Kaed Posted November 28, 2018 Posted November 28, 2018 https://github.com/Aurorastation/Aurora.3/pull/5668 Due to unchecked feature creep, the fireaxe had become a horrible object to use as a weapon. Not only does it deal damage to people around the target, but it also tends to randomly embed in one of them that was not your actual target. "It's funny to watch" is not enough justification for me to leave it like that, so I've changed it. Changes -Fireaxes have had their cleave feature removed entirely. Frankly, it should never have been added. They're tools first, weapons second, and not designed to be swung around like a barbarian's greataxe. -Fireaxes have had embedding turned off. It's really obnoxious and no one has fun with it, especially since embedding code is largely garbage and there's no logical reason someone should be able to run off with a 10+ pound axe lodged in their neck. There are better balancing forces. -Fireaxes are heavy, slow weapons. No longer can you spam them, as there is a 2 second delay between attacks. They are still strong, and can still kill people, but you can't run after people anymore, hacking at them like you're holding a rubber hatchet bigger than your arm.
Snakebittenn Posted November 28, 2018 Posted November 28, 2018 Fireaxes do not cleave when one-handed. This is a needless PR.
Kaed Posted November 28, 2018 Author Posted November 28, 2018 Good thing there's more to this PR than cleaving.
Snakebittenn Posted November 28, 2018 Posted November 28, 2018 The rest of this is honestly fine except the removal of the cleaving.
Kaed Posted November 28, 2018 Author Posted November 28, 2018 I'll re-add the cleaving later. I suppose it wasn't as big a concern to me as the embedding and spamming, which I fixed.
Guest Menown Posted November 29, 2018 Posted November 29, 2018 Maybe alter it so it only cleaves on harm intent, where you're actively trying to harm something or somebody? It'd make more sense that way, as you'd still overhand chop it two handed, if you're breaking something apart.
Kaed Posted November 29, 2018 Author Posted November 29, 2018 (edited) 5 minutes ago, Menown said: Maybe alter it so it only cleaves on harm intent, where you're actively trying to harm something or somebody? It'd make more sense that way, as you'd still overhand chop it two handed, if you're breaking something apart. The cleave only occurs when you target a mob. This created all sorts of nonsensical things like attacking a borg two handed (which is an invalid target for weapon embedding) causes the axe to cleave and embed constantly in people nearby the borg instead. Hence, removing embedding and replacing it with weapon attack delay. Edited November 29, 2018 by Kaed
Hendricks Posted November 29, 2018 Posted November 29, 2018 The embedding is a bit much, I have had it happen to me, I was fighting a Diyaab and someone came to help with a fireaxe, he struck the Diyaab once killing it and since he was beside me, I imagined his swing just went right through, because the Axe disappeared and a few seconds later re-reading the logs, I realised it was actually embedded in my heart. So yeah. One hit did that, maybe it just rng. But maybe make it less likely at the least or remove it for a while.
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