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Removing the command whitelists of players that haven't played for a year or more.


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1 hour ago, MattAtlas said:

Let's not pretend that this is what I said, please. "Highpop is in no shortage of command members that are actually necessary for the game to function at its best - e.g HoS and Captain." does not mean that only security is important, not only because the Captain's not security, but also because I said "necessary for the game to function at its best". Security, the main force counteracting antagonists, and thus the main gameplay loop is handicapped without a Head of Security (doubly so if they're without a warden).

An engineering department with no CE runs without issues of that caliber. Same with medical and CMOs. Same with scientists and RDs.

I said the command population is fine as is as a reply to someone mentioning that this strip would thin it out more. It's not the case.

I apologize for putting words in your mouth.

I do believe that your original statement, and your response identifying security vs antagonists as the main gameplay loop, are indicative of a security-centric viewpoint common on the server, but that is outside the discussion at hand. I still believe that not having a full command roster during medium and high pop hours is a problem, but, as I mentioned, I don't think this change will greatly affect it one way or another.

Edited by JaceyLessThan3
I accidentally a word.
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13 minutes ago, Arrow768 said:

Instead I suggest to enforce the existing rules and strip the whitelists of those that have not linked their forum account to their byond account (as required by the existing whitelist rules).

This is fine by me. It accomplishes the same thing.

1 minute ago, JaceyLessThan3 said:

I apologize for putting words in your mouth.

I do believe that your original statement, and your response identifying security vs antagonists as the main gameplay loop, are indicative of a security-centric common on the server, but that is outside the discussion at hand. I still believe that not having a full command roster during medium and high pop hours is a problem, but, as I mentioned, I don't think this change will greatly affect it one way or another.

No problem; I get how these arguments can become. I don't hold feistiness against anyone in this thread.

Well, the gameplay loop is inherently security-centric because the antagonists are the main thing that generates conflict on the server, and security is there to stop them, which means the focus as a whole is on those two parts. The thing is, the current status quo is hard to change without relaxing standards, which is not something I particularly want to do.

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Okay, as an update, here's what we've done two days ago. Instead of stripping the command whitelists of people that haven't logged on X amount of times in Y hours, we've instead opted to strip the whitelists of those that haven't linked their forum account to their ckey, which we told every whitelisted player to do since July of last year.

Additionally, we will be more strict with whitelistees that won't get themselves up to date on the NBT and things like that.

I'll lock this thread, given that it served its purpose.

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