Boggle08 Posted March 27, 2020 Posted March 27, 2020 Right now, the cargo tech game isn't a lot of work. You get a few orders roundstart, a warehouse to sort, and you are effectively done with your job barring the odd miner dropping off some admantium and phoron. You have your bounties, yes, but those that you cannot secure in the warehouse or collect yourself are both at the mercy of your coworkers' laziness and the disruption of antags. Sometimes you will get special requests, or even become a courier for extremely important material, but those times are infrequent. I propose a small change to warehouse bounties, just to add some extra work for techs and some incentives for the rest of the station to complete them: Every bounty has a side reward that benefits the department said bounty is intended for. Once the bounty is claimed, the next time the shuttle returns to the station, the side rewards will come shipped in their own containers, ready for delivery to the relevant departments. There are some bounties that are cross-applicable to multiple departments: those can either contain rewards that are cross beneficial to the departments in question, or we can implement a selection menu to pick the reward relative to whichever department completed the bounty. The item quality of these side rewards may be modulated to fit the balance of the game, but the intent behind them is to give cargo techs more things to do. The incentive behind the bounties increases the likely-hood of other departments participating, while the bounty rewards themselves give idle techs work, as they have to deliver these boxes.
Carver Posted March 27, 2020 Posted March 27, 2020 I wouldn't mind this. I often never really had incentive to help Cargo with their bounties, especially as most rounds I never need to order something at all.
Recommended Posts