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[ACCEPTED] Seaside Shuffle Grand Champion (Mneme's Skrell Application)


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BYOND Key: Mneme
Character Names:

  • Iron Tendrils Balancing Life and Death, Chief Medical Officer
  • Haris Rose, Executive Officer

Species you are applying to play: Skrell
What color do you plan on making your first alien character: Dark Purple
Have you read our lore section's page on this species?: Yes

Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question.

Why do you wish to play this specific race:

Because I think they have a lot of roleplay potential and I don't see that many of them. I mostly tend towards roles that focus on knowledge and facilitating roleplay rather than engaging in robusto-macho hand to hand combat and I think the Skrell really have a stranglehold on that market when it comes to certain aspects that I want to explore more, such as psionics. There are so many avenues that Skrell can inject themselves into given their unique history, that both furthers the roleplay of others, while also promoting the species. One such example is we have a lot of C'thur aboard the Horizon (a sidenote I have a bug whitelist and that is the best hive, yezzz) and I think for example a xenobiologist Skrell who has experience with Hive C'thur could bring a lot of roleplay to the table, and help enhance and facilitate roleplay if there's a niche question that needs to be answered, or just in terms of content generation. To tl;dr it, Skrell are cool roleplay squids that can facilitate a lot of roleplay, and that's what I like.

Identify what makes role-playing this species different than role-playing a Human:

There are a ton of things that make Skrell different than a human. In terms of their ancestry there are some land Skrells (Xiialt) and ocean Skrells (Axiori) who have completely different appearances and cultures. Then you have the big bad Nralakk Federation itself who literally has dream police and a social credit score. Their history is also a lot more unique, touching everything from Hive C'thur to Dionae on Xrim (cause Glorsh wanted trees on Xrim so he threw them there). But I think the biggest difference is the psionics system. I remember when we didn't have that and ever since it's been introduced I've wanted to apply but never had the time. To expand on the psionics a little, you have an over-developed Zona Bovinae that allows manipulation of the universe around the Skrell. You have "The Nlom" which are sort of analogous to a ship wake, rippling off of the Skrell and impacting others. Then you have the Srom, which is illustrated in game as going to sleep and waking up in that little dream cabin area, and it's generally just a collective shared experience of all the Skrell who are currently in The Srom. The downside is they sleep talk and that's honestly the worst, trying to get some sleep and the Skrell next to you is just chatting away, awful.

Character

Character Name: Xuq Gir-Loveq
Please provide a short backstory for this character

The Axiori Xuq Gir-Loveq was born during the Abyssal Era, a time of great upheaval and torment for the Skrellian people. Gir-Loveq's youth was marred by the tortures of Glorsh-Omega, having been born after the "Glorsh-Finality" update. He attended participated in Ukutanii within the Skrellian city of Eriuyushi, Glorsh-Omega had been in power for thirty years and it was taking its toll on its people. Gir-Loveq's Qrri'Myaq had been crying for so long that his ink-stained eyes were perhaps his most striking feature. Spared from the tasks of manual labor because of his reputation as a botanist and historian, he could only watch as Glorsh-Omega domineered all that he once knew. Once the time for Odurserr was upon Gir-Loveq, his Qrri'Myaq presented him two gifts. The first was a piece of Skrellian genetic code, translated to helices and sculpted into a piece of sea trench-rock, symbolizing his desire for Gir-Loveq to follow suit and enter the sciences. The second was a wood carving wrapped in dried bioluminescent kelp. It spelt out the word "Combatting Ignorance with Knowledge" in Nral'Malic, this would be the object he burnt to symbolize the completion of the Odurserr. Gir-Loveq's Qrri'Myaq was later captured under Glorsh-Omega's predictive-threat analysis, imprisoned never to be seen again, for a crime he had not yet committed and likely never would of. Gir-Loveq quickly completed his education from one of the many Untuk'mak's located within Qerr'wesi, before enrolling in the Uyi'vesi of Eriuyushi pursuing study in phycology, phenology, and aquatic botany.  Upon the completion of his Uyi'vesi, he was awared the honorific of Qu'vesi.

Time carried forward as it always does, and the era of Glorsh-Omega ended in a brilliant blast known as the Tri-Qyu Calamity. The age of recovery had begun and so too did The Collaborator Trials. Gir-Loveq was an active member of the Lao'qa Court in Eriuyushi, where he had worked for quite some time studying the bioluminescent kelp that is so prevalant there. Gir-Loveq took pride in his work with the Lao-qa Court, and felt a new calling, more fulfilling than simply studying kelp day in and day out. After the Tresja Agreement was ratified, he heard rumor that The Tzqul Archive had been sealed, a loss greater than many outside of Skrellian space would think, and that other archives were being established through The Archive Project. He returned to a Uyi'vesi, studying astroxenobotany, archival science, and agronomy. After his second stint at a Uyi'vesi was completed, he offered his services to the newly established Weibi Archive, becoming one of the first applicants in 2285. He spent one hundred and fifteen years working at the Weibi Archive, rising up the ranks of the Archive and taking on positions of both leadership, and education. He retired from the Archive with emeritus status in 2430, inspired by a desire to explore he sought new opportunity with Zeng-Hu Pharmaceuticals, where he worked as a Laboratory Director within the subsidiary of Yomi Genetics Innovation and Research. He had spent thirty five years transferring from department to department, never feeling really fulfilled until one day he received a call, a new position had opened up within the SCCV Horizon and the Stellar Corporate Conglomerate was asking for him to apply for the position of Research Director.. An exciting new journey awaited him, or so he thought, and he eagerly sent his resume in.

What do you like about this character?

This character has the ability to generate a lot of roleplay within Research, which has sorta shifted more towards xenoarchaeology, xenobotany, and xenobiology, and away from robotics/R&D. It'll allow me to create interesting little snippets of Skrell knowledge and serve as someone who can facilitate roleplay. I think the varied history of an archivist research plant Skrell will provide opportunity for researchers who might not find their little niche recognized, and I plan on using Gir-Loveq's varied skillset and detailed past to hopefully bring some new and fun experiences to the world of Research.

How would you rate your role-playing ability? 8/10, there's always room to improve I think.

Notes: I'm always down for feedback and I'm open to changing whatever if it doesn't necessarily fit within the lore

Edited by WhatsUpBrotendo
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Hello! Thank you for your interest in Skrell, this is a solid app. Just a opening few questions for you.

1. How does Xuq feel about Synthetics? Especially considering they are Abyssal Era and had a family member stolen from them by Glorsh.

2. How does Xuq feel about Vaurca and Diona within the Federation?

3. What is Xuq's favorite food?

4. What is Xuq's SCS? How do they feel about the Federation?

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13 minutes ago, Butterrobber202 said:

Hello! Thank you for your interest in Skrell, this is a solid app. Just a opening few questions for you.

1. How does Xuq feel about Synthetics? Especially considering they are Abyssal Era and had a family member stolen from them by Glorsh.

2. How does Xuq feel about Vaurca and Diona within the Federation?

3. What is Xuq's favorite food?

4. What is Xuq's SCS? How do they feel about the Federation?

1. How does Xuq feel about Synthetics? Especially considering they are Abyssal Era and had a family member stolen from them by Glorsh.

Xuq probably has different feelings than most Abyssal Era Skrell and probably holds similar views to those that would be born in The Weeping Era. Instead of feeling an intense hatred or disgust for synthetic life, he is very cautious around them and deeply saddened by the events that took place. The shock of Glorsh impacted him deeply, especially since his Qrri'Myaq was whisked away without so much as a word. It was especially traumatic for him, like it was for most other Skrell, and while he's taken steps to slowly get over these feelings, it's likely this will manifest in game as more of a "I don't hate you, I'm not going to discriminate against you or use my position to lessen you, however I will be cautious around you, never letting my guard down, and if a traumatic event happens as a result of you, I'll probably take a more trauma-based response, i.e. extreme avoidance, be overly cautious, and have hyper-amplified defense mechanisms." He will never forget the atrocities committed by Glorsh, and will always be extremely skeptical of his synthetic colleagues, and the AI even more-so, unless they do something so memorable and awe-inspiring that they become the outlier. 

2. How does Xuq feel about Vaurca and Diona within the Federation?

Xuq doesn't really have any opinions on Vaurca, he's friendly with Hive C'thur given his previous employment with Zeng-Hu and the fact that Hive C'thur and the Federation are allies, but other than that he takes an overall approach to assessing them. He'll likely base his opinions on what hive they're in, and what brood they're apart of, rather than on an individual-level.

Xuq is extremely friendly with Dionae, given their unique biology and overall demeanor. He has worked closely with Dionae in the past, is familiar with their mind types, and would likely help uplift them given the chance. He has wanted to form a Quya, but his trauma from having lived through Glorsh has stunted his ability to build meaningful interpersonal and social connections with anyone who isn't a Skrell. This is something he has been working to overcome however, and if accepted I'll likely play him a lot and have him get better on that front. 

3. What is Xuq's favorite food?

Bland fjylozyn now, however when he was younger he growing up in Eriuyushi, his favorite food would be Gnaqmi because his Qrri'Myaq would make it. Now he rarely eats it, firstly because you can't base your diet solely around sweets, but more importantly now he only wants to eat it as a way to remember Qrri'Myaq, and the ideals they inspired in him that motivated him to achieve his educational goals.

4. What is Xuq's SCS? How do they feel about the Federation?

Xuq is a low primary with a SCS of 7.36. Xuq is follower of the Qeblak faith and is extremely loyal to the Federation, crediting them for the assumed destruction of Glorsh and for helping reunify Skrellian society. Throughout most of his professional life he has worked solely for Federation laboratories, or at the Weibi Archive which is a project governed by the Federation. He plans on returning to the Federation to continue his work within its borders once his urge for exploration subsides.

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  • WhatsUpBrotendo changed the title to [ACCEPTED] Seaside Shuffle Grand Champion (Mneme's Skrell Application)
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