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Feedback Thread for Zombies Balancing


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Posted

Hi! So, @Fluffy and I in the process of re-working zombies, adding new types, etc. 

We ran an event last night, and I'm aware of a few things - The mutated versions need to be stronger, regular zombies need to be weaker and more killable, etc. 

What are your thoughts? 

Here's the current changelog. 

 

Spoiler

Subtype of zombie: bull, very tanky, slow moving, short sprint and low stamina.
Subtype of zombie: hunter, very fast and sensitive to sounds, can see through walls other mobs, can leap far and often, natural climber, relatively squishy, cannot infect, attacks have a chance to electric shock, good against IPCs.
Subtype of zombie: thino, relatively slow, can leap after a small delay and land sending people in a radius of 1 to fly except one, that gets red grabbed, punches relatively hard.
Zombie producing chemical grenade added.
Turning into zombie is now ~40% faster than before.
Zombies now have a limited stamina.
Normal zombies don't see through walls anymore, only the hunter do.
Some dmdoc and spacemandmm constrains added.

Thanks!

Posted

I think there needs to be some kind of means to counter mechs. Being trapped in a room by an unmovable, functionally invulnerable object isn't really that fun for anyone involved, and the cheese tactic of the machinist spamming out exos for everyone to block the zombies with doesn't reward creativity on any level and offers zero actual risk to the players.

Posted

Agree with redshirt about the mechs, kinda lame to just be invincible against zombies even with a weak mech. I think the AP of zombies is too much, even when wearing an industrial hardsuit which has major melee protection it seemed like after a few hits I was in paincrit and had fatal damage/broken bones/arterials all over. Not sure how security faired with their armor but seemed like they died very quickly too

Posted

Based on the feedbacks I got so far:

- The zombies can now attack mechs, around 12/13 hits explode the mech
- Standard zombies are now easier to kill, special zombies are a bit tougher than before, except the tank that got another ~40% of health more. Good luck~

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  • 1 month later...
Posted

The associated PR was merged and this suggestion is therefore considered implemented.

In case more tweaks will be wanted, feel free to post a new thread in suggestions and ideas; this thread will be archived as completed in the meantime.

Locking and archiving.

  • Fluffy locked this topic
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