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how2add

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  1. how2add

    HRP as antags

    The ultimate hurdle people face when having to rp an antag is that their character is likely not someone who'd rob the vault, or suck someone's blood until they died, or would take a hostage. Rolling an antag role, these people often take to being "peaceful antags" and while taking your ling ass to xenobiology to serve as research is interesting for the xenobiologist, it doesn't fulfill the concept behind antags, which is to serve as an opposing force to the crew, so I thought I'd leave a few of the ideas I've come up with while rolling antag as Charlie Medley for almost a month straight because i had my antag on. Vamp- Nice guy: You recieve the vampirism at the beginning of the shift, and don't want to hurt anyone terribly, you spend the shift doing favors for blood and buying it if necessary, just so you don't hulk out and hurt someone. You talk incessintly about your blood condition, but are careful to ask permission, even in form of a written contract, before drinking. Possessed: Somehow, your form was taken over by a demon from beyond the veil, and now you play as the parasite within the host. Do some exorcist style me:'s like floating above the ground an inch or two, imitating other people's voices flawlessly, or other spooky demon shit. The best thing about this approach is that it let's you ignore the present character you usually play and allows you to go full evil without painting your character as hiding these dark emotions/desires. Cult: Not really sure what's going on: I did this as my first real cult round, basically, the idea is you know you joined a club, but that's about it. You just kinda go along with what the other people want cause you're all friends and you want to support them, even if what they want is a little whack. You dont know much about the horrible entity you're supposed to be worshipping because you didnt do the assigned reading. You offer little tidbits of "hey sorry man, kinda shit luck they chose you" to your captives and maybe even share a sandwich with them before they get ritually sacrificed. Basically, play your nice, snowflake character, but they just fell in with a bad crowd, and are too introverted to leave. Traitor: They've got my family: the reason you've been selected for this mission is unclear, but the Syndicate has shown irrifutable evidence that they have your family as hostage if you don't fulfill it. This offers a wide variety of character concept exploration options, such as who they think is more expendable, who they wouldn't hurt and who they would, whether they'd fire upon security or not in a pinch. It was me the whole time: you're not actually your character, but a deep cover syndicate operative who's killed them and taken their identity. This allows you to forfet your character concept and possibly kill former friends and allies in a shocking twist. You could even be a "Salt" style sleeper agent, waking up on the station only to realise your purpose for being there was this specific shift, and everyone you've come to love and trust has been a lie, a fabrication. Wizard: An unexpected journey: this one is an idea ive had for a while, but never been able to utilize as ive never rolled wiz. The idea is you ask the admin/mod if you could get some co-antags, and then get the go ahead. You then go to the bar, grab some ales, and advertise you are looking to form an adventuring party. Gather up the people that show and arm them with a variety of medieval weaponry (admins willing) or makeshift weaponry if not. Then, start small, killing mice in the tunnels, fetch quests from cargo, then go big, freeing the station from the tyrant (insert head of department here) or looting the abandoned vault and it's hoard of plenty. The solo alt of this is you play yourself as an adventurer and slowly up the antie. All I can think of atm, anyone else got something?
  2. I had a question regarding game mechanics specifically on this server, given how the code is modified heavily from tg/baystation. My question was: is there any other form of interaction that you can have with space carp, space bears, spiders (of all varieties), cave dwellers, space bats, and any Xenofauna I forgot here that isn't just beating the tar out of them? Follow up questions: Is it possible to domesticate any of them without the use of a Lazarus injector? Are any of them vulnerable to chems? Perhaps could one tranq one and bring it to xenobiology for study? Is there any way one could say, surgery out the teeth of a space carp, rendering it unable to deal damage while still keeping it alive? I ask these questions as I have started playing a xenobiologist, and while slimes are cool and all, I'd like to interact more with other forms of wildlife that are around the aurora. I know the firat comment will be "Find out IC'ly" but the field of xenbiology has existed since mankind encountered xenofauna, and every species mentioned above (excluding xenomorphs sometimes) are not new discoveries. This information should be available in the game universe, and my character should know this, even if I, the player, do not. All replies are appreciated.
  3. Appreciate the reply and I will consider tweeking it. I know Elyria is kinda the odd faction out when it comes to the human factions, so I just wanted to verify and make aure I wasn't stepping on too many toes if I went off script a bit.
  4. Is it plausible that during the Lii'dra attacks on the Elyrians that some communal leaders took the opportunity to incite rebellion/devolve into warlord feudalism on small colonies and claim the region/planet for themselves, only to be deposed by the Elryian Armed Forces some time later? I've been using this concept for my character Charlie Medley since her inception, and I might need to retcon a bit of her backstory. I know there's not a lot of Elryian info out there, which is why I took some liberties in the creation of her backstory.
  5. I have faith in Neworlean's understanding both of the rules and of creating three dimensional characters that I believe that they are capable of running appropriate characters as command staff, and am interested at the angle/character of the command staff they choose to utilize. +1
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