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armrha

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About armrha

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  1. I was under the impression that rev rounds aren't canon, so what Odin would do or how it would affect your career seem completely irrelevant; none of it counts for anything in your canon character history. Is that wrong?
  2. looks cool, increases our spriting library and has no detriments, seems fine to me, go for it yonny
  3. I hope you guys give him a chance, people do learn and understand the community over time - it's not always a factor of maturity or trolling, just understanding the community and what makes the experience enjoyable for everyone compared to other servers. I did some really ridiculous things in my first couple months here and managed to change my behavior to be more in line with what we're expected of here, I think Vulcenus could do it personally. I was an antag in a round where Vulcenus was the main security officer that confronted us as mercs and he was the more well-reasoned of the two security officers and tried to de-escalate the situation after we had broke in to the bunker. The other one shot me in the face in the middle of the conversation.
  4. +1, Ronald Monday is great and I always feel safe in his arms. Looking forward to seeing how he plays HoS in his trial.
  5. Definitely deserves a trial imo. Would love to see how Forger steps up to the command roles.
  6. Always a pleasure to have him around. Sorry we trapped you on a diona nymph biomass for two hours. +1
  7. I still feel like if you're 'shut down' because an AI bolted you in or out of somewhere, that's your problem and you need to learn more to be the antagonist and part of being an antagonist is overcoming challenges, no matter how much people say 'it forces you to build your whole strategy around avoiding the AI', well, the game has built years and years of ways around the AI. It still feels like fun gameplay to me. But I guess the community disagrees. Though I feel like I've run into far more people that disagree with the bolting being removed than who agree with it; it still seems like every time it comes up in ooc or chat people are like WTF? Why did we do that? I don't think it ever went to a vote or anything... Just disagreeing on that, don't disagree with your work here though, good stuff, thank you Chada1.
  8. Yes, if my math was right that bomb should have been 7 moles of phoron @ 1073C, 11 moles of oxygen @ 20c, so it should have been only 1 devastation range. (1,3,6,9). Kind of like a... big grenade. Though I did rush it a bit. Glad you didn't have to use it! I'll happily give a bomb to anybody who will comment positively on my whitelist. (kidding)
  9. Yeah, it wasn't too hard. I went ahead and made a PR: https://github.com/Aurorastation/Aurora.3/pull/9186
  10. I think the cat pet should change color in the presence of radiation. One of the difficult parts of the disposal of nuclear waste with extremely long half lives and extreme dangerous contamination risks is the idea that the nuclear waste could easily outlive a culture that created it. Addressing this issue has been a project for many groups, but the most famous example is the Sandia report from 1981. They describe the difficulty of the problem: You can't depend on any of our icons or alarm diagrams surviving through the future millions of years. We have no data points on how language will evolve over that timescale and if there will even be any common language elements in language at that point in time. It is a uniquely intriguing semiotic / linguistic problem. So there have been a lot of proposals, some implemented at the danger zones. For example, one nuclear waste site has signs written in many languages and every ten years or so, they write new signs while keeping the old signs, with the idea that as long as they can keep it up, they'll be a massive body of text with linguistic drift that can hopefully explain the danger of the site. Here's an example pictogram submission, trying to keep it simplistic enough and obvious enough that you could interpret what was going on even with no language understanding of the site: The language information is probably a familiar message to some, I always thought it was quite eerie and interesting: You can buy it as a kitschy little house sign too for your wall: Anyway, I think these messages are extremely cool and interesting, but one proposal stuck out to me as a different way to manage the problem. In Paolo Fabbri and Françoise Bastide's semiotics paper, Lebende Detektoren und komplementäre Zeichen: Katzen, Augen und Sirenen from 1984, Fabbri proposes a biological solution. Re-engineer the domesticated cat genome so that the cats will change color in the presence of radiation. He selected domestic cats because they aren't subject to ecological pressures for their survival, being entrenched in the human population as scavengers or as pets, and suggested the change be anchored in the name of the creature, i.e. the new cats would be 'ray cats', though as long as the knowledge of the danger associated with a cat turning that particular shade survived culturally as ritual or myth, it could be useful for describing the danger. I love that Aurora doesn't have visible radiation, radiation doesn't make everything glow green when it's killing you. But I thought this was extremely cool and would be a nice feature if we suggested that in the next 400 years, such engineering did take place and most domestic cats, especially those on board space stations, have this engineering within them. Thanks for reading.
  11. Omg, Regi is a treasure to work with. I was playing a escape pod survivor that came in off the rock, and he was overwhelmed in engineering, being the only apprentice in a power crisis. It ended up being as simple as SMES output levels, but I felt weird trudging into engineering so we walked through breaking our way outside and setting up the solars, then went back to engineering and ended up fixing the SMES too. He was great the whole time, very in character (though pissed off at himself oocly too). I had previous encounters with him as a janitor too, always great. I would love to see his take on IPC. +1
  12. Gillian was HoP Melya Mochachino for a cult round that finished just a few minutes ago. I interacted with her only a bit, but I appreciated her banter on the command channel and she tried her best to manage cargo. I felt like it rounded out the crew of heads really well. She helped show me how I screwed up my fountain pen. Anyway, wouldn't regret playing with her again on a round that gave her more to do. +1 so far.
  13. BYOND key: armrha Character names: Arthur Osteen, Quintus Aurelian, Jaakima Niskala How long have you been playing on Aurora?: Since January 2019, with intermittent breaks. I actually applied before shortly after joining, but it was denied due to not having played enough. Why do you wish to be on the whitelist?: I think I'd be a decent RD, having played the game enough to get a feel for the server culture and learned enough about the department to perform the duties adequately. Why did you come to Aurora?: I'm not sure if this helps or hurts my application, but Hesphos actually recommended the server after I had wandered alone through hundreds of rounds that weren't really to my taste. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes. Have you received any administrative actions? And how serious were they? Oh, I have. I got jobanned from science fairly early on here for abusing telescience in multiple ways. Despite reading the rules I definitely had a disconnect on the 'Aurora way of doing things' for a bit. I think I've sufficiently learned the ropes now though, only been bwoinked a couple times lately and none were found to be too egregious. I've learned how to better escalate things and try to take the encounters into role-play instead of just brute application of game mechanics. Give a definition of what you think role-play is, and should be about: Roleplay is interactive storytelling. The goal of roleplaying is to construct a compelling narrative everyone enjoys. Stories should have conflict and things at stake. SS13 is an amazing narrative engine unlike most roleplaying games because there's actual "work" to be done in the game; each department has some sort of task to complete in some way and they need to fulfill their goals in some rudimentary ways to make the rounds work. This makes the entire thing a lot more interesting than in "traditional" roleplaying. In traditional roleplaying, say you are a chemist. You are just roleplaying at a table as a chemist, you're sitting there pretending to do chemistry. In SS13, you have to mix things and satisfy to simulation to "do chemistry". An engineer isn't "pretending" to power the station; they have to satisfy the simulation to make that happen. I really enjoy the cross work of making the simulation happy while at the same time feeding the narrative. A good round, you walk away laughing, genuinely surprised and satisfied at the drama, or feeling an emotional response to the story in some good way, whether your plans got foiled or not. Rounds in SS13 are relatively short, but the stories are compelling and earnest. I find a lot of people hear stories from this game and find them fantastic compared to a lot of other games, yet it's weird that most people don't have the patience to actually play it. The interface and the patience sometimes required is a little much for a lot of people. What do you think the OOC purpose of a Head of Staff is, ingame?: I think heads of staff help organize their departments to help streamline gameplay. Everyone who plays this game knows how completely useless departments are when they are three or four people just goofing off and one person on their job. A single security officer trying to corral or categorize threats always ends up in disaster. Ideally, a head doesn't boss people around too much; it's not just an option to select to gain some peons to listen to your commands. A good head helps facilitate good storytelling and interesting character development, while helping new players learn the way the systems work and sets a good example for future play. They don't steamroll players from having fun and properly doing their job. They try to protect their department and direct people to counter threats. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: I think basically they just have to set a good example in that front. Don't be completely incompetent, don't goof off too much or cause problems or interrupt good storytelling. The best heads make you happy when you see their name, you know you'll get what you need to do your job, that you have some stake in the entire structure and at best it'll be a fun team effort to accomplish the goals of your department. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? Well, the construction of the NSS Upsilon means being the research director of the Aurora wouldn't be quite as illustrious as it once was. I view him as very competitive and hoping to fight through the budgetary reduction and make some new discoveries that might bring Aurora back to the forefront of the research front. Though I understand the Aurora is still the flagship station for Nanotrasen's resource exploitation initiative's in the Orion Spur. The company has been good to him so he's fairly loyal to NT (and especially their money), and he always keeps up with the news for new technology or research publications coming out of the other major interstellar players (Einstein Engines, Hephaestus, etc). What roles do you plan on playing after the application is accepted? I would like to make an RD character first and work on fleshing out that character. Later, after more experience in engineering I'd like to make a CE character as well as I always found the role of the Chief as interesting and fun. Characters you intend to use for command or have created for command. Include the job they will be taking.: Arthur Osteen (Research Director), and perhaps a bit later Gunnleifur Valdórsson (Chief Engineer). Honestly, I'd like to make an IPC but I don't know if we're allowed to combine apps. How would you rate your own roleplaying?: Good. I don't think Arthur is creating any tearjerking scenes of emotional depth really this moment or anything, but I believe I have satisfactory IC encounters with lots of the current players. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Sure, that's a no-brainer. Have you familiarize yourself with the wiki pages for the command roles? Yeah, I read that stuff.
  14. Prince is a great HoP. I ran into her in the halls as my scientist and she helped deal with my pressing issues, and her interactions were entertaining and fun in the most recent round I played where I was the detective and we had a space bounty hunter, where she told one of the officers that his armor was 'worth more than the entire security department budget for a year'. It was great.
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