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calion12

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  1. BYOND Key: Calion12 Character Names:Mains: Alexandria Blanc, Searen White, M.A.I (security/bar-tending bot), Anushka Vagdhir and Cheryl Schafer Side: Jill Sparrow Species you are applying to play: IPCs (namely shell) What color do you plan on making your first alien character (Dionaea & IPCs exempt): N/A Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I feel it would be interesting to combine aspects of both borgs and humans while allowing for opportunities to develop the character depending on whether they are free/self owned or owned by NT. It could also allow for solo RP/monologues depending on how high of a self-awareness they are permitted by their components. Lastly, I may be able to extend the character over time by 'upgrading' their components (this would obviously be a strictly RP based but I think it would be the same in a sense as a character getting different models of cybernetics in that it is ultimately useless but could allow for RP) Identify what makes role-playing this species different than role-playing a Human: Mostly the fact that IPCs function using a different logic and do not have true 'emotions'. They may have simulated emotions depending on how well-made they are for example, the original IPCs used by humans for the terraforming of mars would have little to no self-awareness due to the newness of the tech but also the fact that they were criminals (the majority) and lived only to serve their intended purpose. People of martian descent may still have an in-born bias against IPCs for causing the crash of their planet's economy despite the fact that it was 200 years ago. (sorry if that was left-field, I just couldn't work out how to slide that in) Character Name: Mercer Please provide a short backstory for this character, approximately 2 paragraphs Assembled, originally, as a baseline run of the mill IPC. His positronic donor was an ex-military personnel by the name of Christian mercer. Mercer was dispatched to a far-flung part of the frontiers in order to learn and report upon what life was like there if you weren't directly part of the many criminal organisations. Originally being created to work the many numerous gold-rush mines created on the often solitary barely planets. During his experiences, he got into many fights for his life and nearly did die several times getting dragged into a turf war and being caught in the crossfire, being hated by both low-life gang members due to them thinking he was wire-tapped or feeding information to law-enforcement. He was almost not made due to the skrell pushing the three incidents in 2437 but they were shrugged off as a false alarm, humans couldn't possibly make the same mistakes as skrell, right? After so many times being threatened, harassed and assaulted by the people he was made to live with, he cut ties with his previous contacts, a sub-division of a research team based near Jedeed Isfahan and sought out someone to help him fit in more. Eventually he found someone who didn't immediately turn him away and offered to make him into a 'shell' frame. He accepted but his new friend wasn't done with him yet, he also took in the young IPC and acted as a form of father figure. His new father, by the name of James Toreshii, he left to seek out employment in law enforcement after being urged to stand up for the people who couldn't back on his home planet. After several more years he looked up to the sky and thought his destiny was up there. That's when he left and went to sign up with NT. What do you like about this character? He's a wanderer who still has yet to find his true place in the world. He's an under-dog who has been abused by the people he was told would accept him but despite all that, he pushes on. he's determined to find this paradise he was promised so many years ago. How would you rate your role-playing ability? on a scale of 1-10, around 6. I'm not the best but I am definitely not the worst. I like to think I have made some fairly memorable characters. Perhaps I am biased though, so look to the comments for other people's opinions. Notes:
  2. Thanks for taking the time to type all that out, must've taken ages to do but it was not in vein comrade! I will make sure to re-read not only the application itself but also the wiki page in full, probably make a check-list of everything everyone mentioned then go through the app (with the wiki page and checklist beside me) and check everything off, and re-word things that made sense in my head at the time into something plainly readable. Cheers again.
  3. thanks for the advice, to answer your questions (which you may or may not end up reading); yes, I accidentally overwrote the slot yesterday (will have to re-create he from scratch so that will take a while), and yes, since the disbandment of her original posting and death of her father she seemed to have nothing left and so focused on her job above all else. Thanks for the improvements I will try to implement them in-game if it gets approved and in the next app if not.
  4. And now... The end is near... the blah blah blah I forget the rest of the lyrics but you get the idea; this app is about to end and so in a final attempt to gain a few more replies and try not to be denied I implore you to please reply with any ways I could improve this or anything else, cheers.
  5. Thank you ;_; hope to be joining the frog men soon and if not I might re-word / revise Seqqix's backstory so if you could tell me of any other issues it has that would be grand. Thanks again
  6. Thanks one and all for the feedback whether you wrote a lot or a little it all helps seeing as this is most likely going to be denied I'll try puttimg all your ideas into practice in 'the chronicles of me bashing my head against a rock in hopes that it bteaks name subject to change' part 3! Just kidding but seriously thanks for all the replies hope i can return the favor one day.
  7. Not that im one to talk but i noticed a few grammatical errors which i am more likely than the average person to notice (purely because i make them so often). The backstory interrested me and while i cant vouch for your rp skills (only because i have never seen you rp, im sure you are great) i can say that i would be interrested in meeting this character ic. Not to mention i feel for you, i played on a server that got shut down so i feel we have a similarity there, not that that has anything to do with anything but meh. Overall +1 from my filthy filthy new blood self. Hope this helped
  8. Not sure if my opinion counts considering I'm a filthy filthy new blood but i find IPC interresting and synth in my experiences is a decent RPer so +1 from me despite the shortness of this reply.
  9. i thin this would add to the overall aesthetic of the station as a whole and flesh out his character. a blue (or any) scarf is something i have yet to see so this could potentially be a focal point of conversation and would detail and help guide arcs. overall +1 from me. if my opinion counts
  10. BYOND Key: Calion12 Character Names: Cheryl Schafer, Cat Schafer, Aquillae Myre and my personal favorites Alexandria Blanc and Searen White. Species you are applying to play: Skrell. What color do you plan on making your first alien character (Dionaea & IPCs exempt): Turquoise / Light cyan. Have you read our lore section's page on this species?: Yes except i gether there are a few things that arent covered fully or at all in the wiki page so i may not completely know absolutely everything. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: Aquatic races and life in general have fascinated me for some time (Salarian from Mass effect series, Slaad from the D&D tabletops, Leviathan etc.). The sad thing is, you never really get to play as them and even if you do, you dont get to flesh them out and share the experience with other players so I wanted to get the chance to play as my own fleshed out aquatic alien, experience their culture through more than a codex entry or information panel. Skrell are the most developed amphibious race i know of both lore-wise and technologically. science is a fascinating topic because there is so much we have yet to learn so when you combine aquatic races and tech? Skrell, this is the reason i want to play them. Plus the head tail thing is pretty cool. Identify what makes role-playing this species different than role-playing a Human: The fact that they speak in concise, to the point English and have a natural passion for sciences. Humans can be varied much like any race but a Skrell thinks logically and tactically, not wasting their time on trivialities like drinking alcohol (mostly because they cant seeing as its poisonous to them) and focus on whats important. Plus their more than exceptional lifespan coupled with the fact that they can potentially double what it originally was due to their scientific breakthroughs means that they would still be considered children while at the same age as an elderly human (this seems to have drawn inspiration from the Asari, another one of my favourite sci-fi races so that is another personal interest). Then there is the obvious dietary limitations due to their rather prominent lack of teeth and ability to move, talk and breathe underwater perfectly is rather nifty and interesting (even if it wont come into play considering we are on a space station, in space, where water often isn't). Character Name: Seqquix Zaan'tul Please provide a short backstory for this character, approximately 2 paragraphs Born into a wealthy family in the centre of Kal'lo, seqquix was never privy to hardships, (she did however always feel lucky to be alive considering the high rate of sterile Skrell, could mention the possible inspiration from the Krogan but i wont bore you, dear reader) the closest that came to it was studying for school, getting the best grades she could and learning about the world around her. Being a Skrell meant she was pushed toward the route of science and exploring the world around them, figuring out what it means Fortunately she enjoyed sciences of any kind although if she was honest with herself which she was always trying to be, she had a soft spot for biology in particular, she enjoyed working with and around alien species as she was naturally curious about how they worked and interacting with them. Her father died when she was around 18 years of age, a mishap with a slime is what she was told by her mother, probably in an effort to get her to move her interests into a safer study of science. Begrudgingly she moved on to robotics but still worked on xenobiology whenever she had free time. In her adult life she spent most of her time as a recluse, causing her social skills to falter as a result, she had gotten exemplary results in her school life and extended education in xenobiology and robotics. she worked on a temporary research outpost on the outskirts of Aliose when it was shut down she spent some time roaming around, picking up odd jobs for clientele which ranged from human mega corps to the Jargon navy itself and as such is rather well versed in the culture of most species and Tau ceti basic. Has a light knowledge of ship systems and outfitting but was never on any of the combat ships for any extended amount of time. After several lucrative years of being a roaming scientist clients started to move on or get other suppliers which is when Nano-transen stepped in and offered 127 year old Seqquix a job on a little known station going by the name of NSS Exodus and the rest is as they say history. What do you like about this character? Personally I like the fact that Seqquix is introverted as i think it will play out well in rounds trying to get her out of her shell (which I am aware is probably overused but thats just because it woks so well) while at the same time not being able to use the simple fix; alcohol. How would you rate your role-playing ability? I have been playing for a while now and i think i have a firm grasp on it, there is always room for improvement but I believe I can role-play my characters personality traits rather well after I have some time to settle into the drivers seat. Notes: When my old station was active I had played and interacted with many skrell so I think I have some exposure therapy.
  11. BYOND Key: Calion12 Character Names: Cheryl schafer, cat schafer, analeth farenar, Aquillae Myre Species you are applying to play: Skrell What color do you plan on making your first alien character (Dionaea & IPCs exempt): turquoise or light cyan Have you read our lore section's page on this species?: yes except i gether there are a few things that arent covered fully or at all in the wiki page so i may not completely know absolutely everything. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: aquatic races and life in general have fascinated me for some time (salarian from mass effect series, slaad from the D&D tabletops, leviathan etc.) the sad thing is, you never really get to play as them and even if you do, you dont get to flesh them out and share the experience with other players so i wanted to get the chance to play as my own fleshed out aquatic alien, experience their culture through more than a codex entry or information panel. Skrell are the most developed amphibious race i know of both lore-wise and technologically. science is a fascinating topic because there is so much we have yet to learn so when you combine aquatic races and tech? Skrell, this is the reason i want to play them. Plus the head tail thing is pretty cool. Identify what makes role-playing this species different than role-playing a Human: The fact that they speak in concise, to the point English and have a natural passion for sciences. Humans can be varied much like any race but a Skrell thinks logically and tactically, not wasting their time on trivialities like drinking alcohol (mostly because they cant seeing as its poisonous to them) and focus on whats important. plus their more than exceptional lifespan coupled with the fact that they can potentially double what it originally was due to their scientific breakthroughs means that they would still be considered children while at the same age as an elderly human (this seems to have drawn inspiration from the asari, another one of my favourite sci-fi races so that is another personal interest). then there is the obvious dietary limitations due to their rather prominent lack of teeth and ability to move, talk and breathe underwater perfectly is rather nifty and interesting (even if it wont come into play considering we are on a space station, in space, where water often isn't) Character Name: seqquix zaan'tul Please provide a short backstory for this character, approximately 2 paragraphs born into a wealthy family in the centre of kal'lo, seqquix was never privy to hardships, (she did however always feel lucky to be alive considering the high rate of sterile skrell, could mention the possible inspiration from the krogan but i wont bore you, dear reader) the closest that came to it was studying for school, getting the best grades she could and learning about the world around her. Being a skrell meant she was pushed toward the route of science and exploring the world around them, figuring out what it means Fortunately she enjoyed sciences of any kind although if she was honest with herself which she was always trying to be, she had a soft spot for biology in particular, she enjoyed working with and around alien species as she was naturally curious about how they worked and interacting with them. Her father died when she was around 18 years of age, a mishap with a slime is what she was told by her mother, probably in an effort to get her to move her interests into a safer study of science. Begrudgingly she moved on to robotics but still worked on xenobiology whenever she had free time. In her adult life she spent most of her time as a recluse, causing her social skills to falter as a result, she had gotten exemplary results in her school life and extended education in xenobiology and robotics. she worked on a temporary research outpost on the outskirts of aliose when it was shut down she spent some time roaming around, picking up odd jobs for clientele which ranged from human mega corps to the jargon navy itself and as such is rather well versed in the culture of most species and tau ceti basic. has a light knowledge of ship systems and outfitting but was never on any of the combat ships for any extended amount of time. after several lucrative years of being a roaming scientist clients started to move on or get other suppliers which is when nano-transen stepped in and offered seqquix a job on a little known station going by the name of NSS exodus. What do you like about this character? personally i like the fact that seqquix is introverted as i think it will play out well in rounds trying to get her out of her shell while at the same time not being able to use the simple fix; alcohol. How would you rate your role-playing ability? i have been playing for a while now and i think i have a firm grasp on it, there is always room for improvement but i believe i can role-play my characters personality traits rather well after i have some time to settle into the drivers seat. Notes: when my old station was active i had played and interacted with many skrell so i think i have some exposure therapy.
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