Nanako
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Byond CKey
nanakoac
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Syndicate Cell Commander (33/37)
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Due to the ending of my involvement with the development team, this project is cancelled. Its the one i was most looking forward to, but it seems it was not to be.
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Due to the ending of my involvement with the development team, this project is cancelled. Unless someone else feels like taking it on.
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[Resolved] Staff Complaint - NanakoAC
Nanako replied to Scheveningen's topic in Staff Complaints Archive
I am working on improving my ability to work in a team, i pointed out several recent examples of compromise. It's a problem to work on. However, I'm 29 years old, and relatively set in my ways. My personality is not going to fundamentally change, nor has it. Despite your assertions to the contrary, I am still more or less the same person I was when I joined aurora. When i played medical i was the ambitious nurse that took charge of medbay and often argued with command officers, who planned ahead for every eventuality. My head of staff application was, and maybe still is, the longest in aurora's history: https://forums.aurorastation.org/viewtopic.php?f=29&t=6004&p=59850#p59850 People rallied from far and wide to hate or love me in nearly equal measures, while most application threads barely get a couple of mild recommendations and fall into obscurity. I have always been a controversial and polarising person. Your assertion of "Socially repulsive" is merely your perspective, being one of those that doesn't like me. I can't help how you feel, and i don't have the time in the day to deal with the thousands of people who don't like me. I've got plenty others that do. If i were the universally awful person you accuse me of being, the above application would have died on the first page from universal hate. I am an individual, and I won't apologise for who I am. My personality gives me a useful skillset as much as it gives me flaws, and I wouldn't have lasted an entire year here if i were more trouble than I'm worth. There are some problems i need to deal with, both professional and personal, I am not perfect. I believe I am learning to work in a team better than before If thats your stance then so be it. I still have the right to defend myself, since i'm the one on trial. You've always been a vocal demagogue with a reputation that speaks for itself, calling others toxic is probably not a good idea in your position delta. Several of the seven reports against you accuse you of bias, as I do too, and with a report rate just under two per month in your short tenure as a moderator, I don't think it befits you to be calling anyone else a problematic staff member. I will admit i've been a bitch to you. Probably more than you deserved. I've apologised for one incident, i refuse to apologise for one other though. We aren't friends, and I will endeavour to be more neutral to you in professional contexts. Right now you're just cheerleading a hate train in circles with no new points to make. -
[Resolved] Staff Complaint - NanakoAC
Nanako replied to Scheveningen's topic in Staff Complaints Archive
There were a couple of bugs with cooking appliances, and I actually made a PR to fix them shortly before my PC broke. It sat there, unmerged for the full month of my absence, and i returned to find lohikar had altered some systems and fixed it himself in a different way. Fair enough, i don't mind that These are balance changes, and they alter the design intent of cooking, which was to make it a more time-management based gameplay. That fifteen minutes at the start of a round is for you to start preparing ingredients, order animals, put in requests with the hydroponics people, and make a couple of simple things. It's about pacing and gameplay flow. While there were a couple complaints here and there, feedback about the new cooking system was overwhelmingly positive, and it was well-recieved by the community. I consider it a successful project with a clear scope and purpose, which was achieved. The power usage is part of a larger scope to scale up station power towards generally more believable values, a little bit at a time. And in future the power output of various engines would be raised too. You should note also that, while based in reality, the kitchen's power usage was not hardwired to realism at the cost of gameplay. The fryer for example, uses (or used, before recent changes) the same power as a large commercial dual basket fryer, although it has FOUR baskets. It is infact only half the cost of a real world analogue, a change that was made during the review process in response to feedback. I have made several other steps on this overarching plan too, such as the high powered air alarms that now run in several temperature-controlled rooms, and use substantially more than the base. It is a longterm, ongoing project, and lohikar seemed to be onboard with it, when he added the antimatter generator to cargo. More sources of power is the desired direction, and i was very happy with and approved of that addition The tweaks he made to power usage in the kitchen, were tweaks he'd already proposed numerous times, and rejected. I made very clear the reasons that everything was done, the overarching plan was explained numerous times, and making these changes when i wasn't around to say no for the umpteenth time was very underhanded. It is poor conduct This is you commenting on something you don't understand,so i won't get too deep into it. But I will say that skull (and also lohikar) are present, commenting and requesting changes, on all new PRs. Spaghetti code would not get through our peer review process. With 44 comments and a wide variety of changes requested (and implemented) Nanacooking was approved, passed peer review, and merged into live code several months ago https://github.com/Aurorastation/Aurora.3/pull/1743 -
[Resolved] Staff Complaint - NanakoAC
Nanako replied to Scheveningen's topic in Staff Complaints Archive
I am partial, actually I am adamant with saying that this statement acts no more as a filler in your wall of text due to simply how untrue this is. I believe this to be quite true, its the reason we have hierarchies to begin with. the reason why every respectable democracy has more than a single party. But this is at risk of becoming too political This was posted in a political channel, not in an area of general interest. And it is a statement i made in full sobriety and stand by. After colonising south america, the spanish interbred with the natives and created a new race: https://en.wikipedia.org/wiki/Mestizo It's hardly relevant to code development though, and i don't see the value in continually bringing it up I linked this a page or so back, i will again as an answer to this question: https://www.16personalities.com/intj-personality Its an interesting read, really -
Can't they just look at coordinates in their status window, and move towards the centre of the map?
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[Resolved] Staff Complaint - NanakoAC
Nanako replied to Scheveningen's topic in Staff Complaints Archive
I see you took advantage of my absence to sneak in changes you knew i'd oppose https://github.com/Aurorastation/Aurora.3/pull/2570 You even left in my comments explaining the real world basis for those values, while changing them. And arrow pointed out similar real examples in response to that PR. I thought we were past this passive aggressive stuff lohikar. We've had our differences in the past but it was resolved, i've got nothing against you, even though you've erased my work and replaced it with your own on at least three occasions now. I've argued with you specifically on many of them because you often felt compelled to push through minor changes that overwrote something else. You're a technically minded guy, and i'm more design oriented. I've always thought we worked pretty well together when we avoided stepping on each others toes. And you've done well at tackling a lot of the underlying systems that nobody else really thought of. Almost every argument between the two of us was when you decided to change something that I made, and couldn't understand why I cared about something i configured and intended to work a specific way. I mean you really couldn't understand, you seemed genuinely confused by the concept We've all let big bugs through on a few occasions. Whenever I did it, i stayed up all night immediately to fix it, hours spent on testing various cargo items to find the exogear that was causing a startup loop. I'd like to say i've been pretty good at taking responsibility for my messes and cleaning them up -
you have my agreement on this point
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[Resolved] Staff Complaint - NanakoAC
Nanako replied to Scheveningen's topic in Staff Complaints Archive
Would it help if I were to start making extensive use of the private developer forum to lay out these things ? Though some instances, like the stuff with modular computers, and multi z, were kind of ad hoc, those are/were new features and everyone suddenly starts building their own plans around them. New systems can often be a point of conflict I don't need to see my plans through to the letter, things are mutable. With the multiZ PR i'm now interested in pursuing other reasonable ways for constructs to move between floors Ladders arent a critical part, just seemed like the best option at that time I'm also quite open to interim solutions. A lot of arguments have been solved with the agreement ill overhaul things in future as part of a larger project, but theres nothing wrong with a quick/shortterm fix. Seeing that someone else has their own plan helps too - since our argument about the ladders, LF has gotten moving on his own plan of making flying more significant and i support that. Didn't you say earlier in this thread that you should be settling disputes anyway? Is the objection just that we didn't call you before you stumbled on the issue? Everyone walking in lockstep doesn't necessarily mean the troop is headed in the right direction, though. Conflict is the driver of innovation, and a check on things going too far in one way. Nikov has remarked upon his general agreement with my side regarding the ladders in the MultiZ PR. He, as well as myself, viewed it as a matter of making things work consistently and meeting user expectations. How many others in the community might feel the same way, and who else is representing them? As i mentioned previously, the aurora community was always heavily divided, long before I joined the dev team. If the developers always agree, then we can't possibly be representing the community accurately, and will end up alienating people. And If things were calm in my absence, i'd attribute it to the effect of removing one of two big fish from a small pond. And you might see the same effect if lordfowl took a break and I were still there. We're headstrong personalities and often don't agree, I don't want to believe that that just means "This town aint big enough for the both of us." We just need better management. It also takes a while for people to settle in and truly flourish, some of the newer people may prove to be controversial in time, too. Didn't you appoint arrow as a team manager, a while back? Where's his input in all this. I figured it'd be the job of a manager to help resolve conflicts and tensions among the team. He's a levelheaded guy who knows how to listen and find compromises, His influence in dealing with these situations would be invalueable. The argument on the multiZ PR was a result of tensions between me and LR reaching a boiling point. Both of us, not just myself, made the decision to try and duke it out instead of getting a superior involved. And that situation could have been avoided if we'd had some way to work out those tensions in an independant setting, instead of over the context of every new controversial issue. A while back you had everyone do performance reviews on me, and that worked out well. I said at that time, we should start making them a regular thing, and have everyone do a quarterly review of everyone else. I know i have a difficult personality. There are some aspects of it I'm working on. But this isn't the first team i've worked in. I've been part of small development and modding teams, two administration teams, and worked with real people in several fulltime jobs.. I don't always have these issues, and I resent the implication that i'm solely responsible for our troubles Clearly something isn't working here. I don't think that means removing someone is the answer. When you're running an organisation that relies on volunteer labour, dealing with difficult people is a hazard of the job. Nobody's being paid enough to put aside their personal desires and fall in line every time. We're all here for our own reasons. A sense of accomplishment, emotional validation, work experience, socialisation, maybe free education. It takes all colours to make a rainbow, yadda yadda. I think we, and I, need better management, to handle problems before they boil over, to resolve conflicts, disagreements, and defuse building vendettas. And I think you can provide that. As you've said, the team is growing. And not just devs, how many moderation staff and admins do we have? Their job is literally dealing with people, thats their specialty. Why not get someone to moderate the team. A little HR department. Aurora is a relatively large, and growing organisation. You must have close to 50 staffmembers by now, between development, writing and administration teams. Growing pains are inevitable Functioning together in harmony is not the natural state of people, especially not mature adults. Every company, as it gets large enough, has to employ people just to deal with its own people. Social graces are not everyone's forté -
this is done and in live code
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[Resolved] Staff Complaint - NanakoAC
Nanako replied to Scheveningen's topic in Staff Complaints Archive
Actually I will apologise for this one, because it was unsolicited, and that's shitty of me. I was likely intoxicated at the time, but it was still bad and i shouldn't do this shit. Its like poking a hornet's nest. Sorry, this was uncalled for Anyways i'm not a friendless loser, i suppose nikov coming to my rescue provides some evidence of that. I'm polarising, and i've always seemed to divide people around me unconsciously into loyal friends and hated enemies. That's got nothing to do with alcohol (that's a recent problem), its just the way I am. As trite as it may sound, this page pretty much describes me perfectly : https://www.16personalities.com/intj-personality INTJ is my personality type, and that reads like an abridged story of my life. I plan, i design, i'm not great with people, and certainly not great at convincing them of anything. I seriously invite you to read it, it'll give a lot of insight into how my mind works. As mentioned, inability to let go of arguments and compromise is something i'm working on, and i did provide a few recent examples of making strides in that direction. Though throughout life i've rarely had much luck appeasing people, and found the most successful method for me is to just be useful and sufficiently hard working to become indispensible. There's a balance to be struck somewhere here, and i'm not quite getting it yet, but i'm trying -
[Resolved] Staff Complaint - NanakoAC
Nanako replied to Scheveningen's topic in Staff Complaints Archive
Strong words. I have a bit of a problem with alcohol, sure. but its not that common. I don't have any memory of the above image, although i'd say most of the insults we trade are sober. You and I have a long history of unfriendly banter, delta. Its no secret that we simply don't like each other, i can't remember when or how it started You paint a colorful image, although what you will or won't accept isn't really relevant. I have nothing to prove to you. Though we are technically part of the same company, our professional interactions are largely nonexistent. This is really more of an issue between myself and other developers, I don't see how it involves you or gives you any right to press ahead with a complaint. And people in glass houses shouldn't throw stones. Maybe we should make peace someday. A year of fighting has grown tiresome -
[Resolved] Staff Complaint - NanakoAC
Nanako replied to Scheveningen's topic in Staff Complaints Archive
Let me give you a little example of my thinking. I made the sudoku minigame when modular computers were first released, and before arrow decided to really lock them down. And while it sounds like a harmless fun thing, it had a broader purpose. In our workplace simulator, our computers have a lot of use. Engineering has their power monitors, security has their cameras, medical has their crew monitor, and cargo has their ordering computers. In theory, the station runs smoothest when people are at their stations, doing their jobs. However, sitting in place doing nothing is simply not fun for a player, and feels like actual labour. Ie, boring. Which leads to people leaving their station, and going in search of something fun to do. I coded the sudoku game as part of a grand strategy of solving this problem that I perceieved. The idea is to alleviate the boredom of sitting in one place, and give you - the player, something to do, while your character sits at their computer waiting for a problem to present itself. Because this is a game, fun seems like the best way to achieve a goal that, in the real world, would be done with rules instead (IE, stay at your desk or you're fired). The idea is that you'd have two windows, one with your monitor watching for problems that you peek at occasionally, and one with a game to keep you occupied. And in time, we'd collectively add more games and programs to increase the immersion and make these ingame computers really fun to use. Now this plan that I had in mind, is why arrow locking down computers into work and personal versions caused me such a problem. By removing the ability to have sudoku (or any games really) on a supposed work computer (and the ability to have useful work programs on a personal computer), he destroyed with one stroke my plan to give people a reason to stay at their computers. And now, a couple months on, i'd say the result is as i predicted. People don't use the computers very much, they still spend most of their time roaming around looking for fun, workstations are left largely empty, and the bridge plus command offices are generally ghost towns. This issue caused arguments for days, my attempts to explain this plan fell on deaf ears, and it was the primary reason for me simply not having anything more to do with the modular computer system. I put it out of my mind and just resolved to focus on other areas i could make a difference Sure long arguments are draining, but they often serve a purpose. This was my perspective for that argument. It wasn't simply an ideological concern, it was watching the collapse of a longterm plan that i really felt would make aurora better. -
[Resolved] Staff Complaint - NanakoAC
Nanako replied to Scheveningen's topic in Staff Complaints Archive
True. Most of the time those arguments arise when some proposal contradicts with my longterm plans, and i have to let it go. I remember very well computer locking down, tablet computers, the rat king, diona light stacking, paid custom items, making custom things public, lordfowl's overpowered blobs, making the armory non random and a slew of other issues. For the most part ive had to let them all go, and accept these things were someone else's domain now. I remember them all, ive dealt with it. My memory is pretty long, and i don't hold grudges about any of these. All those arguments are water under the bridge now I think longterm, you know that. When i'm embroiled in an argument about some seemingly small thing, its not about that small thing, its about how it changes the big picture, and the problems its going to cause for future designs. I'm always thinking a year in advance, and have a slew of major projects lined up and prioritised. I have a grand vision for making aurora greater in most areas I remember, after our very first dev meeting, you remarked that we seemed to lack a visionary. I took that to heart, i suppose. at that time i was still kind of settling in and hadn't really started on realising grand visions. I'm working on that now. Design lead is how i tend to operate, my personality type is INTJ I'm definitely a bit of a bulldozer in design. i have big plans, i want to see them through. But i don't believe i'm uncompromising or unreasonable. See the discussion over here for example: https://github.com/Aurorastation/Aurora.3/pull/2160 I heavily adapted the design and attempted numerous compromises, including the final one which partially sacrifices the core design goal of that PR in the name of satisfying realism. The Zlevel PR that's sparked this has me attempting plenty of compromise too. I made the ladderclimbing selective to satisfy LF's criticism of it being a blanket ability, and I offered to have varying climb rates and failure chances too. Or how about over here, where i've accepted an offered compromise on an idea i was initially opposed to: https://forums.aurorastation.org/viewtopic.php?p=78671#p78671 I nerfed this controversial PR in response to feedback, https://github.com/Aurorastation/Aurora.3/pull/1845#issuecomment-282607067 And i removed so many sprites from this that i wanted to keep: https://github.com/Aurorastation/Aurora.3/pull/1518 And i did the extra collapsing feature that lohikar wanted for this, cost me a couple more hours https://github.com/Aurorastation/Aurora.3/pull/1392#issuecomment-270335826 I am sincerely trying to adapt and work with people. Maybe i've got a ways to go yet, but i'm making an effort, i'm doing my best to find agreeable ways around problems -
[Resolved] Staff Complaint - NanakoAC
Nanako replied to Scheveningen's topic in Staff Complaints Archive
Most of the issues with the comments in that PR can be attributed to my frustration with lord fowl. I dont have personal issues with anyone aside from him in the dev team. I feel that he has a consistent pattern of ignoring feedback on his work. Not just debating it, but refusing to acknowledge it. And when it comes to his comments on other work, he is a champion at filibustering, that is talking it to death until a PR comes to a standstill. He does not give an inch, he will not compromise, he just demands and demands the same thing repeatedly until I give in. I was actually considering making one of these threads about him. And after taking a long walk to clear my head, i opted for that long reply on github instead, perhaps that was the wrong decision. That was me hitting a limit and refusing to give in to him anymore. I did make an attempt to defuse the tensions, I made a sincere plea not to let it degenerate into another extended argument. And he plowed ahead anyway using inflammatory rhetoric to drag me into an argument: https://github.com/Aurorastation/Aurora.3/pull/2689#issuecomment-307676769 He started that fight. He had a chance to drop it, and the man just cannot let go. You acknowledge yourself having some spats with him too, he's a strongly opinionated person. Perhaps the two of us are just too bullheaded to work together on the same team, i don't know. I didnt reply to him at all since you started posting, not least of which because he's just parroting the same thing he posted three times already. Maybe he's too used to being in charge, given the position of designated authority he has over a specific sphere - ie, mapping. I've been saying for a while, that we need to establish a process of resolving disagreements. Duking it out until someone higher up (like yourself) intervenes doesn't seem to be working out. I would be happy with any kind of formal protocol that can force a decision to be made on controversial things I'm not saying I can't work with him, but i cannot continue working with him the way we currently do. We have had creative differences in the past, we are still having them, and will continue to still have them in future. I believe we could work together well if we had a binding process to resolve disputes, and to live with the outcome. Maybe a public vote requiring X number of voters, or a majority vote from five other staffmembers Or maybe fire me. I can't pretend that's not a viable option for you. I certainly believe it'd be a mistake, and a loss to aurora. But maybe thats your easiest choice