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greenjoe

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    greenjoe

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  1. Here are a few suggestions I and some others have had that could help to improve Odyssey. The ability for the storyteller to open another Storyteller slot, so they can get a helping hand, there's often a LOT for STs to do and some assistance could be helpful to them. The ability for STs to be able to turn Actors into simplemobs and borgs, as that isn't currently possible without adminbus, and would be useful for any scenarios where the ST wants a animal or robot controlled. The ability for Actors to turn into special subspecies (provided they have the whitelist), such as tesla rejuv suit tajara or warform vaurca. The way for the Storyteller or Actors to spawn a overmap-capable shuttle. These are sometimes needed and being able to have one on hand would be a useful feature.
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  2. Give the freelancer a closet. No full office for them.
  3. There's two consulars and two corpreps now, why not this too? this would be neat to have I think. +1
  4. Maybe just give synthetic technican the old name of roboticist?
  5. Yeah, I would always have thought mining would get very good hazard pay. On another note, I'm curious as to what other stuff could be done after this in regards to economics stuff.
  6. Could I ask why the ipc lore team isn't interested?
  7. While I do like the idea of non-humanoid IPC forms, this way of it doesn't really feel like the right way.
  8. This is merged.
  9. It's not exactly a sop for a gamemode however, it's sop for expeditions/away missions, which can happen on other gamemodes then odyssey
  10. Someone on discord brought up that they thought the amount IPCs earned on this was too much? Adjustments for synths is some complex stuff I imagine.
  11. Miners and Xenoarch/Anomalist should likely have some of the highest hazard pay of any crew on the ship due to the dangers of their jobs, and the fact they are leaving the ship to go out into possibly dangerous areas regularly. I'd always headcanoned that miners get some good pay from the hazard pay of their job.
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