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Mutiny. How Does It Work?


nbielinski

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Posted

So a question, that I've not found answered on the wiki about Mutiny. As it seems the game mode slowly becomes more and more an extended RP rev round, I have more and more questions that continue to burn and cause me distress as I attempt to unravel them. Now here are just a few.


1) Are the directives sent to Captains FROM Nanotransent? Because it seems to not really be explained.


2) Why does it seem that every mutiny round, that the head of security becomes the Captain's dog and all of security just falls in line?

-2a) Does the HoS's loyalty implant require him to?

-2b) Then why do the other officers simply join aboard with this? I assume they're not brainwashed.


3) Are the other directives such as the epidemic and such going to be implemented or have I simply missed them?


4) Do the orders for these directives grant amnesty to the ones following orders? In some rounds I've seen orders to simply kill crew on sight be issued, and no one seems to consider that they will be fired after returning home.


5) In the directives, is the one supposed to follow them threatened at all? Is there any consequence given if the Captain fails these challenges?

-5a) If not, then why is there such a force to kill off everyone that seems to be peacefully going against the captain? Is it for fear of being punsihed? Or just..meta?


Of course these are just a few questions I've noticed, now while I read through the bay wiki on mutiny, it was very non-specific. Sort of like, "Here is how the round is supposed to go. Now commit to entropy." Of course I do wholeheartedly like Mutiny, it could be an interesting round if it didn't seem so much like rev. Allow me to give an example. On almost every mutiny round I have seen. The Captain becomes Hitler, the HoS becomes Heinrich Himmler and the entire security team becomes the Waffen SS. And I make no joke here. I was witness to a Captain saying, "Summary Executions to all" in a room full of civilians that were convicted of perhaps being against the Captain. And the sec team seemed to agree to this. Simply put, I'd like to understand if this is indeed a new game mode, or simply an extension of Rev RP.


Thanks a ton for any constructive answers. I'm just, a bit confused about the whole thing.

3 answers to this question

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Posted
1) Are the directives sent to Captains FROM Nanotrasen? Because it seems to not really be explained.

That's purposefully left vague to encourage the conflict between the crew. It's only at the end, that the answer is given. If Loyalists win, then NT /did/ send it. If Mutineers win, NanoTrasen didn't send it. If it's a draw, it's left unspoken.

 

-2b) Then why do the other officers simply join aboard with this? I assume they're not brainwashed.

As a loyalist before, I've actually seen Security Officers secretly strike it up with the Mutineers. To the point of even hiding the second Authorization Disk behind a trapped fire closet with a bomb in it. So this doesn't always happen.


In other cases, I just assume Security holds their tongue as they wish to keep their jobs or avoid imprisonment. It's not too far of a stretch to assume Officers are paid for their loyalty.

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Posted
Are the directives sent to Captains FROM Nanotransent? Because it seems to not really be explained.

 

As he said, It's ultimately upto the outcome of the round. This is generally so the crew doesn't mutiny over literally nothing.

 

Why does it seem that every mutiny round, that the head of security becomes the Captain's dog and all of security just falls in line?

It's player choice, from my perspective, if the HoS doesn't think the command is legitimate, they might think they're best serving N.T. by opposing false directives.

 

Then why do the other officers simply join aboard with this? I assume they're not brainwashed.

Also player choice, generally the characters in the Security department are loyal to N.T. to some degree or another.

 

Are the other directives such as the epidemic and such going to be implemented or have I simply missed them?

They'll be included eventually more than likely, we've been having some problems with the mutiny gamemode.

 

Do the orders for these directives grant amnesty to the ones following orders? In some rounds I've seen orders to simply kill crew on sight be issued, and no one seems to consider that they will be fired after returning home.

 

I'm assuming selective amnesty would be applied due to this being a potentially serious situation. But players shouldn't just assume this, the fear of losing your job should be a powerful motivator.

 

In the directives, is the one supposed to follow them threatened at all? Is there any consequence given if the Captain fails these challenges

 

The Captain ICly has received (usually) a serious executive directive from Nanotrasen central command. Not following these would certainty lose the captain their job, if they're real orders that is.

 

If not, then why is there such a force to kill off everyone that seems to be peacefully going against the captain? Is it for fear of being punished? Or just..meta?

 

Generally, injunctions are filed against public meetings and such during these rounds, so a group of people in violation of this should be detained. I can see Sec using force against a violent group of people opposing security, but generally people shouldn't just shoot into crowds Boston massacre style

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Posted

I somewhat did not expect such a clear and concise response, thank you carver and Dea. While some areas of the game mode seem to be, well, not thought out. At least I know now that it is not indeed just, "Here's the game mode, now go fuck about." So I thank you both.


-Hugs and Kisses from Nibbles.

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