SooshyFish Posted June 18, 2020 Share Posted June 18, 2020 (edited) BYOND Key: 8BitBento Character Names: Regi Gardner - Station Engineer - Human Tazi Matve'Ravi - Station Engineer - Tajara(Zhan-Khazan) Dima Matve'Ravi - Mechatronics Engineer - Tajara(Zhan-Khazan) Species you are applying to play: IPC - Baseline specifically for the first. What color do you plan on making your first alien character: IPC color... Have you read our lore section's page on this species?: Absolutely, and I'm still reading up to make sure I don't miss or mess up anything now or in the future. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I think IPCs in general hold a vast array of variance, both in how they're made and operate, and what they can be used for. This in turn opens up an insanely large set of options for RP, being able to craft an IPC to fill any role, and even then, once in that role there are any number of ways they carry themselves or operate and function. It allows for memorable experiences and differences than the usual cut and dry setups that could come up, and gives a player more options for crafting what they would want to rp with. So for those reasons it's an exciting thought to play them. Identify what makes role-playing this species different than role-playing a Human: IPCs as a whole function somewhat similar to humans, being made to fill roles that Humans may otherwise be taking. So in an RP sense they might fill the same jobs or same departments, BUT the differences come up in how they fill those roles. An IPC doesn't show emotions or reactions in the same way a Human might, so they able to stay calm and analytical in the face of any event, or they're able to give an unbiased logical opinion on any situation. Everything the IPC runs through would be done by analyzing and then carrying out the most efficient method of work, with very little variance in most situations. Precise measurements and movements, running numbers and calculations immediately, with little room for "Human error". And so RPing an IPC would need to carry this same sort of mechanical air. Their actions are purposeful and always have some kind of important reasoning. A player would carry out less emotion, with speech and decisions being more "robotic". A player would also react to situations and developments differently as an IPC, as they don't carry the same worries that a Human might. The self-preservation directive being a good example. An IPC might worry and not put themselves into a situation that would cause harm to themselves, whereas a human player in that situation may react by throwing caution to the wind and going in. There is also the mechanical side of playing an IPC, such as the lack of breathing being an example. These mechanic changes would allow a player to RP situations differently than they might on a Human, such as handling breaches for Engineering. Character Name: Modular Operations Entity - MOE. This unit specifically would be MOE-131, being 131st in a line of these specific units. Please provide a short backstory for this character: The Modular Operations Entity, or MOE for short, was a line of Baseline IPCs commissioned by NanoTrasen to be constructed by Hephaestus Industries, in order to help fill gaps in NanoTrasen's workforces aboard newly built stations. 500 of these units were commissioned, and Hephaestus enjoyed a sizable payout for their work in creating them. Work began in 2458, aboard the Hephaestus Production Station Sidirourgeio, and by the next year the entirety of the commission was finished and shipped back to NanoTrasen to begin work. The units were incredibly simple, built to be programmable for any role needed, at the cost of not being well specialized for any specific role. This is not to say they were bad workers, merely that an IPC built specifically for Security work had a much higher chance of performing well than a MOE in the same workforce. While somewhat disappointed in their lack of specialization capability, NanoTrasen was happy to have filled a sizeable chunk of a workforce for cheap, and were happy to pay the MOE units in scraps compared to their other workers, IPCs included. Over time, NanoTrasen had a number of the units dismantled, replaced by higher end units that would bring in more profit. The basic functionality of the MOE units had started to take it's toll. With the decrease in use of the MOE units, Hephaestus pushed out upgrades and updates for their programming, in order to help push them forward a bit more and keep them from being seen as a disappointing investment. While still not solving the specialization issues, the MOE units did manage to push a bit more productivity out, cementing their place within the workforce. MOE-131 stands as being one of the "older" MOE units, one of few within the first 200 still functioning. Programmed for Security work, MOE-131 dealt with a mass of work the rest of the department didn't want, being seen more as a menial workhorse than actual Officer. Despite doing commendable work, and helping a number of times with work cases, MOE-131 pushed for a transfer to a different station, believing that a dismantle order was in the works to make way for a better IPC to take his place. Luckily enough, the transfer went through, and MOE-131 was moved to the NTCC Odin, to continue his Security work, then shortly after was assigned to the NSS Aurora. It was an easy shift to make, with the work hardly changing, even down to what MOE was doing day to day, but the push to not be made obsolete is still being made. Will this particular unit solidify his place among the workforce of Aurora, or be dismantled to make way for better units like others in his line? What do you like about this character? I like MOE on the grounds that he's simple. He's programmed into a job literally to fill a hole, but there's still this push from Hephaestus to make sure this big investment doesn't go out of style. They want MOE to work, and even the individual units are pushing to show that they don't need replacing. For some reason I just find the idea of this like... "struggling" line of IPCs interesting. It's an interesting setup done for profit's sake, except that NT has realized since then that better workers bring in more profits to begin with, so now this line of IPCs has to, in some way, fight to not be dismantled. How would you rate your role-playing ability? Hmm... I'd say I'm certainly improving but I wouldn't think that I'm anything special or that my rp stands out as much as I'd like. Probably around 6 or 7 out of 10. Good but always room for improvement. Notes: As always, if any of this is wrong or needs to be changed let me know, the idea was for a chunk of IPCs, all made in the same way to try and cut corners and save money, to fill a workforce. Since then they're trying to uphold self preservation by working a bit harder (within reason) in order to show that they aren't obsolete. As of yet, in my planning of this line, no MOE has bought their own freedom, and all are under manufacturer ownership of Hephaestus. Profits from their work go to NT, and NT holds a right to remove them if they think a newer unit could fill the position better. If this an issue in any way please do let me know and I will rework or replan the idea. Edited June 18, 2020 by SooshyFish Link to comment
Daemon Posted June 18, 2020 Share Posted June 18, 2020 I talked to Rento a little bit OOC and had some interaction with Dima as Brett Feufer - all were positive, they can do some good RP and would think they'll do well as an IPC. +1 Link to comment
armrha Posted June 18, 2020 Share Posted June 18, 2020 Omg, Regi is a treasure to work with. I was playing a escape pod survivor that came in off the rock, and he was overwhelmed in engineering, being the only apprentice in a power crisis. It ended up being as simple as SMES output levels, but I felt weird trudging into engineering so we walked through breaking our way outside and setting up the solars, then went back to engineering and ended up fixing the SMES too. He was great the whole time, very in character (though pissed off at himself oocly too). I had previous encounters with him as a janitor too, always great. I would love to see his take on IPC. +1 Link to comment
niennab Posted June 18, 2020 Share Posted June 18, 2020 Thank for applying! A fairly simplistic backstory but one that is nonetheless grounded, well written and offers an understanding of IPCs. Keep in mind you can also add varying flavour to the character. If say they developed a particular interest in a hobby, concept or idea in their time being active thus far. Or, the ideas surrounding their existence and subservience to organics. Accepted. Link to comment
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