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naut

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Everything posted by naut

  1. Lore Impact (Small/Medium/Large): Medium Species: (Skrell, Tajara, Human, Vaurca, Dionae, Unathi, Synth, General): Human, with a touch of Dionae Short Description: Overhauls and expands on Luceism as a religion, adding details like its afterlife, core beliefs, and prayers. How will this be reflected on-station?: Hopefully more consistency with Assunzionii characters and how they portray their religion, as well as possibly more Luceian clergy. Does this addition do anything not achieved by what already exists?: Yes, it expands on the existing Luceism page and overhauls certain aspects. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? Yes. Long Description: https://docs.google.com/document/d/1BnG3ABl8JXsYov4i1l2ndaXbitKd7Fs_A25wkYqyL6o/edit?usp=sharing May light guide you on your journey.
  2. Aagh. I'm torn - on the one hand, I know ling has the potential for fun RP if the stealth aspect is played out and actually used to the full extent. But on the other, as I'm sure everyone who played that massacre of a round with two lings on the Intrepid would feel, having people go murderbone and ravage the entire crew within 30 minutes - before being permakilled by security and leaving the rest of the round as glorified extended - is not fun at all. As Meep said, if we're to go the route of keeping ling we definitely need to change the way it works. Right now the gameplay loop is this: absorb one person, be discovered by security, firefight ensues, fake death, resurrection, hide in maints, firefight again, repeat until horror form and/or head is destroyed. The way seemingly everyone plays it right now is as just, outright, The Thing, something that works on more traditional SS13 servers, where the entire crew can contribute to stopping lings. But on Aurora, RP is key, and lings, as they are right now, are just not RPed well at all. Making lings be better at stealth while being worse in outright combat would benefit the gameplay loop massively. On the other hand, I'm simultaneously in the club of advocating for just outright removal from rotation. Again, the Massacre on the Intrepid soured everyone's minds in that regard, and mine too. The round was completely hands-off for everyone who wasn't on the Intrepid, and was particularly extremely disappointing for me, the CMO, as we had struck a motherlode on carpotoxin, and were practically swimming in bottles of rezadone which we'd have loved to have used. But, instead, everyone dies on the Intrepid, even the Rangers got no gameplay out of that round (I felt extremely bad telling them that they were no longer needed honestly), medical was entirely deserted and the rest of security only got their kicks in with a brief firefight that ended in the destruction of the last ling. I'd love to say this was an isolated case, but it isn't - many ling rounds go this way; people end up being killed or vanished so quickly that a whole bunch of people are left feeling robbed of a round, either from being dead or just being starved of things to do. TL;DR, ling needs to be changed in some way. There are a few arguments for nerfing and a few arguments for removal. I'm honestly fine with trying out either direction as long as we take a turn and don't just keep heading down the status quo, because ling, as it is right now, is flat-out not fun for me, and I imagine not for a lot of people either.
  3. Oko is a fantastic CE to work with, and in my experiences with them both as acting Captain, CMO, and as an engineer, they roleplay wonderfully and have a good personality, while still being competent at their work. +1 from me!
  4. Ckey/BYOND Username: Nauticall Discord Name: nauticall (sammy) Position Being Applied For: Spriter Past Experiences/Knowledge: I've been spriting for over two years at this point. I'm currently a spriter maintainer over at CMSS13 and have had a looot of PRs made on there. I'm experienced with anything from turfs/walls, to objects, to clothing. I'm also used to 3/4 and would like to help with that project if I can. Examples of Past Work: My PRs from CM: https://github.com/cmss13-devs/cmss13/pulls?q=is%3Apr+author%3Anauticall My PRs on Aurora: https://github.com/Aurorastation/Aurora.3/pulls?q=is%3Apr+author%3Anauticall Image examples: Additional Comments: I'd love to work on some stuff related to 3/4 if I can. CM's in a pretty good state sprite-wise right now so I was thinking I could swap contributions to another codebase for sometime, and I'd love to give Aurora a fresh coat of paint on top, just like I did for a lot of CM's stuff. Thank you for reading!
  5. https://github.com/Aurorastation/Aurora.3/pull/16958 yeah baby
  6. BYOND key: Nauticall Discord username: nauticall Character names Seoyeon Park (Chief Medical Officer-hopeful) CMO character I intend to play for the trial. Leslie Asoya (Physician) Mendellian clinician and physician who spent the first half of her career pampered in a District One hospital. Caffeine addict and perpetually sleep-deprived. Lina Santoro (First Responder) Semi-experienced and introverted Assunizoni paramedic and devout Luceian with a strong interest to learn about the wider universe. Linnea Bergsdottir (Engineer) New Gibson Undirstad former reactor technician and current Horizon engineer. Tomboyish, outgoing, brash, and an avid partygoer. Loves Vaurca. Astrid Sorensen (Surgeon) New Gibson Ovanstad surgeon. Sassy and confident. (Also, tragically underdeveloped.) R4NGER (Robot) Not much to say about them besides the fact that they’re a robot. Helpful. How long have you been playing on Aurora? About two months now, give or take. Have you received any administrative actions? And how serious were they? Not that I know of. All bwoinks I’ve had were just responses to me asking stupid questions. Please provide well-articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame? Heads are there to regulate round flow. They’ve got both hard and soft power to influence the round in a far greater way than the standard staff, and as a result, should do their best to make the round enjoyable for everyone involved. As people always say, command staff have a degree of authority to be able to destroy an antagonist’s gimmick on the spot, and it subsequently leads to the round becoming glorified Extended for the next hour and a half; it’s not fun for the antagonist and it’s not fun for anyone else who wanted conflict and action. Heads are also managers. They control their staff and coordinate to ensure the gears turn nicely and well-lubricated. In the command hierarchy, they’re the link between the Bridge and individual departments; if the Captain gives an order to, for example, prepare the Intrepid for a rescue mission, it’s up to individual department heads to ready their respective departments for roles they’ll play; the CMO will prep first responders for casualty treatment, the CE will prep their engineers for damage control, and the HOS will prep their officers for hostile threats (if applicable). The heads are there to prevent the people at the very top from micromanaging, and act as coordinators, liaisons, and advisors to their relevant fields. They know their department best, and should be referred to for situations regarding their departments’ specialties or jurisdictions. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them? Whitelisted players in particular are whitelisted to uphold a specific standard; in Command’s case, it would be mechanical competence, roleplay ability, and to a lesser but still prominent extent, improvisation and acting. They should also be good roleplayers, aiming to seed an environment of good character interactions and storytelling in an immersive way. Again, command roles can sway the round far more than regular staff, and they can wield that in more ways than just mechanical advantages. They can mentor, they can set standards, and they’d be looked at as professionals. I’d ideally strive to be of this class too: someone who people can look up to for roleplay, mechanical knowledge, and leadership. Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon. What roles do you plan on playing after the application is accepted? CMO, at first. Maybe in the future, once I rack up more expertise, I’ll go for maybe CE, XO, or even Captain. Have you familiarized yourself with the wiki pages for the command roles? Yes, I have. Characters you intend to use for command or have created for command. Include the job they will be taking: Seoyeon Park (Chief Medical Officer-hopeful) Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? I understand. Have you linked your BYOND account to the Forums? Yep. Extra notes: I hope this doesn't sound like padding, but if it means anything, I also played Command roles for about 2 years on Baystation before moving here. I’m going to be on one last vacation from August 2 - 6, so if I somehow manage to get a trial, I’d like the main bit of it to take place the week after (July 7 - 12), if possible. Thank you for your time! I'm fine if this application doesn't make it; I'll keep looking for ways to improve 'til I do. You miss every shot you don't take after all.
  7. yes! i've actually considered something just like it too and I'm glad other people are thinking about it. i'm not an expert coder but i might have an idea for how to do this in mind.....
  8. BYOND key: Nauticall Discord name/id: sammy (@nauticall) Borg / AI names: R4NGER (Robot) / OSWIN / E.V.A (Potential A.I names) Have you read the Aurora wiki page about the AI?: Yep, I have! Why do you wish to be on the whitelist?: In the past in other servers, I've really loved playing AI as like this helpful, robotic assistant who oversees the ship and plays out like the sort of "caretaker" for the whole ship/station. It's an interesting departure from the standard round flow of playing someone on two legs, and I found it to be quite fun and just satisfying to me to be helpful in whatever way I could. I also loved playing AI on Baystation before it was removed (rip) because the interactions between AI and the crew were much more than just "LAW 2 OPEN DOOR". I'm hopeful the experience will be good, if not better, on Aurora and I look forward to it as a result! Have you received any administrative actions? And how serious were they? Nope. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? I do.
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