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Fyni

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  1. Alternative opnion: do not give them a new office but make them share one office. Let the resentment foster.
  2. Ckey/BYOND Username: Fyni Position Being Applied For: Wiki Maintainer Have you read the Lore Team Rules and Regulations wiki page?: I read the wiki maintainer rules Past Experiences/Knowledge: When I was younger, I made several wikis for self made fantasy worlds on wikia (now fandoms) (ew yes I know). More recently, I've contributes to a niche wiki based on Mediawiki before it went down. Examples of Past Work: Sadly, I am either too embrassed by the wikis I made in the youth or the more recent have gone down. Additional Comments: I had a talk with Trio about the wiki just the other day. I'm someone who likes to make many quick and small edits where needed just to make sure things are upto date, but also have an unreasonable passion for standadization and templates, something which the wiki formats greatly help with.
  3. The learner roles exist to help ease you in, and players are very understanding of players in these roles. While in these roles, you may make mistakes and not know things, but this is expected and people will give you a lot of forgiveness and understanding because of this. Even better, people will generally be there to help you learn the mechanics of whatever job you're in, and will do so IC. Importantly, you can canonically promote your character out of the intern role into the full job role when you feel you're ready. Medical, engineering, science or security intern are good placves to start, janitor lets you explore and learn the map, bartended has very simple mechanics but throws you in the rp deep end. All of these are good places to start. Roleplay! It can be intimidating, but as long as you're playing a character that is believable, anyone can get into it. If you're new to roleplay as a whole, it's as simple as having that IC/OOC seperation, and taking a moment to think logically how a character would react to things (keeping in mind most people are not the protagonist of a show, book or movie but just normal people). The rest comes as you do more and more of it! For players new to Aurora, I recommend playing a character from a place such as Earth, where you can be largely ignorant of the setting as a large and again, find out IC by asking: people love to talk IC about lore and it's the best way to learn without it been intimidating.
  4. Average Hazel round working in the kitchen
  5. I have fun interacting with all of Max's characters, but more importantly I know him to understand the dynamics required of HRP and have no doubt they will excel in pushing this understanding into command where it can really allow rounds to flourish.
  6. +1 he helped me with my IPC app so he clearly knows synthetic lore, would be quite good as an AI maybe.
  7. Silvroz did a good job during a high intensity raider round, working with the antag to let their gimmick flow then enabling the crew to get involved too. I'm sure they would have done better if they didn't have to leave before the end. +1 anyway.
  8. I considered merging raider/merc, but I do like the difference between the high gear and low gear. However, we could also trust in antags to run a more low powered group off ship antag. However, allowing Merc/Raider to be three to seven strong would also be wonderful. Techno and Loner are very weak as it stands. An uplink can be provided without been game breaking, with minimal crystals. The uplink still has the utility aspect (mainly exploitables).
  9. Burgular and Operative already get an uplink. Loner and Technomancer in my opnion should get one too (with limited to no resources) to allow them to check exploitables. Checking exploitables is also the only way an off ship antag and check the manifest for gimmick planning, which is a seperate issue I'd like adressed.
  10. Instead of Traitor / Changeling / Vampire, we should have "Imposter" (yes I know, I'm open to name ideas). You ready for imposter, and if you roll it, you pick which of the three you want to be rather then randomly been assigned one. Instead of Burglar, Loner, Technomancer and Operative, we should have "Intruder". You ready for intruder, and if you roll it, you pick which of the four you want to be rather then randomly been assigned one. Any of these can roll with a single antag, or multiple (imposter would be limited based on currrent auto traitor limits, intruder would be a max of two, maybe with loner been disallowed on two players). This also makes Operative and Burglar potentially solo antag modes, something which I would like to see regardless of if the rest of this suggestion goes through. Merc, raider, cult and rev all remain the same. Mixed game modes might need to be adjusted.
  11. At minimum I'd want the start of the daily pop build up to be not far off noon in game. +8 means the early euros (myself included) will be playing in the early hours of the morning. If wee consider the "cycle" of pop most days is roughly 1900 to 0500, +8 means pop would be about for 0300 - 1300 in game, which is not ideal. -8 allows an afternoon into evening shift, with deadpop been late night and morning. However, I'm fine with any timezone as long as we get the midnight "day change" out of peak pop hours and into deadpop.
  12. I'd be all for this. In theory you can rest in the right square behind it and be mostly hidden as it stands. This would be a lot of fun and a more formal way of doing it.
  13. Right now, the busiest hours for the server are roughly 9pm until 3am UTC. The in game time reflects this. This means most highpop rounds take place during the "night", and one highpop rround even takes place during the awkward day change. While day and night are meaningless on a star ship, this does makes paperwork a little funny, and makes it difficult to celebrate (in universe) birthdays and holidays. To fix this, I merely propose the Horizon is shifted, so the 9pm to 3am irl time would represent roughly 1pm until 7pm in game - basically, have the Horizon on UTC -8. It's a minor and easy change, but one which will improve some roleplay situations.
  14. I don't know if it's too late to add, but I think some external lights and some tables on the inside would be handy
  15. This is answered in the application: Moving on They have a very dim view. Their aged Qrri'Myaq and Qraa'Myaq were alive for the reign of Glorsh Omega, so there is a personal fear and anxiety over synthetic life. Spending all of their life within the Federation, there has been no challenge to this viewpoint. As for IPCs specifically, they instead view them as inferior, been of limited intelligence compared to the true nightmares, so instead of fear and anxiety they tend to manifest distrust and arrogance. In their youth, they were an avid watcher of video game streams on Viv-ID, but also enjoyed Seaside Shuffle - the cross between athletics and philosophy obviously was a perfect combo for Qiltroi’var, given these were pillars of their youth, and still watches to this day. In their older age, they've come to enjoy The Professionals, the themes of a bounty hunter in the Traverse appealing given their own history.
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