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Remove shrapnel at a cost


Colfer

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Players should be able to use sharp objects to remove shrapnel from their body, shrapnel can be DEBILITATING as solo antags like technomancer/changeling/ninja, etc, and the only way to fix it is through self surgery.
Shrapnel (APPEARS) to also give the character pain, so more than 3 shards is enough to put the character into what feels like perma crit, I say this as a technomancer golem who had to babysit a technomancer for like 15 minutes straight because they were in constant debilitating pain after being shot about 20 times, even though they had no injuries.

Allow the ability to use a sharp weapon on help intent to remove SPECIFICALLY shrapnel, or other debilitating embedded objects at a massive pain cost, and a very low chance to cause arterial bleeding if its done to yourself, which can be fixed through other means like bicardine overdose.
Sharp weapons should perhaps have some kind of failure chance, or pain cost/damage/arterial bleed chance based on what you use, using a glass shard or a fork should be the worst possible things to use, while something like a scalpel or incision management system would be the best

No I don't consider laying on the floor for 15 minutes without the ability to preform any action good gameplay, and will make suggestions to prevent this from happening and make surviving security using ballistics more possible with solo antagonists

(Also, mend internal injury did nothing to remove the shrapnel from the technomancer, neither did mend life. Atleast, mend internal didnt SEEM to do anything because the other technomancer had it)

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