Jamini Posted March 9, 2015 Share Posted March 9, 2015 So! I've had a set of nonhuman CE sprites for a good year now. Adding them wouldn't be terribly difficult to do to your repo, though finding a way to convert suits in-game may be. How would you feel about me getting them added in, and if you want them how would you like them implemented? Options are: 0. No. Only humans are allowed to wear the white hardsuit. >:E 1. Add an option to the engineering hardsuit converter. -My least favorite option, as anyone with access could re-sprite engineering suits into advanced hardsuit sprites. It would be possible to require the CE's (or captain's) ID to be in the converter to do this, but it would be a lot of work for a cosmetic change. However, this would account for one CE going SSD and one of another species logging in and being able to change his suit. 2. Remove the species_restricted tag from the suit and use jumpsuit/vox transformation code to it. -Slightly immersion breaking, as your suit would magically change shape around you as you equipped it. But probably the easiest on the player and not terribly difficult to use. That is, assuming you have that bit of baycode, which you may not. 3. Add (three) modkits to the CE's locker. -I could add a modkit for each species in the CE's locker. It would be cluttered, in-game, but allow for easy conversion of the suit without messing with hardsuit converter code. This, however, would make it tricky to convert the suit BACK for humans latejoining. 4. Spawn Chief Engineers with the appropriate modkit for species, including humans. -This is my personal favorite option, though it would require touching jobcode. A simple species check for the CE and adding an appropriate modkit (including a human one) would allow the CE to change his suit quickly and easily, without much hassle or clutter. 5. Add it as a custom/personal item in the custom/personal item list -Like security gear/webbing, it would be simple (if annoying) to add a modkit to the personal items list alongside zippos and cosmetic suits. My only concern is that most non-human CE players would be pretty much required to spend the point to actually use equipment they are supposed to have. Which is slightly annoying. Link to comment
Skull132 Posted March 9, 2015 Share Posted March 9, 2015 There really isn't a point in going about this any other way, besides just integrating it with the suit cycling unit. Either shoot me a pull request for the sprites into my master branch, or if you're unsure as to where exactly they're meant to go (either be sure, or just do this), then just send them to me via PM and link. Link to comment
Jamini Posted March 9, 2015 Author Share Posted March 9, 2015 There really isn't a point in going about this any other way, besides just integrating it with the suit cycling unit. Either shoot me a pull request for the sprites into my master branch, or if you're unsure as to where exactly they're meant to go (either be sure, or just do this), then just send them to me via PM and link. I'll send them over when I get home then. Link to comment
Jamini Posted March 9, 2015 Author Share Posted March 9, 2015 Sprites sent. If you want some legwork done to make sure that the cycler works with the sprites properly just give me a shout and I'll do it. Link to comment
mrimatool Posted March 13, 2015 Share Posted March 13, 2015 I know it's off topic but the engineering converted Skrell hardsuit helmet is basically a hood, and looks nothing like the other Skrell hardsuit helmets Link to comment
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