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Balance Suggestion: Make Blaster Bolts count as Laser, not Energy


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Per some weapon tests, I've come unto the interesting realization that the lethal Blaster Bolts of Disruptors do Energy instead of Laser damage. I'm not sure if this is intended, but it leads to the following:

These are the results of the Laser Rifle versus a Syndicate Voidsuit: lasrifle-synv-syn.png.0aff66dda4e029a79b4948df1a34bb83.png

These are the results of a Disruptor set to Lethal versus a Syndicate Voidsuit: dislethal-synv-syn.png.5bc016dc4afd081ee005ee453a16aa63.png

These are the armour values of a Syndicate Voidsuit, showing the difference in protections that explain this behaviour: synv.png.8875124e5e2710441ceea1df7f2c7cac.png

What leads me to be unsure of if this is a bug or intended is that the exact same energy protection is present on the Syndicate Hardsuit, as well as several of the faction themed/'gimmick' voidsuits/hardsuits. I'm not certain if Energy was ever intended to be used for lethal projectiles (or at least incredibly common lethal projectiles, given Disruptors are standard-issue for Security and TCFL packs a plethora of blasters).

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