them far more often, as in my eyes, these qualities are appreciated by the crew, too. What do you dislike about this character?: I dislike their quietness. Wilhelm, often seeking to avoid petty discussions and minor disputes, rarely gets an opportunity to have his voice heard. In many ways, he is simply seen. This can lead to friction, where he is often questioned why he didn't intervene in a particular incident, and later ridiculed for his inaction. Aside from that, I don't find their aggressive sense of justice helpful. In one instance, he was watching a discussion unfold between a wizard and a security officer. The security officer was killed by the wizard, pulling him back to that event with the hostage aboard the ship. He had the officer cloned, and later actively pursued the wizard against orders, destroying the sensitive peace between the station and the security forces. It wasn't entirely uncalled for, the wizard having actively mocked the one they'd killed, but it certainly wasn't a level headed decision that he usually made. What do you think makes this character fit to be a head of staff?: Wilhelm's neutrality puts him in a position where he can focus on the more important and pressing issues. People who stay neutral during a conflict are often respected by both parties involved, simply because they reduce the amount of drama and lower the amount of strife. This allows Wilhelm to be sure that the staff underneath him will work towards following his orders, and by keeping the rather regular disputes at a minimal level, ensuring optimal efficiency. Aside from that, his clear and concise speech fits the requirements of how a Head of Staff should speak. Orders can find themselves embedded in a whole bunch of irrelevant text, and this character removes that issue entirely. Overall, I think Wilhelm will serve the role perfectly simply because he forms decision on only the major issues, and works in a manner that appeals to all the staff beneath him. Please provide well articulated answers to the following questions. How would you rate your own roleplaying?: 8/10. I'm able to produce a large amount of quality text based on the circumstances around me, but it's not often that I'm required to. My shortfall comes about in that this text is not often connected well. A low roleplay mindset is also something I'm partially overcoming, specifically when it comes to particularly heated circumstances that shouldn't be resolved by game mechanics e.g approaching a wizard with a flash to detain them. Edit: removed unused characters
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[My father never loved me. Accepted] Sif's IPC Application
Youbar replied to Sif's topic in Whitelist Applications Archives
I've had good experiences with Damocles, too. +1 -
Superballs' Head of Staff Whitelist Application
Youbar replied to Superballs's topic in Whitelist Applications Archives
Ash LaCroix is a memorable character. +1 -
[Accepted] Biolock Head of Staff Application
Youbar replied to Biolock's topic in Whitelist Applications Archives
I know Biolock from Colonial Marines. He was fairly competent in roleplaying there, and he's fairly competent in roleplaying here. +1