I'd like to hear some preliminary community discussion, or even rulings on the following edge cases for this rule.
I've thought of some pros/cons, but I'm sure I've missed some stuff.
1. Disgraced/Fired/Drepreciated station characters, returning for some non-cannon revenge.
e.g. A virologist is canon fired for negligence, after putting profit and expedience ahead of safety protocols and letting an airborne virus get loose, before it was made safe. He returns in the employ of the Syndicate, plotting to release a deadly new virus on the station, before proceeding to his objectives.
Pros:
+Fired characters now have a narratively interesting use, beyond disgraced scientists or cops all becoming janitors.
-Cooling effect will make it harder for disgraced characters to work on the station, even in non antag roles, as Personnel won't want to rehire a potentially disgruntled former employee to not use his degree.
2. Reccurring non-antag characters who are not actually employees or residents of the station, but traders/visitors. (I know the station doesn't accept touristy types like many others, but still.)
e.g. San Holo, the scruffy looking freighter captain who hangs out in the bar. He might take extra-legal jobs, if the price is right, but isn't normally an actual antag.
Pros:
+Bar is likely to turn into a rowdy Quarks Bar scene, full of suspicious/quirky characters.
+Sec will need to keep tabs on barflies, preventing them from harassing lawful residents.
+Metagame strategy for these players will be to roleplay cool/interesting/likable characters.
+Unemployed assistants will be discouraged from being graytide assholes, since their IC reputation might come in handy one day.
Cons:
-Bar is likely to turn into a rowdy Mos Eisley Cantina scene, full of suspicious/quirky characters.
-Sec will need to keep tabs on barflies, preventing them from stopping actual antags.
-Will be even harder to get critical roles filled on lowpop shifts, because of more people RPing at the bar.