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Lord Fowl's Skrell Application


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BYOND Key:Lord Fowl

Character Names:SOLO, Collect, Ohm, The Welfare Engine, Two Birds Beaks Together

How long have you been playing on Aurora: Five months or so.

Species you are applying to play: Skrell

What color do you plan on making your first alien character (Dionaea & IPCs exempt): A dull greyish colour. Perhaps a dull greenish brownish green.

Have you read our lore section's page on this species?:



Please provide well-articulated answers to the following questions in a paragraph format. One paragraph minimum per question


Why do you wish to play this specific race: The Skrell have always interested me, when excluding the IPC and Dionaea race, as rather interesting. Other than the Tajaran and Unathi races that fall into a stereotypical science-fiction race, the Skrell have at least a few aspects that stick out as unique, despite their underdeveloped lore.


Identify what makes role-playing this species different than role-playing a Human: The Skrell is unique in that it combines intelligence with a sort of apathy, which while being unlikely the completely emotionless nature of the Diona, is certainly nothing like the exuberance of the other races. The Skrell also particularly strike me as somewhat unrepresented, much like the Unathi or Dionaea. While there a veritable horde of Tajara and IPCs, there tend not to be too many Skrell.

 



Character Name:Zultar Karjei

Please provide a short backstory for this character, approximately 2 paragraphs

In the glorious city of Eriuyish Zultar Karjei was born from the union of Razi Karjei, a noncommissioned officer within the Skrellian navy, and his sister Oolaie Karjei. Of note in the tale of Zultar Karjei is his own sister, Elisnah Karjei, who unlike, the more scientifically minded Zultar, opted to pursue the more militaristic approach of their own father. As stated, Zultar diverted from this in the typical manner; opting instead to take a course of natural inquiry. Thus, while his sister and much the rest of his kin took the path of their father, Zultar trained in engineering sciences. During the course of his schooling, he ‘learned’ of the corporate space stations (Of course, it is more or less impossible to be unaware of the existence of the corporate spacestation, but rather that during the course of his schooling he became aware of the job opportunity they presented.), and determined that their research environments were statistically superior to the research environments present on Laush V, especially due to the cost of living on Laush V and particularly within Eriuyish. While his parents were not particularly lacking in wealth, given that his mother lived within Eriuyish in the first place, and his parents certainly were arguably altruistic towards their offspring, Zultar was filled with the asinine presumption that as a youth he did not require the assistance of others, especially not of his birthers. So, graduating from the academies of Eriuyish, he was able to get a job on a small, privately owned research station. This surprising offer was, unbeknownst to Zultar, largely due to recommendation from his mother Oolaie.


However, upon arriving at the station, he discovered that his intended function was somewhat less than he expected. Serving as a combination lab assistant and maintenance technician, he mostly spent his time repairing pipes and such around the station, or running errands in the lab. Content, however, with being merely adjacent to new and potentially exciting developments in any scientific field whatsoever, he proceeded with this manner of living for some three odd years, eventually gaining more trust until he was trusted to work in the lab of his own initiative. It was during this period of time that he began to research biological engineering. While it is possible that in his time aboard the research station may have developed practical development, his stay was cut short by a workplace accident. On November Eighth, 2442, it is recorded that Zultar lost his entire hand and some of his arm due to carelessness with one of the fabrication machines, and due to the weak immune system of the Skrell, and the ill-equipped medical facility aboard the current domain of work, his entire left arm was amputated, and at a hospital planetside, replaced with a mechanical prosthetic. As the nature of the accident was prompted by carelessness, Zultar was fired.


It was for a long duration of time that he was without dedicated occupation, and it was in this span of time that he again was introduced to the altruism of his kin. His sister Elisnah took care of him for this time period, and together they forged a new path in space, seeking occupation. Elisnah deigned to support her brother rather than to enlist within the Skrellian military, as the mobile lifestyle that the military life implied would render such a supporting nature to be highly difficult. With such and such decided, she began to look for more domestic security works, while her brother more or less moped. Forging some modicum of success through her own industry, she was able to gain occupation as a security officer for NanoTrasen, and after some significant persuasion, she was able to convince her formerly enthusiastic and bright kin who was now devolved into a state of utter apathy to do the same, signing as a bio-engineering and medical researcher. With a certain element of peculiar sullenness, he gathered his already developed research, and he and his sister left Laush V to travel to the Tau Ceti system, having been selected for the station NSS Aurora.


What do you like about this character?: Kultar displays a most Skrellian nature of inquisition while also portraying a sense of futility induced by prior failure. It is an archetype that is appealing because it is so dynamic. The fate of his existence is a variable that defies prediction, and while this of course applies to many characters, Kultar's dry personality (Which I think I painted quite well with the aesthetic design of his backstory), will perhaps create some unique roleplay situations.


How would you rate your role-playing ability? Really, I think it’s gotten better. -100/10.



Notes:

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