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Replace flash stuns with slows


Nantei

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Posted (edited)

Stationbounds are easily the weakest antagonist role by far, at least in direct combat. Their only real strength is being able to yakkity sax around the station, never really being able to directly confront Security because they simply lack effective tools to do so with. I feel the emagged modules in general need some love, but the discussion here is to remove flash stuns.

 

Flash stuns are pretty awful for the stationbound. They feel awful for me as a sec player, and they feel awful for the stationbound on the receiving end. It's a 10+ second stun that can be spammed without remorse, for what is arguably the weakest antag we have in terms of direct combat. Stationbounds are already thoroughly sodomized by EMP's, and we've got a nerf for stunbatons coming down the pipeline for similar reasons. So why not replace the flash stun with a slow? It's generally better roleplay for a victim to at least remain conscious while stunned, and yet the flash completely knocks out the Stationbound. It's like if Security and other crew just had sleepy pens in their pocket by default, but they only work on stationbounds. 

I would similarly be fine with removing the stun, adding a slow, and removing their ability to interface remotely during it. So they can shove their face into things, but they can't just panic siphon the room while slowed, or bolt a door shut on top of someone.

Also another potential alternative: Make it so that flashing a Stationbound stuns, but doesn't knock them unconscious. Then they can at least speak while stunned.

EDIT: Apparently Ions on stun do not stun stationbounds because... who knows. So probably change that in accordance with this.

Edited by Nantei
Posted

That would work too. I feel traitor stationbounds are pretty weak as is, and flashing is hardly fun gameplay for anyone involved.

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