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strawberryx3c

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  1. @Kelnor gives a masterclass here in the concept of OOC vs. IC feelings and IMO it raises broader points about what the point of Command is. If Slaughter's player acted within the rules (which they did) and improved the quality of the round (which according to the two main parties involved in this 'overstep', they did): That's awesome. They played their role well. As long as it creates a better story and follows the rules, I think it's awesome. It can be organizing some kind of training, event, having a meeting, putting someone in line, being out of line, making someone challenge their beliefs, and so on. The possibilities are almost endless as this is a roleplaying game. Circling back to the first sentence, Kelnor demonstrates perfectly that your character doesn't have to be having a good time for you as the player to be having a good time. I, among a lot of others, enjoy heavy and nuanced roleplay. Constructing a character and then immersing yourself and thinking as them to decide how to react to given situations. A great point of information from @CatsinHD as well about the Chain of Command.
  2. +1 engaged with me in some real suit asskissing and antics, good roleplayer and good character
  3. who next up to big they thing
  4. They were the HOS for a round of Mercenaries where I played a Security Officer. They opened the round with a training exercise which I really enjoyed, it's rare to see HOS players actually engage with the team somehow. The only issue I think I have is with the character. They quickly departed from SOP, seemingly without exigent circumstances, and when informed they were violating SOP they issued illegal orders to arrest my character. I think that a fast and loose Head of Security can be done well, I just don't think it can be done by a veteran police officer with a degree. I do recognize that non-canon rounds present circumstances which sometimes render SOP and the Corporate Regulations impractical or impossible to follow. However I think that part of a HOS' OOC responsibilities is to uphold a standard of behavior. Really it's a nitpick because if I don't like it I could just, you know, apply for whitelist myself and do it how I think it should be done. I think the IC behavior definitely rose to the level of CCIA (were it not a non-canon round) but not to the level of a player report. Overall, still good! My major points are these: -Improve IC adherence to Regs and SOP when able -Alter the character's backstory if they will be fast and loose. I would probably go with an ex rent-a-cop/military contractor instead of a career police officer. -Remember that non-canon rounds are not necessarily an excuse to go crazy with what your character does IC as the Head of Security. (Also, canon rounds aren't necessarily a signal that you should be a complete angel!) That said, +1. I would absolutely love to see this character (and player) come into their own as HOS and other heads if they wish to play them. ss13-chatlog-20250308-044151.html EDIT: For the above reasons I like dessysalta's idea of extending the trial better.
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