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TehFlaminTaco

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Everything posted by TehFlaminTaco

  1. ADAM is a fantastic AI, one of the AI players seeking to improve the round for all involved, and not just lazer-focus hunt antags. +1, can be trusted in command.
  2. +1. Love trying to burgle the station only to be hit by the wraith of a half-price Durand.
  3. Mechanical Emotions should be avoided where possible. As a HRP server, players should have freedom over their emotions where possible.
  4. This sounds like it will share problems with Siik'Tau.
  5. Honestly shouldn't be that hard to implement. The special species sprites might be the hardest part.
  6. I can't deny, Vaurca have definitely been shown to be actually underpowered within this thread. But my point with Skrell not being brought below humans, wasn't that humans should be the most powerful. It was that humans shouldn't be the weakest. And skrell, despite already being stronger than humans, have received for the most part, only buffs.
  7. Background: Humans are our default race and as such they are the most played race on the station. However, it is my concern that humans are also much weaker than all the other races, which makes gaining a whitelist not only good for diversification, but objectively an upgrade. Supporting Evidence: Vaurca are a common counter-point to the "Humans are the weakest race" debate, which can easily be disproven. Damage is Multiplied by these numbers, thus lower numbers means better resistance. As can be seen from their resistances, Vaurca have heavy resistances to Brute, the most common damage type. They balance this with a weakness to both Burn and Toxins. However, Burn and Toxins are much less frequent, even more so with our mostly bullet based security force. Additionally, they have incredibly high pressure resistance, fantastic sprint efficiency, immunity to slips and arterial damage, with the minor cost of phoron dependence. There is no way to paint Vaurca as being mechanically weaker than humans. Skrell used to be just slip-proof humans, but after a lot of mechanical reworks, they have almost nothing to bring them below humans. The only de-buffs Skrell have compared to humans are a decreased ability to escape from grabs (which is countered by being much harder to grab), and a slightly lower stamina (which is essentially nothing considering they have a much higher sprint speed). Alcohol resistance is also lower, which I guess is a debuff..? Tajara are an interesting case, generally speaking they're easier to grab, take more brute damage, and are more effected by hot environments. However they are much faster than humans, have remarkably good darksight, survive falls much more often, and have much more powerful unarmed attackes. Tajara are likely the closest balance-wise to humans, but still seem to be mildly stronger. Ideally I don't have to explain Unathi or Diona's strengths over Humans. Finally, IPCs. IPCs vary greatly between chassis, but generally speaking they take more Burn, and less Brute (And as I discussed with the Vaurca, that's an issue). They also handle cold perfectly well, and typically can space walk without much issue. A lack of needing to eat nor drink isn't inconsiderable either. They are typically weak in that they are often slow and hard to heal, and are pretty easy to take down via EMPs (which aren't easy to get one's hands on). Addressing a Counterpoint: Often, I hear the argument that humans are a much more powerful race within the lore, which balances them out. I find this isn't the case. Flicking through the wiki does not prominently show humans ever being a prominent race militaristic or societal. Eridani is split into a constant class war, Sol-Gov couldn't take one star system, and Dominia had it's entire religion and leadership usurped by Unathi Pirates. Evidence of humans being strong lore-wise is purely anecdotal, at least from what evidence there is in the wiki. Furthermore, regardless of how strong humans are lore-wise, that should be represented diegetically. Little evidence exists in game. When was the last time you saw a Tajara respect a human's authority? Or an Unathi, Even a Guwan? This is also ignoring the fact that, for the most part, Skrell are much more powerful. That one previous solution: Augmentations have recently been added which act as a game-wide method to diversify individual characters and trade cosmetics for buffs. My personal issue with this, is that Augmentations originally existed as a human specific buff, as can be seen by the early documentation: This document was first created October 2018 However, after Lore-dev intervention, the scope expanded to Skrell, then to Vaurca, then was made station wide. Now, humans stand as one of the species in the game without species specific augmentation, in contrast with Unathi, and Tajara. Not only did this fail to act as a buff to humans, it acted as a method to step them further down from the other species. Future solutions: Species balance needs a rework. Either other species need to be dragged right down to human equal, or humans need to be lifted right up to species standard. It's evident that large mechanical reworks aren't the way to go, which is to be expected, Humans are the mechanical baseline. In my opinion, humans need either to be lifted up statistically, to be either equal or stronger than other races, or non-human species need to be brought down a few pegs, Via the implemenmtation of mechanics or statistical debuffs. In Conclusion: Humans are mechanically, and diegetically weak, and we need an implementation to help balance them.
  8. An option which I don't fully recommend is setting up LLVM. This would have the same level of security as we could control action speed and it would be in a nice little box. Plus it would be a language (languages) people understand. The down side is that that would mean implementing scalable VMs for a 2dspessmens game, and it's just as hard to test code, if a little easier.
  9. Holiday Lynn is pretty recognizable on station, and they're roleplayed very well. I'd love to see what you do with this race. Easy +1
  10. The AI core SMES should not power the entire level, but should only power the AI core room itself, in my opiniion.
  11. Half Elf Old One Warlock. More to follow.
  12. "Human could easily be dominated by every other race" Isn't that a huge red flag? Shouldn't humans, thus, be improved?
  13. Here we go... https://github.com/yogstation13/yogstation-classic/pull/118 https://github.com/yogstation13/yogstation-classic/pull/377 https://github.com/yogstation13/yogstation-classic/pull/767 https://github.com/yogstation13/yogstation-classic/pull/890 https://github.com/yogstation13/yogstation-classic/pull/1036 https://github.com/yogstation13/yogstation-classic/pull/612
  14. +1, I’m the dudes brother, so I’m both biased and a good authority to say he knows what he’s doing.
  15. Ckey/BYOND Username: TehFlaminTaco Discord Name: Teh Flamin' Taco#8959 Position Being Applied For: Coder Past Experiences/Knowledge: Developer on BestRP - Unbound Travels, Coder Lvl4 on Yogstation, Head Developer at HaloStation. Examples of Past Work: Skrell Shared Dreaming NTSL2+ Additional Comments: ❤️
  16. Will they have their own whitelist? And or will it require the Unathi Whitelist?
  17. Jackboot is the Unathi Loredev, not the human Loredev. He's more power to change this faction than Humanity.
  18. I've seen Diamond With Flaw, and sure they'll make a wonderful CMO. +1
  19. I see no problem with it, and think it's neat. +1
  20. Literally aluminum works. But, as I'm no spriter, I've not added anything of the sort.
  21. Kaed it is currently implemented as such. There is aluminum headwear that also needs to be added, which blocks the ability to commune, and thus, the ability to enter the Srom, which could be used to silence a skrell who's been kidnapped. As of now, it's just relying on no-other skrell to be in the Srom during kidnappings.
  22. When skrell are unconscious, they enter a state of shared dreaming called the Srom (As in the current skrell lore) Also while in shared dreaming, they are compelled to tell the truth, and will occasionally physically mumble out what they are saying in the dream. The below PR adds an implementation of this. (I was asked to make a suggestion.) https://github.com/Aurorastation/Aurora.3/pull/5707
  23. I do really want to stress, not only did they contact me during a round, literally said my RP was shit and thought apparently I was okay with that, but they also openly admitted twice to using OOC information regarding who was playing characters to control who they interacted with as an antag. Her line about "I would never have picked her because she is on my 'not good to RP with' list" is, unquestionably, Metagrudge.
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