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greenjoe

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  1. Give the freelancer a closet. No full office for them.
  2. There's two consulars and two corpreps now, why not this too? this would be neat to have I think. +1
  3. Maybe just give synthetic technican the old name of roboticist?
  4. Yeah, I would always have thought mining would get very good hazard pay. On another note, I'm curious as to what other stuff could be done after this in regards to economics stuff.
  5. Could I ask why the ipc lore team isn't interested?
  6. While I do like the idea of non-humanoid IPC forms, this way of it doesn't really feel like the right way.
  7. This is merged.
  8. It's not exactly a sop for a gamemode however, it's sop for expeditions/away missions, which can happen on other gamemodes then odyssey
  9. Someone on discord brought up that they thought the amount IPCs earned on this was too much? Adjustments for synths is some complex stuff I imagine.
  10. Miners and Xenoarch/Anomalist should likely have some of the highest hazard pay of any crew on the ship due to the dangers of their jobs, and the fact they are leaving the ship to go out into possibly dangerous areas regularly. I'd always headcanoned that miners get some good pay from the hazard pay of their job.
  11. The other issue is, the map is set up before the round starts, so a storyteller can't choose it since there are none yet.
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