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The System of Burzsia


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Posted

Type (e.g. Planet, Faction, System):

System

Describe this proposal in a single sentence (12 word maximum):

Hephaestus's mining, salvage, and construction mega-doom project. It's also IPC hell.

How will this be reflected on-station?

It will primarily affect character backgrounds.

Does this faction/etc do anything not achieved by what already exists?

It adds more planets to Sol space, and introduces another dimension for IPC discrimination to take.

Why should this be given to lore developers rather than remain player created lore?

There's a variety of reasons. This is a Solarian based system that will have 47% of its population being positronic. In terms of both scale and cost, it will bolt a leviathan mining and construction project onto Hephaestus. The system will have an mortality and workplace injury rate that places it in the top ten range for Solarian space. It will introduce a contentious philosophy regarding IPC's that is topical enough to extend beyond the system and into debate halls. The implications of this star system exceed the bounds of its orbit, which is why it can't simply remain player cannon.

Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not forsee?

Yes. More than anything, I want this thing to be consistent with the rest of what is written.

Some Additional notes:

-Population size remains outside of the main document. That can be up to the discretion of the lore team, due to the demographic composition of the system, but the Ideal population size would be somewhere in the lower to mid hundred million(248.7 million is good). I notice a lot of systems and planets on the lore page don't have any population figures, so we could simply not worry about it either.

-The current name of the star system bears similarity to an Elyran planet in our lore, Bursa. If it is preferable, Buranthiazar may be substituted.

Long Description

https://docs.google.com/document/d/14VS4j6_Otve8dWqCtxaeJ_Z0Ep4o71ypKD1HW9QCM6k/edit?usp=sharing

Posted

Beautifully written. I have no qualms with it. In fact, it makes me want to make an Industrial even more.

It may be worth addressing why station-bound chassis aren't utilized for the work, given their more if not equally repressed nature. Although I understand from an OOC and character generation perspective that having them be Industrial IPCs lends itself better narratively for players. Perhaps the humanoid form lends itself better to the terrain? Or that both chassis types are used in tandem? This is however a small issue but one thought that came to mind in reading the document.

Nonetheless, you have my support!

Posted (edited)
1 hour ago, niennab said:

Beautifully written. I have no qualms with it. In fact, it makes me want to make an Industrial even more.

It may be worth addressing why station-bound chassis aren't utilized for the work, given their more if not equally repressed nature. Although I understand from an OOC and character generation perspective that having them be Industrial IPCs lends itself better narratively for players. Perhaps the humanoid form lends itself better to the terrain? Or that both chassis types are used in tandem? This is however a small issue but one thought that came to mind in reading the document.

Nonetheless, you have my support!

I haven't really mentioned the bounds for that precise reason of focusing on character generation. There are bounds used on the installations I listed, as well as on some of the more extensive/environmentally shielded construction and mining operations on Burzsia I. But yes, the humanoid chassis are more common as they are more flexible when it comes to braving the conditions of the system, especially for the ones operating in the asteroid fields.

Edited by Boggle08
  • 4 months later...
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