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BurgerBB

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Posts posted by BurgerBB

  1. Ultimately this is going to be more crippling than beneficial on it's current implementation. While it may allow for some stealth crew options, it's going to cause some problems down the road. For example, people won't know if there is 0 medical staff, 0 engineering staff, or 0 mining staff unless told. There will be situations where science will bitch at the miners for 10 minutes straight until they realize they have no miners. Someone will drag their ass to medical, only to realise that there are no doctors currently in medbay. You'll have to implement a way to let crewmembers know how much staff there is in each department, or include a general PDA warning where it says there are 0 or low amounts of staff in a department.

  2. 9X7bpxz.png



    Goals:

    - Make Xenobiology big enough for 2 people.

    - Make Xenobiology safer.

    - Add easier ways to kill slimes instead of using fire extinguishers.

    - Add air interaction with slimes (n2o makes slimes peaceful, nitrogen kills them, phoron feeds them.)


    Includes:

    8 cells instead of 6.

    Slime batons.

    Cardox Grenades for Outbreaks.

    Additional Surgery Area.

    Disposals system where you push monkeys in instead of dropping them in.

    Ability to gas contained xeno lifeforms.


    Not Implemented yet:

    Atmospherics System

    Power

    Request Console

    Fire Alarms

    Cameras

    Containment Lockdown

    A way to dispose of monkeys

  3. I want the food system to be more modular.


    Basically it would be like how custom foods currently exist but more fleshed out. I want every fruit or vegetable to be cut. I want to be able to cut any vegetable into strips or diced/cubed. I want to be able to make stews and soups with diced vegetables. I want to slice tomatoes and put them on top of a patty I flattened after cutting up ground beef and squishing it together, then I want to put that on top of a bun that I made from shaped and cooked dough I made out of a mixing bowl.


    I want people to eat that burger and mechanically it will tell them how well made the burger was. It will tell the consumer that the burger was cooked well done, however the bun was slightly undercooked. I want a unathi to enjoy the taste of raw meat, while a skrell despises eating hard foods. I want a picky eater to be able to remove the tomatoes that I put on the burger. I want the sprites to correctly match the burger's contents.


    I want cooking food to be like secret chems, where only the expert chefs know how to cook everything perfectly. The cooking times and temperature for each item will be unknown, but variable based on it's contents. Cooking a perfect meal will take plenty of time and practice.


    The microwave will be the lazy option, where foods can automatically be cooked to a sub-par quality. The oven is where real food is made.

  4. If there will be any metas, there will be like 4 or 5 meta builds that each do different things.

    There will be the KA build that blows up rocks in a square pattern, there will be a KA build that blows up rocks in a line pattern, there would be a KA build that fires semi-automatically with moderate power, there will be a KA build that fires automatically with low power, there will be a KA build that has a pump action with high power.

  5. eX7eWkG.png



    Kitchen and Bar overhaul. It was one of my first PRs but was shelved because of how long it took. It's currently still a WIP because the piping needs to be fixed up, as I literally copy and pasted the section back into an updated map. Piping is incomplete, and there are some doors that are missing.



    Goals:

    - Make a kitchen big enough for 2 chefs.

    - Connect the bar and the kitchen together for an actual classy service, if still desired.

    - Retain the food counter for those still into fast food.

    - Add an entertainment area suitable for events.

  6. All departments are allowed to go into maintenance via a tunnel that their department can access. The cook can go into maintenance. The bartender can go into maintenance. The gardener can go into maintenance. It's a bug that librarians cannot access their maintenance section despite every department being able to.


    The librarian should be the only person allowed to control the lights. The library is a large, public space. It would be like adding a lightswitch to the bar near the door.


    Top left area is a display case for books. Bottom left area is the adult section.

  7. But Burger, the pickaxe is our reference to Dwarf Fortress and or Minecraft. You can't take them out, it's more important that we keep references in the game than than make it realistic!


    Those pickaxes are vitally important to the culture of this server. owo

     

    what

  8. orUKz4k.png



    Marwani jobhopped again, and discovered that the the Library isn't really that good, especially compared to other servers. This fixes the design of it to be more like a library while also addressing some of the "can't be bothered to report" bugs such as:


    - The fact that anyone can control the lightswitch.

    - Librarians do not have access to their own maintenance section.

    - Books don't spawn randomly like on other servers.

    - The Librarian's room has 0 vents or anything.

  9. I want to overhaul mining equipment to be better for the miners, and actually give miners a sense of progression instead of going from Pickaxe to KA instantly. I propose this by giving miners KAs at round start, but making them significantly weaker, almost on par with a pickaxe. It's 2000 whatever the fuck, miners should not be using pickaxes.


    At first, it will take at most, 3 hits to destroy a rock using a kinetic accelerator (Rocks will have random health, from 5 to 10). It will fire pretty slow as well, however it will be faster than a pickaxe. Miners can obtain basic upgrades (Level 1 Power Mods, Level 1 Range Mods, Level 1 Explosion Mods, Level 1 Charge Mods) from the mining vending machine to put it slightly better than the current kinetic accelerator. If you want something better, you'll either have to order it from cargo or have science provide you with the upgrades themselves using research.


    The upgrades will be the following:

    - Power Increases (More damage to people/rocks), from level 0 to 5 (10,15,20,25,30 damage)

    - Range Increases (More range), from level 0 to 3, (3,5,7 tile range)

    - Charge Increases (More charges in a pump) (5,10,20 shots per pump)

    - Explosion Increases (More damage to surrounding rocks) (1 range 25% damage, 2 range, 50% damage, 3 range 100% damage)


    Upgrades will be able to be removed and readded on will. A just joining miner can give old upgrades to that miner later.


    Goals:

    - Make mining rely on science, while adding an self-sustaining option just in case.

    - Make mining actually have some progression.

    - Don't punish miners with this update.

  10. BYOND Key: BurgerBB

    Game ID: bUn-aGLs

    Player Byond Key: Rosetango

    Staff involved: Zelmana

    Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? Yes, I was told to reference ticket 15 and 16 in my complaint.

    Approximate Date/Time: May 14th, 2018 9:30PM

    Reason for complaint:


    This is going to be a woosey and I pray to god that this doesn't turn into a drama thread. It seems that every time there's a round with Willow Harper, she's the very center of attention. Every time there's a dispute on the common channel, Willow Harper is involved. Every time something happens on the station, Willow Harper is the first to complain about how command is a nazi or something. I'm somewhat fine with some of that, those are IC issues, but what gets me crippling depressed is the fact that she applies her "involved in everything" goal with antags. If there is an antag who wishes for a sacrifice for the greater good, she's the first to offer herself. If there's antagonist action going on, she's the first on the scene despite having 0 business being there. I've seen it happen way too many times, and it made me start to think that her character behavior is incredibly unrealistic for a female human janitor.


    I think this round was an example of her worst. A bunch of raiders raided cargo. People were told to stay away from cargo, but Willow Harper decided to run towards cargo with her janicart and wait in the lobby. Of course Willow Harper was eventually held by gunpoint by one of the raiders, but then her moving and ended up getting shot at due to how aiming works. Her Cargo Technician friend, who obtained a .45 automatic from a very lucky vendor spawn, started shooting at them in retaliation, and ended up killing one of the antags. Willow Harper then spent the next 5 minutes complaining to the Head of Security about it, and carried special equipment, such as retractable riot shields, an automatic .45 pistol, a tactical mask, and a tactical knife.For some reason, the raiders decided to go peaceantag and hang around with the crew. Willow harper then spent the next hour casually chatting up the raiders in the bar, despite the fact that she was an accessory to a raider's death earlier in the round.

  11. If people are too concerned about luck, the secretchems themselves could be psuedo RNG where the recipe is selected from random chemicals that make sense. For example, if there was a recipe for liquid fire, it would choose from a pre-made list of selected reagents such as ethanol, napalm, thermite, welder fuel, sulphur, phosphorus, and hydrazine.

  12. Public Medical vending machines. They are somewhat of a thing in reality, especially china, where consumers can purchase basic medicine and hygiene products conveniently.



    s5QICCm.png



    They contain:

    • Bandages, 20 credits per stack of bandages.
    • Ointment, 30 credits per ointment model.
    • Paracetamol, 120 credits per pill bottle (10u pills, x7 pills)
    • Dylovene, 140 credits per pill bottle (5u pills, x7 pills)
    • Dexalin AutoInhaler, 200 credits per inhaler (10u)
    • Vaurca Phoron Autoinhaler, 120 credits per inhaler (15u)
    • Soap, 20 credits per bar
    • Towel, 30 credits per towel
    • Stimpack Autoinjector (Contraband, 12u hyperzine, 8u Tramadol)



    Current Vending machine locations:

    • Bar
    • Mining Break Room
    • Main Level Science
    • Main Level Engineering
    • Main Level Security
    • Surface Level Locker Rooms

  13. I like this but what about the limitations of some secret chems that require chems you will rarely encounter in a round? Stuff like ectoplasm is hard to find. Additionally our setting is science fantasy.

     

    It won't be completely random, but selectively random.


    https://wiki.aurorastation.org/index.php?title=Guide_to_Chemistry

    All chemicals under "Dispenser" and "Other", except for milk, toxin, welding fuel, corn oil, and capsaicin oil. will be in the random chemical compound list. There will never be a multistage reagent required, except for salt.

  14. I find the idea of secretchems being known persistently each round but being unlisted to be bit of a meme especially when some of the reagents themselves can be pretty strong, so I have a great (see: controversial) idea.


    I'm proposing that secretchem recipes are generated randomly each round. Now, it won't be blind luck that you'll discover a reagent, you'll have to actually try to research it chemically using a special machine. Since phoron is the research chemical, all recipes will require a special variant of phoron; "supercooled" phoron which is liquid phoron heated at very low temperatures and has mysterious properties, and chemical testing will require another special variant of phoron; "superheated" phoron, which is heated phoron at which is just a few degrees below ignition point.


    The way that it'll work is that you'll put in a maximum of 5 chemicals, each being only 1u. The mixture will take 5 seconds per chemical time to process. Once the machine is done processing, it will tell you whether or not the chemical is used in a secret recipe by a semi-subtle way.Two beakers of supercooled phoron and superheated phoron are loaded into the machine as well.


    For example, if there are five recipes:

    Chemical A: Acetone, Copper, Silver

    Chemical B: Acetone, Iron, Gold

    Chemical C: Water, Mercury, Gold


    And you put in: Acetone, Copper, Silver, Iron, Sodium, Mercury, it will do a simple analysis.


    The machine will take 25 seconds to process and print a piece of paper that says:

     

    Chemical Information:

    [Acetone, Copper, Silver]: Full compound found. Mix with supercooled phoron for mixture.

    [Acetone, Iron]: Partial compound found. Further testing required. Mix with superheated phoron for further analysis.

    [Acetone, Copper]: Partial compound found, Further testing required. Mix with superheated phoron for further analysis.


    [Mercury]: Chemical reacts with supercooled phoron. Further testing required.


    [sodium]: Chemical does not react with supercooled or superheated phoron.

     

    Now, if you put in: Acetone, Iron, and Superheated phoron, it will give you a list of possible chemicals that could finalize the recipe, approximately 10 pregenerated duds with the real one.

    If you just mixed supercooled phoron, acetone, copper, silver, it will create a pre-generated secretchem which has a generic name like "Chemical 523" with an unknown description. The scientist will actually have to test the chemical to see if it does anything of note.


    To prevent disappointment, chemicals will be handmade and interesting. Obviously all the secretchems will be ported to this new system, and new ones will have to be created. There will be chemicals that turn your skin darker or lighter, chemicals that act as strong poisons, chemicals that act as strong healthing reagents, chemicals that will give you mutations, chemicals that will give you traumas, chemicals that will give you disabilities. Since phoron is this mysterious chemical, there is a lot you can do with it.

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