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[Feedback] Raising minimum age for engineering apprentices


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Posted
On 15/09/2023 at 19:37, ImmortalRedshirt said:

I've gone into more detail on this in a separate thread but SS13 engineering in general is functionally structured like a trade job, just with a misapplied label that still persists due to inertia.

This is correct. Engineering has no idea whether engineers are tradies (lots of old 50+ people teaching people in their early twenties how to do stuff through experience and mentorship) or a professional job for 30 year olds with degrees despite these being basically irreconcilably different types of workplace. The only thing that makes much sense as a compromise is the in-between of 4 or 5 year structured apprenticeships modeled off of how union trades work (sending apprentices to what are basically technical college classes while they work full-time). The learner roles would be people in the last year of their apprenticeships now allowed to actually touch things and take on some responsibilities due to receiving theoretical instruction on stuff like the engines.

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Posted
10 hours ago, GeneralCamo said:

As promised, a compromise decreasing the minimum age of engineers to 22, a typical time for a bachelor's degree graduate, but the internships have been raised to 21:

https://github.com/Aurorastation/Aurora.3/pull/17398

I’m not sure I would trust a 22 year old to maintain the Horizon’s engines, shields, power network and general structure. As someone else said earlier, it’d just be better to raise the overall human/similar age minimum and discourage unrealistically young characters in positions they’d never be suited for.

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