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Bento's Squidboi application - Skrell Whitelist App


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BYOND Key: 8BitBento
 

Character Names: 
Cyrus Newark - Head of Personnel
Han Fei Liuyan - Medical Resident (Nursing)

Species you are applying to play: Skrell


What color do you plan on making your first alien character: A shade of Murky Blue-Green, due to a primarily water-based marshland environment.

Have you read our lore section's page on this species?: Yes, and I'm still reading through it to solidify the knowledge further.

 

 

Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question.

Why do you wish to play this specific race:
I've found everything about Skrell to be interesting so far. Their visuals are appealing in a number of ways, I'm a sucker for (most) everything aquatic based, and their history is interesting. They've had both massive leaps forward over everyone else in the universe, and setbacks that caused threats to their life as they knew it. They're just... incredibly appealing, and I'd love the chance to get to play out a member of the race. (Also it'd be fun to be bigbrain squidboi)

Identify what makes role-playing this species different than role-playing a Human:
As with any group aside from the Humans, there are a number of both lore based and mechanical differences.

From the mechanical side, Skrell don't slip, slimes are passive, The Dream is a MASSIVE part of their play, along with telepathy in general, they're amphibious, and of course they're strikingly different just visually. It can be hard in some cases to tell an OffWorlder apart from a regular Human, needing to see either flavor text or perhaps a piece of gear on their person that shows that they were OffWorlder, and even then it could be hard. But a Skrell is obvious at a glance.

From the lore side, Skrell operate differently from the Humans on a number of levels. First would be the mental side, with Skrell holding their mindsets to in more of the "long game" type, thinking of events or making decisions that might affect the world in a number of years, with some making decisions or setting forth events and thinking of the effect it might have in decades or a century, rather than hours or days ahead. Another aspect that would be different would be how they show emotions, with most humans mistakenly thinking they're emotionless or at the very least show small signs, when the reality is quite the contrary. Skrell grow close to one another in a number of ways, both physically and emotionally, and show a wide spectrum of emotion in every aspect, with the blank outward appearance simply being other races not picking up on the subtler signs as much.

 

 

Character Name: Xoi'Sies Jaxxak

Please provide a short backstory for this character


Xoi'Sies was born on Qerrbalak, within a marshland near enough to Kal'lo to be considered part of the city. Xoi'Sies' family, and themself included, are heavily invested into the field of medical research and chemistry, using the vast array of marsh flora nearby to test and run experiments, hoping to push their work forward and make advancements in their field. However, Xoi'Sies came into the world during the last decades of the Era of Synthetic Oppression, and dealt with growing through their early decades helping the family to work through menial labor under Glorsh-Omega's oppressive supervision. Xoi'Sies still remembers stories between their family of cities being destroyed and the population dropping by the billions during that time. Looking back on the events, their first years on Jargon IV still feel longer than any period of their life since.

Once the blackout caused by the singularity had finally passed, and the Skrell began to rebuild their lives, Xoi'Sies worked harder than ever, pushing to try and do their part to advance medical science and help undo the lasting effects from the genophage that Glorsh-Omega had unleashed. This same work ethic still holds strong within them, with them frequently pushing to work and advance as much as possible. As time passed, the Skrell rebuilt and moved outward, making contact with other species and solar systems, but this didn't matter to Xoi'Sies. They simply pushed forward in their work, learning the bare minimum about the other species, in order to work at the most efficient level they could within the field of Chemistry. This also lead to them having no solid personal relationships outside of family or close co-workers from their early life, and as such their life now is moderately closed off from most of their coworkers aboard the Aurora. Despite this, they feel that the Aurora is still a good place to be in many aspects. There is plenty to study and work on, and the advancements NanoTrasen have made in their research are intriguing to them, and this in turn pushes them even more to work and advance their own research.

But some part of them still hurts. To be thrust into a world teetering on the brink of all out destruction, and to live out their first years under constant terror. There have been some in Xoi'Sies' life who suspect that the intense drive to work is a way more-so than meditation to deal with the events of the past, with their dark skin helping to hide the stains of past tears, and a quiet demeanor to help defend themselves on a station so heavy with the same synthetic presence that nearly snuffed out their life before it had truly even begun.

 

What do you like about this character?
The more I think about them the more I like them. The idea is that even more so than normal, Xoi'Sies just pushes themself to do more and advance as far as possible. This in a lot of ways has hurt their personal life and relationships to a point, not being able to really have many close friends due to working near constantly, even when at home. That process for making them sets them up to be a lot different from most of my other characters, who are all fairly cheerful in their own ways, and outwardly friendly, where as Xoi'Sies could very well be seen as cold, especially due to having only a baseline knowledge of the rest of the crew aboard the station.

I think all in all it would be interesting to play them out and see how they develop from there.

How would you rate your role-playing ability?

I would rate myself at a solid 6/10, being good in a number of situations, but still having a good bit of room to grow and improve.

Notes:

So, admittedly a bit of the lore was confusing in slight ways, such as how Qerrbalak was set up geologically and how the cities that remained were, and I tried to do my best with the confirmed knowledge and lore set up, especially with the history revamps going through.

SO as always, if anything is wrong please tell me and I will either fix or re-do it.

That said, a few small notes regarding skrellian history and interaction with other species in general and Xoi'Sies' place within it.

First) The idea here was to have someone who studied the marshlands around them on the chemical level, and really dove into their work within chemistry and medical science advances. HOWEVER, as I was setting them up I liked the idea of them being born and spending their first decades during this massive oppression, and then when they came out of it they had this drive to just work harder and harder, in some ways to help prevent any more issues or trauma, to help people via the medical field, and to simply have an outlet. And due to this insane drive in their work, it began to hurt their social and personal life. There were decades through the journeys where they simply spent all their time in class or at work.

Second) They're 284, and so they've gone through the discovery of other species, and while that does interest them in regards to seeing how their sciences work and all, their knowledge on the other species(Dionae excluded) only grew to the point of being able to administer medicine or use some aspect of that species' culture/history/styling/life/etc. to further their work. Due to that they don't know much of how these other species operate culturally, and so they miss cues or humor from these other races.

Third) While not outright "racist" against synthetics, Xoi'Sies is exceptionally touchy about them, preferring to avoid working alongside them or have them help in his work, and especially so with Shell IPCs, feeling that in some way they are a next step up from the synthetic issues of the past. That said, if a direct order comes through to work alongside one, in most cases they would bite their tongue and finish the work, but would cut ties and interaction almost immediately afterwards.

 

And again if ANY of this is an issue or needs to be changed or revised please let me know, and I will do what I can to fix it.

Edited by SooshyFish
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Alright then, first off, i think 8bitbento is an interesting player, i've had a good bit of RP with both their HoP and their intern, and i can't say that it's been anything but fun. thye react well to most things thrown their way, and show a good ability to improv if needed.  all of my interactions with them OOC'ly have also been great and humorus, they sem like a chill person who can take a joke.

secondly. I like this character idea, the story is sound to me, and i find it geniuenly interesting as a concept, and im curius how you plan to work around shells in particular. 

Overall, i think bento would make a good skrellian player in general, and introduce some interesting RP to the server with his.

A good +1 from me.

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