EJJ Posted July 15, 2022 Posted July 15, 2022 (edited) Currently as it is. Suit sensors are random upon roundstart. This is for everyone. Antags, command, security, medical. Everyone. This can cause issues, mostly for antags. Situations where an off-ship antag is detected before they've even really revealed themselves or a traitor is detected before they can fully set up their gimmick are fairly common. Suggestion: 1. Operations, Science, Engineering, Service and Medical all start with their suit sensors set to the "Disabled" position. 2. Antagonists should start with suit sensors set to "Disabled". 3. Security members start with theirs on "Vitals Monitor". This will still allow security traitors to be tracked for damage if they forget to change their sensors on the suit sensors but won't result in "; Hey Jimmy Cadet, why have you been in maint for the last 10 minutes?" 4. All members of command start with their suit sensors set to "Tracking Beacon" or maxed. Obviously command members are going to be the most important people on the ship, medical is going to want to prioritize them and find them if they've been injured. Edited July 15, 2022 by EJJ grammar and some clarification
Carver Posted July 18, 2022 Posted July 18, 2022 Seems entirely sensible, especially if by antagonists you mean off-station ones.
Zulu0009 Posted July 18, 2022 Posted July 18, 2022 Solid +1, I didn't know they were randomized and it doesn't make a lotta sense.
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