Carver Posted November 10, 2019 Posted November 10, 2019 (edited) As per the title: An idle thought and band-aid solution, but I couldn't think of anything else to give said rune actual purpose beyond permanently killing people (that isn't already covered by other, existing runes). Edited November 11, 2019 by Carver Fixing my retard-tier spelling in the title.
Nantei Posted November 11, 2019 Posted November 11, 2019 (edited) I don't see a point to that since, well, you already have infinite soulstones if you want them. No real need. Just seems like grasping to keep a bad feature in. Especially since this tacitly encourages people to use the already problematic rune. I appreciate trying to keep content in the game, but I think this is content we are straight better off without. Edited November 11, 2019 by Nantei
Carver Posted November 11, 2019 Author Posted November 11, 2019 From what I recall, you have 5 per cultist at the most (this was far less when converts didn't get a free paper). Unlimited only if an artificer is produced. The main purpose, is presenting a way for the sacrifice rune to not entirely take someone out of the round, as regardless of whether this suggestion goes through it will likely continue to see use by people (despite merely being a vestigial mechanic of Cult having objectives to sacrifice specific crew). This suggestion is predominantly for the scenario of if it's not removed, giving it a genuine value beyond permanently killing someone for no particular benefit.
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