WickedCybs Posted August 25, 2022 Posted August 25, 2022 Now that we have a solution for actually making it so away sites can take advantage of power requirements, I plan on looking into existing overmap ships and updating them. I would also like to change their shuttles so they can actually cycle into space properly like the Intrepid rather than having just a single airlock universally. I'm only interested in looking into what's more popular at first though, since this does take some effort and time. Other than the obvious ships tied to factions, xwhat might be some good ideas or concepts for future away sites and ships?
Dreamix Posted August 25, 2022 Posted August 25, 2022 I think a lot of the away sites/ships have a very sad lack of airlocks. They are all in one direction iirc, too, east. Just one airlock universally as you say. Makes it so only a single ship can dock to the site/ship, and anyone else has to "dock" in space and spacewalk - even though the single airlock might be occupied by the first shuttle. As for suggestions for new ships: - I would really love an offworlder ship. Maybe some kind of a salvaging/mining ship. Like the freighter, but with less focus on trade, with more engineering and mining tools, and less crates with the random items. Offworlder only crew, with the ESS suits and RMT pills, mismatched gear (like for example, three different EVA suits, instead of all being the same). And no gravity I think would be cool, with rooms and corridors being small so you can't get stuck in the middle - they would be offworlders, after all. - Not sure if we would want it thematically, but I think a small SCC ship would be cool. Like, freighter-sized. Or even something like our intrepid, but rearranged internally, maybe with some kind of attachment or expansion for fuel storage or something. Its crew would not really be supposed to abandon their own ship to help horizon, though, obviously. And horizon would have no authority to order this ship around, as well - it would be an independent ship. Maybe it could have no security crew, and be something like: captain, engineer, scientist, and two general crew that can help with anything. It could be a scouting/exploration ship or something like that. I think it would be cool, and this ship would show that SCC actually exists, and has actual presence, outside of the horizon. As for my favorite ships: - freighter - orion - tajara migrants - militia Generally, ones that have the freedom to interact with stuff how they would like to. The freighter is the best ship imo, as you can make a ton of different cool gimmicks with it. Like you can sell stuff from the crates, or try to trade or barter with horizon's crew, can invite someone to your ship, you can mine as it has mining gear, can also just chill with your freighter crew - which can be any species iirc, and any background, so that's cool.
Captain Gecko Posted August 25, 2022 Posted August 25, 2022 About things I'd want to see? > Considering that we're heading Galactic South, I assume that we're inevitable going to encounter some Unathi Fleets. These kinds of Fleets. Probably a few sites linked to their activities, with smuggling bases and the likes, as well as ships, of course. > Being an ex-anomalist main, of course I'm a sucker for ancient temples and other archeologically interesting stuff. > Reality defying stuff, map-sized anomalies, with impossible geometries and gravity, you know what I mean.
Granodd Posted August 25, 2022 Posted August 25, 2022 I can't really give too much of an opinion on the away sites and ships given that I have extremely limited experience playing as them so far. But just from the general vibe of what we have so far, the ones I really like are: • The Solarian ships (FSF/SFA) • The Tajaran outpost • The Militia ship • The freighter In terms of stuff that I'd like to see, there's a whole lot of ideas that come to mind. The Bearcat's been mentioned a lot, though last I checked that was already under way. In terms of things that are new and/or interesting: • The survival pod that spawns on exoplanets. • Some sort of ruined hangar spawning on exoplanets/asteroids that has a damaged but mostly assembled ship that's overmap capable when repaired (for escape pod/burglar spawns on the asteroid, as well as the above mentioned survival pod to have some way of getting back into space) • A large greimorian infested station and/or ship • A Jargon scout ship (Skrell maintainers permitting) • A large ship full of valuable goods like weaponry or phoron, but the catch being that it's derelict and constantly moving as it has yet to stop from its thrusters being brought offline. Something that could yield a great profit while having risk of environmental hazards. Additionally, ideas that can only be implemented once a precedent is set for openly hostile ships: • Some form of pirate/raider ship • Freelance mercenaries (different from the FSF and Militia) • EE research satellite/facility on or around an exoplanet
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