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greenjoe

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    greenjoe

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  1. In particular Cross-departmental knowledge is possible, however, it should be done in a believable fashion. Things to take into consideration: the amount of time it would take to learn what is required, the amount of time and effort it would take to gain the qualifications/certifications required, and most importantly, the closeness of the different sets of knowledge. For example: a roboticist knowing electrical engineering is believable, as the two fields overlap to a large degree. A security officer moonlighting as a PhD xenobiologist is not believable, and as such, the server administration will ask the character to be reworked. If you are unsure that your character’s qualifications are appropriate, feel free to adminhelp for clarification. Restrict yourself to your character's knowledge. You, as a player, might have the knowledge of how to hack airlocks, but your average doctor likely doesn't. Reference the glossary for definitions of powergaming and metagaming. This rule is further explained in the character creation section, as well. These two are somewhat outdated now skills are a thing Some info on what might or might not be fine now skills are around would be useful.
  2. Ckey/BYOND Username: Greenjoe Position Being Applied For: (Wiki Maintainer, Lore Developer, Deputy Lore developer): Tajara Lore Deputy Have you read the Lore Team Rules and Regulations wiki page? Yes Past Experiences/Knowledge: I've previously been staff on a (now closed) Elder Scrolls Morrowind RP server and worked on some lore and story stuff for that, in addition I've helped with some small amount of lore related things on Polaris when it was active. I also made the lore canonization app for Orion Express' service subsidiary, which was made into Quick-E-Burger. Examples of Past Work: I'm afraid I don't really have anything much in the way to show. - Is there any part of Tajara lore should be expanded, removed, or changed? Explain why. Offworld tajara - With more and more time following first contact, and tajara traveling out from Adhomai, having gone by, it feels like some more stuff could be done with the tajara that live off of Adhomai. Secondly, some extra stuff about the religions could be interesting to see, to give more ideas for how to represent them ingame, especially by chaplain players. - What area/topic (faction, notable chararacters, direction, etc) of Tajara lore would you like to work on the most, and why? I think mainly the NKA (and High Kingdom in NBT2) and some offworld tajara communities. Those are some of the things that interest me the most and it will be interesting to help work on their development. - Where would you like to see Tajara in NBT2? With District Six being destroyed along with the rest of Biesel in the war, this will end up destroying a large part of off world tajara stuff, even with other taj moving off of Adhomai, such as the NKA becoming the High Kingdom on their own planet, the loss of D6 still feels like it would be kinda big. It would be interesting to see the survivors who evacuated from Biesel, alongside those living in places such as New Gibson, continue to grow out, with their culture changing from homeworld tajara while still keeping that at its core. Perhaps some things such as tajaran immigrants to places such as Xanu and the Empire of Dominia could be considered (Given the good ties between the NKA and Dominia, perhaps groups of tajara from the NKA finding their way there when the Kingdom's territory is taken over). As for other offworld factions such as the FTC, I do not really have anything in mind for them currently. Additional Comments: I'm not really any good with the kind of stuff like writing news articles. I'm also kinda bad with procrastination but will try to get stuff done that is needed. I'm not so good with making stuff long (as you can tell from this being kinda short)
  3. Persistence in the freezer/fridges in the kitchen could be cool for certain stuff, in a recent round we hunted some animals on Adhomai, it would be cool for that butchered meat to save in the freezer/fridge for however long, or for stuff like hunted carps, psiren meat, etc
  4. Idea for persistence: equipment/machinery maintenance. Slowly, over rounds, there would be some number on the ship's various equipment and machines that ticks down, randomly and/or from use. It would give a warning on the particular machine when the number is low, saying maintenance is required, and the machine would cease functioning when the number hits zero. Engineers, machinists, tech support for some things? would be the ones to come by to perform maintenance, needing the right skills, plus possible materials/parts to do so depending on the equipment, which would reset the number on that equipment
  5. The size of the crew management UI needs to be smaller, I feel. Maybe split stuff up into tabs for easier use rather then sticking everything onto one huge interface
  6. Reporting Personnel: Narasi Perlyalna'Shirani Job Title of Reporting Personnel: Bridge Crew Game ID: cGw-dlk9 Personnel Involved: Liam Maclagan - Shaft Miner Narasi Perlyalna'Shirani - Witness, spoke to the miner on radio. Time of Incident: Around 01:00? Real Time: Not sure, between 10:30 and 11PM GMT I think Location of Incident: SCCV Spark Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [X ] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: The Horizon had made its way to orbit of Tartarus following triangulation of the location. This one was sitting in the bridge meeting room as the command team was holding a meeting and preparations were underway, when she heard a ping from the bridge. She stepped out to check it and noticed the Spark had undocked. She called out on hailing and the miner replied, first of all saying he was going to do some mining, but after telling him to return some more he did so. With Tartarus being the only location nearby, that is where he must have gone to. Given the danger of the location, the miner leaving without any notice whatsoever, or any filing on the shuttle manifest was in very poor conduct and could have ended extremely poorly. She will also note there have been situations of other miners in the past departing without any sort of notice. Submitted Evidence: Radio logs would show the conversation with the miner. Would you like to be personally interviewed? [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why? Alessia Marino, the captain, overheard of the miner having left due to having access to the radio, as did the rest of command and bridge crew on that shift. Actions taken: No actions that she was aware of were taken due to preparations for the larger mission being underway. Additional Notes:
  7. Name: Narasi Perlyalna'Shirani Job: Bridge Crew Content: Her greetings, she has a few logs copied from some computers from the past couple of days, she will post them here for everybody to see. The first ones are from a pod that had crashed on an asteroid. And the second set are travel logs from the distressed ship we went to on Wednesday.
  8. Map some stasis cages (/obj/structure/machinery/stasis_cage) in for research use (think they need net gun tools for use too possibly?)
  9. With the pants slot existing, stuff should be put in place to have it properly be made use of. While I can imagine existing stuff will be changed over in time, I am suggesting adding a policy that any new clothing items being added that represent a shirt and pants must be split into the shirt and pants items. Let's say someone wants to add a new uniform that is ICly a shirt and pants, under this policy, they wouldn't be allowed to add it as a singular item (as current uniforms are), they would have to submit it as separate shirt and pants items, meanwhile if someone added a new jumpsuit, for example, that would be allowed to be a singular item as it is a singular piece of clothing. Sorry if the way I worded this sounds awkward, I was thinking how to have it make sense.
  10. Name: Narasi Perlyalna'Shirani Job: Bridge Crew: Content: Reply to Jaquelyn Roberts Perhaps this is related to what she heard at the Lounge, the fighting that is taking place at Meropis.
  11. Something similar TG has is https://github.com/tgstation/tgstation/pull/89358 this, the captain can broadcast themselves to screens around the stations there with a special camera.
  12. Name: Narasi Perlyalna'Shirani Job: Bridge Crew Content: This one learned a little bit of information about Meropis from somebody at the Starlight Lounge. There is a colony on a desert planet there, supposedly two factions there have broken out into warfare, the 'Loyalists' and the 'Modernists'. She did not hear more then this, but they had said it was an area to avoid, so that is something for everybody to note.
  13. Agreed, reducing the amount of blur could help a ton
  14. Name: Narasi Perlyalna'Shirani Job: Bridge Crew Content: In addition to the above, a third party individual (The owner of a yacht) that had come from or visited the Starlight Lounge was spoken to. Supposedly, phoron trading happens at the station, which is also frequented by pirates. There is also some form of leadership structure there.
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