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Counter Suggestion to 'Medical Holodeck': Holo-Modded OR Table


Azande

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Posted

This is a counter suggestion to: 

I think having an entire mini-holodeck in medical for training would not get enough use, take up space, and be a bit silly. They also draw a lot of power and require a lot of mapping.

Instead of this, I suggest simply giving all four medical OR Tables (Surgery 1, 2, Autopsy and Virology Autopsy) a 'Holo Training' feature, that can be interacted with via a UI or verbs/drop down menu.

Once enabled, the holo training feature would allow you to select a holographic mannequin form of any species, and allow you to conduct surgeries on these while simulating actual vitals and responses to your work. A possible additional feature would be implementing it so when created, you can choose to spawn the holographic mannequin with pre-determined surgical issues like broken bones, lung damage, etc, to give a better live element to it.

What would be required for this is:
- Isolating generic holo-sprites for all crew species
- Creating code to support all of this
- Perhaps some new sprites for the OR tables when put into holo-mode so it looks cool.

 

Posted

P.S I will offer any competent coder that completes this and gets it merged into Aurora $50 in bribe money.

Posted
1 hour ago, TehFlaminTaco said:

Honestly shouldn't be that hard to implement. The special species sprites might be the hardest part.

I believe there is a way to save an active sprite as a .dmi? If so, all that would be required is launching a test server, spawning some naked generic xeno crew, having the AI hologram them and saving their sprite.

Posted
On 10/05/2020 at 19:20, Azande said:

P.S I will offer any competent coder that completes this and gets it merged into Aurora $50 in bribe money.

I'll add to that $50 prize money

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