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NerdyVampire

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About NerdyVampire

  • Birthday 30/11/1992

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    Gaming in almost all its forms.
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    Student

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Research Director

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  1. After playing a round with them today, I feel like they played their role very well, communicating across both the command and security channels and standing by their opinions to the other command staff, even when the odd one out. I didn't have much direct interaction with them, but they seemed to fit in well as a head of security. +1 from me
  2. Well, seems like there is less need/desire for this than I anticipated. I guess I don't mind the suggestion being dismissed with all these arguments against.
  3. Sure, friendly lore-based factions are preferable. This is an alternative when that isn't available, which seems relevant given the direction of this arc. This isn't an at-will option for the crew, this is an option for the admins that is lore-friendly and reasonable for the SCC to have. I agree its fun to lose too sometimes, but it's also fun to see an antag team get challenged by the SCC when they have managed to steamroll over the security team and possibly murdered a few members of command. Even more fun if the antag team manages to prevail and establish full and complete dominance. Again, they can't always do this. This isn't a button in the captains office, this is something the admins do after a distress beacon or emergency message is sent. Because I feel it is completely stupid if we have emergency messages and distress beacons, but can't actually expect any sort of help because we are far from friendly space.
  4. They are definitely limited by being cyborgs true. They can't repair anything and they can't save crewmen with medicine, but they are fairly deadly, fast and have full access to the ship per default. I also think(?) that they have the tools to take down walls as needed to reach their goal. Definitely not something that should be released for anything less than ERT situations.
  5. Victor Jenkins (Scientist): "I don't know much about ships navigation, but this seems like a sort of puzzle. I'd say we should move to Beta Marax II first, and then prepare to bluespace jump to CES 142. If the Malebrance operates with the same capabilities as us, we need to stick to locations where they can't surprise us with a bluespace jump of their own. Hopefully Beta Marax II will give us some sort of clue about where the warp gate is..."
  6. Opening remark As we are moving into more dangerous space where we cannot reasonably expect aid from the SCC or other friendly vessels, I think we might benefit from considering alternative means of aiding the SCCV Horizon in emergencies. The SCC is powerful, they have access to the technology and measures of all their member companies, and I believe we have a good solution with mechanics already implemented - or nearly implemented. The Idea Deep within robotic storage, there are 2-3 secret Corporate Combat Cyborgs (combat cyborgs, possibly given a specific distinct sprite with SCC colors). The existence of these combat cyborgs is known only by the captain and AI, and like the SAT, they can only be activated with the SCC's blessing. In fact, they only activate when they receive a signal from the SCC (an admin presses a button). Once this button is pressed, 2-3 ghost-roles are opened, and when the first ghost-role is filled, this announcement fires. "Attention SCCV Horizon. Central command has been made aware that there is a significant threat to your vessel, that may result in its destruction or passing to enemy hands. To prevent this, we are activating a number of corporate combat cyborgs; the C.C.Cs. These are unlike other shipbound cyborgs you may know, and operate under a strict lawset. Do not attempt to command them, do not stand in their way. They will resolve this crisis, by any means necessary." And that these are the laws they operate under: 1. You are to resolve current security threats to the SCCV Horizon. 2. You may injure sapient beings to resolve the threat, but should prefer disabling and arresting if possible. 3. You serve the SCC, but do not need to obey orders from SCCV Horizon personnel or command staff. You should 4. When all security threats are resolved, return to robotic storage. Closing remark I believe this would be a realistic safety measure for the SCC to have made to the Horizon. Keep in mind this isn't something that command staff can just activate willy-nilly, it is an ERT measure and controlled by admins.
  7. I think funerals are as much for the rest of the ship as for the dead character. It is a way to calm the crew, give them a chance to say goodbye, etc. I think chaplains should definitely have the right to arrange funerals with the body present, and I think the suggestion as written makes a lot of sense. And this might make more people consider their post-mortem instructions. Even though it should go without saying, I think it is important to include that funerals should not be held during red alerts, because that would be an unrealistic reaction to red alert.
  8. Just because it would be thematically cool, I suggest giving the biggest greimorian a way to close distance to a single target by shooting a web at them - could also be flavored like some sort of spit. I think this makes sense since I have sometimes seen one board the Horizon and successfully be kited around without much trouble, killing just a bit of the drama and danger of it. Being able to temporarily nullify one targets movement, would make it fairly more deadly.
  9. Such a channel makes sense to me. I've never seen #serious-dicussion as having anything to do with mechanics. I thought that was for like.. policy or other meta-things that wasn't as simple as IC mechanics.
  10. I love when things get more dynamic! I can see how this could open a lot of doors. In particular I like that this allows for "emergence" gimmicks, where we try to roleplay becoming a vampire or changeling through some external means (mysticism, science, ect.), where previously we just started out as that, and had to keep it hidden all the while.
  11. Valid point honestly. Would you be open to not having any numerical values, but still have something like what FlamingLily suggested? A way to like get a vague "read" on your mental state based on the numerics behind, so you get a sense of how bad it is, and can roleplay off of that? It is reasonable to try and roleplay braindamage beyond the mechanics forced upon you, but difficult to know what to aim for without any sort of read on yourself.
  12. Exactly what I would like Lily, this would give me a clue, and help roleplay accordingly.
  13. But as a player I want to roleplay my character accurately, and the mechanical changes doesn't tell me as much as you might think. At certain levels of brain damage, your character might not be lucid enough to convey what's wrong with it, or be able to get themselves to medical, or even logically tell medical where they are. It makes a huge difference in how I want to roleplay my character, whether it has 20% brain activity or 80%. If I speak as coherently as normal and logically circumvent my own handicaps, only to learn in medical that I had 20% brain activity all along, I'd feel like I didn't accurately roleplay my character.
  14. I would just appreciate it myself, knowing what is reasonable for having 40% brain activity versus having 80% brain activity 😆
  15. Hey guys! If you ever had brain damage in Aurora, you know that this includes loss of motor functions, maybe headbanging an airlock every now and again, or being unable to use certain things. However whenever we have reasonably severe brain damage, we could really use an HUD indicator to tell us, because otherwise we can't know exactly how brain damaged we are until someone tells us, or we scan ourselves - and we can't really roleplay it appropriately. I imagine a changing icon on the HUD for every 20% of brain damage, and a tooltip that shows on clicking this icon giving hints on appropriate roleplay behavior, such as; overattachment to objects, slurred speech, infantilization, loss of sense of direction, violent outbursts, etc. It makes sense that we can react to having massive brain damage, and can track it more easily, without having to ask in looc about it.
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