Sheeplets Posted January 16, 2023 Posted January 16, 2023 You know in Metal Gear Solid 2 how they explain that your sneaking suit automatically tightens around any bleeds you have to keep you alive? That's cool. We have computerized spaceworthy exoskeleton suits. They should be able to do that. Losing consciousness with a hardsuit on and active, severe bleeding is a death sentence. We have the existing functionality of hardsuits automatically splinting broken bones while they're folded out, and we have mechanics in place to hold pressure on bleeds to slow them down. You could feasibly rob code from both and combine them to add this into the game.
TrainTN Posted January 17, 2023 Posted January 17, 2023 I like the sound of this. It would definitely be handy for players exploring exoplanets, so that they don't have to cut and run back to the Horizon five minutes after landing because a critter got a lucky nibble on their arm. MGS2 is a good example but I'm also reminded a little of Gordon Freeman's HEV suit. Would it be a default function of every hardsuit, or only specific kinds, or what?
Sheeplets Posted January 17, 2023 Author Posted January 17, 2023 12 hours ago, TrainTN said: Would it be a default function of every hardsuit, or only specific kinds, or what? All hardsuits splint fractures, so ideally all of them would do this as well.
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