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Makes Flags hung up on Windows function as sight blockers


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Posted

Per the title. A big ass flag or banner on a window should block your vision.

Side effects include:

  • Passive-aggressively using your nationalism to further your anti social tendencies
  • More people being yelled at by stern command members for putting up their flags in lobbies
  • More thoughtful display of flags instead of just plastering them everywhere
  • Someone trying to weaponize the store of SCC flags in the bridge and either getting banned for powergaming or flags being made shootable
  • Like 5
Posted

I like the spirit of this as an RP mechanic (for the longest time I would carefully avoid covering any windows with flags before eventually succumbing and doing it anyway) although part of me thinks it would be weird for a cotton flag to have the same impact on visibility as a solid wall. Ideally flags would only partially affect visibility but I don't know if that could be properly represented with SS13 sight mechanics. In any case, it's a cool enough catalyst for RP to look past that and I consider anything that binds gameplay closer to RP to be a net positive.

Posted
19 minutes ago, Mr.Popper said:

I like the spirit of this as an RP mechanic (for the longest time I would carefully avoid covering any windows with flags before eventually succumbing and doing it anyway) although part of me thinks it would be weird for a cotton flag to have the same impact on visibility as a solid wall. Ideally flags would only partially affect visibility but I don't know if that could be properly represented with SS13 sight mechanics. In any case, it's a cool enough catalyst for RP to look past that and I consider anything that binds gameplay closer to RP to be a net positive.

In theory not really any different from a curtain, my inspiration for this was imagining using a flag as a 'privacy curtain' between the Corp Rep offices that can't be defeated by pressing a button on your desk.

  • 5 months later...

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