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- Birthday February 26
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fyni
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vaurca Fyni bugs Vaurca Lore Writers – Vaurca WL App
Fyni replied to Fyni's topic in Whitelist Applications Archives
Recent is an intresting word, given it happened over two years before Urkk's hatching which was also two years ago. However, it has mixed feelings about the Court of Queens. It aligns with it's sense that there should be unity amongst the hives in their new homes, but Queen Vetju, Urkk's own Queen, still remains no part of it, and there is a sense of unease in Urkk's hivecell over Zo'ra ambition - though of late the urgency of this has been pushed aside by the War in Heaven. Apprently, when I snip the quote the numbers go. Oh well. Urkk's opnion on Unathi and the Hegemony aligns with Queen Vetju, and in fact goes a little further. While it believes the vassalization of the Hive was essential at the time, it believes Hive K'lax is able to grow stronger independently in a way that the Hegemony restricts. Urkk has not had the oppertunity to work or interact with sinta, but has negatively linked them with the Hegemony. It's work with the SCC is a chance to advance the goals of Vetju and the K'lax as a whole. It would find joy in any work after it's time in VR, but always does so believing in a greater plan and goal. It remains excited to meet all the species which it has not had chance to meet ever before. It most strongely holds a resentment towards the Unathi, believes humanity to be oppertunistic, greedy and short sighted, learning of their own recent wars, and the Skrell to be arrogant. These perseptions of species derives mostly from it's knowledge of it's own and other hives, and how that have faired since their arrival in the Spur, combined with Vetju's belief that her own brood and Hive K'lax at least are been stunted by their "allies" and can only prosper alone. The joined theme between these three answers is Urkk's desire for Vaurca independence from whichever nation and species has "adopted" them, be it the K'lax and the Hegemony, C'thur and the Federation or Zo'ra and the Republic, and in this independence prosperity built from the wreckage of the relics of Sedantis, their own technology - all very much inline with Queen Vetju. -
BYOND Ckey: Fyni Discord username: Fyni Character names: Currently: Z.I. Circe Rhea Volvalaad Hazel #S-H8.11 Elizabeth Joyce Polyhymnia Species you are applying to play: Vaurca ------------------------------ General Whitelist Requirements What colour do you plan on making your first alien character?: (RGB 13, 66, 27) – Vetju Bulwark Have you read the lore pages for the species you wish to be whitelisted for?: Yes Why do you wish to play this species?: At first I wasn’t a huge fan of vaurca. The weird bug thing never really appealed to me as something I’d like to play. However, as I talked to vaurca fans and played alongside them, roleplayed with them and a bunch of quite interesting concepts I have really come around to them. The long history they had before contact, and them been somewhat of a “fallen” civilization is also very appealing to me. The blend of VR and biological uniqueness creates a real unique race, perhaps the most unique amongst Aurora’s roster. What makes role-playing this species different than role-playing a human?: So much is decided for them before they hatch. Emotionally, their loyalty to brood and hive is mandated biologically. Physically, they are suited for a specific task. However, despite this each vaurca can develop their own individual quirks within these limitations set for them. Additionally, there are a lot of ways to communicate and roleplay directly in game. From hivenet, which allows distant communication with more than just words, to pheromones to use of biological appendages unique to them (while lacking the ones we might use as humans). ------------------------------ Character Application Character Name: Ra’Akaix’Urkk K’lax Write a backstory for your character. This may include their origin, education, personality and how they arrived to the SCCV Horizon. Ra’Akaix’Urkk K’lax hatched only two years ago in 2465 as part of Vetju’s brood on the planet Tret. Surrogate breeders “imaged” Urkk to be part of Queen Vetju’s continued use of the new Bulwark caste to continue her work on the planet’s northern pole. Intended to “mine” the outer hull of the grounded Hiveship Kloz’xera, where the bulwark’s natural resistance to radiation and high pressure would protect it from potential danger. Urkk spent several time dilated VR years in Klo’vtak, gaining happiness in it’s dangerous physical labour, and then learning in Fee’kpel, the Terrestrial Fabricator, one of it’s subrealms. As a player there, it experienced the wonders which it’s labours could create and the practical joy of hands-on activity. Upon reaching maturity, Urkk went to work in the environment it was hatched for. The outer hull of the Kloz’xera proved just as dangerous as expected, but their physical traits as a Type E allowed it to walk under Uueoa-Esa’s intense radiation and withstand the extreme temperatures and pressure. It found all the happiness it expected in this work, developing a quirk towards patterns and repetition in the design of the ancient Hiveship, weathered even by its millennia long voyage and extreme end. This quirk had it’s roots in the partial technical training it had received during it’s time in VR, an expression of finding order amongst chaos just as Urkk had built a ship in Fee’kpel from the jumble of virtual rocks beneath it’s feet. In 2467, as part of a deal with Hephaestus Industries, Urkk and several other bulwarks of the same hive cell were sent to work as miners under Hephaestus’ banner in highly hazardous enviroments. Urkk ended up on the SCCV Horizon, coming aboard during the ship’s stint above Burzsia in that same year. How has the recent events of the Orion Spur impacted your character? Events such as the Phoron Scarcity, the Solarian Collapse or even the Invasions of Biesel for interstellar-wide affairs, while region-specific events such as the Peacekeeper Mandate, The Titan Rises or even Cold Dawn may impact your character. The War in Heaven broke out in earnest shortly after Urkk reached maturity. While Queen Vetju was not directly involved, Urkk could not help but be exposed to this outbreak of hostilities. Each warrior voided in this conflict is not just a terrible fate but one less warrior of Hive K’lax, and Urkk believes is strength in numbers and unity, seeing Queen Zkaii as an aggressor weakening the Hive as a whole. Add in the Mudki rebellion on nearby Moghes, and the raid on Burzsia which it learned of during its transit to the Horizon, Urkk believes more and more that K’lax needs to remain strong and united even if the Spur cannot, for the Lii’dra menace still lurks. How does your character view the megacorporation they work for? Urkk had a “crash course” in VR alongside the others in it’s hivecell on what to expect as it’s trajectory took it off Tret and into the wider spur, ensuring they would at least fit alongside the multicultural crew of the Horizon. Hephaestus’ corporate culture, at least what little of it Urkk has been exposed to, has suited its outlook. “The anvil on which the world is shaped” is a slogan which Urkk believes could be applied to Queen Vetju and her shaping and maintenance of ancient technology. It sees working for Hephaestus as enriching its brood through other, indirect means while doing the same work, and has sought to continue its odd fascinations on the many planets of the Spur and Expanse. It shows great loyalty to Hephaestus managers and executives, though of course there remains a greater loyalty to brood and hive.
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Assuming you mean the plates sec officers start with: escalation. In theory, the heavier armour should not be issued without good reason, and the starting plate with rubber bullets or stun carbines should be a reasonable response to some milder threats.
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By vendors I mean purely food, drink, cigarettes and overloaders. Things like the secvend, medvend, tool etc. should reset on each round. Should have made that clear.
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Hello! I'm the one who requested this originally. I assume the notes will have ckeys attached to them, so we can actions griefing notes? Minor persistance (could likely be implemented without much talk) I'd like to see command locked boards as a possibility. Swipe a command ID to access them. This can be good for more important style notes in department lobbys. Sticky notes persist. Vending machines. Janitors can currently refill them but this isn't done very often. By having vending machines linked to persistance, this would make this done mroe often (and make the commissary more important). Muck. The obvious one. Gibs, blood, oil and dirt having a chance to persist as generic dirt. Perhaps have a low percentage chance of each tile getting goop based on what's on it. Possibly have the percentage change depending on the round type (so bloodier antag rounds like merc or cult have less chance of it persisting as muck). Possibly have a canon/none canon switch somewhere which rarely allows oil and blood to persist. Maybe let trash persist too? Finally maint should be excempt. Massive persistance (would require a lot of discussion) Persistant credit accounts (including departments). These could slowly tick up daily, but would make bounty fulfilment and making credits generally more important. Additionally, tie vending sales to service. Maybe make vending refill cartridges order only.
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G2s remain, even after a few IPC weaknesses like burst damage, extremely strong in security. Them been able to move at a decent speed to "chase" antags been a massive drain on battery and a danger to heat should remain as is, as it is their main weakness in that role. When an antag is corners with very little places to run, the G2 remain fearsome. Additionally, this would be better resolved by nerfing the Idris coat, rather than buffing the plate carrier.
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Then this I could agree with. Something along the lines of: "Investigations should not hold onto bodies unless the body itself is critical evidence for longer than is nessesary, and should aim to hand them over within 30 minutes of them been found. Red alert and command decisions can override this timer."
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Investigations already gets their bodies yoinks occationally by medical, adding a chaplain to it would not be fun to me as an investigator main. And I know you're referring to a situation the other day with the ling husks left behind. I'm all for chaplains given funeral rights, but I still personally believe Investiagtor should get first dibs. What should be added is the expecation to release the body in a timely manner unless absolutely critical not to.
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Suits sensors are like they are now as an aid to antagonists - so they can not be caught out while still incognito by sensors. The privacy angle is just an IC justification for it been like it is.
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accepted (Accepted) Jasorn AI Whitelist Application
Fyni replied to Jasorn's topic in Whitelist Applications Archives
This has been accepted -
accepted (Accepted) Jasorn AI Whitelist Application
Fyni replied to Jasorn's topic in Whitelist Applications Archives
Hey! Thanks for the app. Will be in touch to sort an interview. -
As was reiterated earlier today, med intern is a training role. I see no need to expand access even to areas where it "won't go wrong" since allowing interns into these areas is entirely as the discreation of full medical members and command. If you've played an intern for a long tiem, and are fed up of having access issues, honestly the solution is to just stop been an intern and promote your character.
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Hard disagree. The solution to getting access is to leave the training role for the full role if you need it so badly.