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Cyborg/Station-bound Self Destruct Rework


hYPERION

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Summary:

Change cyborg self destruct to always preserve the brain.

Reasoning:

It seems pretty out of place to have robots that can be fitted with very expensive brains to have a self destruct mechanism that utterly annihilates precious equipment, that and that most brains could likely be salvaged after they are no longer capable of doing anything (Such as memory wipes for positronic brains and resets for robotic brains to name some examples). Having brains be left on the ground or incapacitated in another way renders them utterly defenseless anyway, and the more comical nature of the self destruct seems a bit out of place in the Auroa lore as a whole, on top of that is how un-engaging self destruction is to players that are subject to it as a whole, a few button presses can easily eliminate a character entirely with no warning beforehand. It should also be noted that brains can already survive situations that destroy a cyborgs body entirely, such as being hit by a shuttle.

As for some ideas how this is themed, it can be stated that the internal explosive charge is shaped in a way to preserve the brain case, or the self destruct mechanism could be reworked to just fry all of the cyborgs components and modules, or any other less comical self destruct method.

Edited by hYPERION
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3 hours ago, hYPERION said:

Change cyborg self destruct to always preserve the brain

This already happens. During self destruct the brains are still ejected and fully intact. The player is required to re-enter their body to re-possess their brains. I have never had an instance where my brain didnt survive self-destruction, just for information

 

 

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In my opinion cyborg destruct could be changed to destroying one of critical components, like overloading actuators (motors), short circuiting power cell or other component to render cyborg safe but also allow them to participate in roleplay or being able to be restored quickly without much expense. Also I am sure helpless cyborg could be smashed to bits if they don't think that is enough.

And yes it would seem to be wasteful to build in explosive in to such expensive equipment to just destroy it, just in case something wrong happens... If same logic applied to crew, as people could be more unreliable, they should have explosive implants to make sure they can be terminated at any time, if that become a threat.

 

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9 minutes ago, Karolis2011 said:

And yes it would seem to be wasteful to build in explosive in to such expensive equipment to just destroy it, just in case something wrong happens... If same logic applied to crew, as people could be more unreliable, they should have explosive implants to make sure they can be terminated at any time, if that become a threat.

Stationbounds aren't people, they are seen as tools and property in every sense of the word, their crew manifest entry is literally called "Equipment". The comparison that an expensive piece of property built with safeguards that may destroy itself should also apply with living organic and mechanical beings with rights, free will, and sentience is completely illogical. 
The only thing I could see this applying to is viax, which are also basically equipment without free will or sentience, if you were told a simple machine was outfitted with explosives to prevent it from harming you, it may seem strange but fine. But if you were told that you had to have an explosive implant placed in your head in the event that you were deemed hostile, it would be completely outrageous.

It is expensive equipment, but the crews life is more important, which is why the explosives exist in the first place. It is a last resort measure that must have thorough deliberation before choosing to commit to

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7 hours ago, Colfer said:

This already happens. During self destruct the brains are still ejected and fully intact. The player is required to re-enter their body to re-possess their brains. I have never had an instance where my brain didnt survive self-destruction, just for information

 

 

Weird, I tested in a local server instance with like 12 borgs and every time I blew them none of the brains survived (half of the time I was controlling one of the borgs, and other other half I wasn't). This is what drove me to make the topic post to suggest the brain should be preserved (Maybe my local server had some setting screwed that made them always die?).

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10 minutes ago, hYPERION said:

I blew them none of the brains survived

I can assure you that literally yesterday I was blown up during traitor AI and my circuitboard brain survived, as well as another instance where a ninja blew me up in maintenance and in the AI chamber (2 seperate occasions) of which I survived all of them. Not sure what it could be on your end, but as far as im aware, brains on the main aurora server survive 100% of the time when blown up. If its a really low chance than I guess im just supremely lucky

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14 minutes ago, Colfer said:

I can assure you that literally yesterday I was blown up during traitor AI and my circuitboard brain survived, as well as another instance where a ninja blew me up in maintenance and in the AI chamber (2 seperate occasions) of which I survived all of them. Not sure what it could be on your end, but as far as im aware, brains on the main aurora server survive 100% of the time when blown up. If its a really low chance than I guess im just supremely lucky

I dont doubt you, although I still feel the self destruct could be reworked abit, if the chance is already 100% then im sure the current system is fine (Although if theres still a small chance that it fails to preserve the brain it seems like it could be pretty confusing given how likely it is that a brain can survive and the brain being destroyed doesn't really add much).

Edited by hYPERION
trying to make this more readable
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