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Fallout FOUR


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Posted

Not with mods, with mods the game felt genuinely difficult, more alive. The game looked better and combat was more fun. In skyrim's case, I pumped in enough mods so it became a sort of, first person Dark Souls, that worked. Hits mattered, if you made a strike, you had to worry where you were trying to hit. Maybe you're a dexterous fighter, focusing on dodging and fast strikes rather than tanking hits with your shield (I had a mod with actual dodging). Or, are you ranged? The slow hard-hitting crossbowman, or the fast shooting hit and run archer. There was a plentiful amount of variety, and mods is what made Skyrim in great.


Fallout New Vegas, I made it somewhat like Day Z rpg? I don't know how to compare it, but I made the combat very difficult with mods.

Posted

There's some decent combat mods for both games. But while they can rebalance numbers, little can change the fact that the combat doesn't /feel/ right. Having guns/swords that kill in one hit can remedy that to an extent, but nothing in fallout was able to prevent me from feeling like I was shooting at putty monsters with a broken watergun most of the time.

Posted

>new game

>10 luck, 10 intelligence

>all points into sneak

>make way through quarry junction up to vegas

>steal and sell shit on the way

>have 2000 caps

>go into casinos

>gamble until banned

>buy anti-material rifle and explosive rounds

>clear out vault 3

>sell energy weapons to buy more explosive rounds

>rinse and repeat

>???

>PROFIT!

Posted

Not numbers, you just haven't looked hard enough. It's not all numbers, there are actual mods that add mechanics, like in Skyrim, dodging, with proper animations. There are mods that actually change mechanics, add mechanics and the like. I could show you some of those mods if you want.

Posted
Not numbers, you just haven't looked hard enough. It's not all numbers, there are actual mods that add mechanics, like in Skyrim, dodging, with proper animations. There are mods that actually change mechanics, add mechanics and the like. I could show you some of those mods if you want.

I was actually planning on doing a new FNV playthrough sometime soon, so that'd be awesome. My main gripes are with the "feel" of the weapons, though. And it's not something I've seen a mod completely fix. You can get crosshairs for guns, and change sound effects, but truly reworking the combat would mean redoing all animations, animation timers, projectiles (for guns again), stagger animations, etc. It's a massive amount of work and I don't think any modder has undertaken it yet.


(And yes, I love to complain about Bethesda games because I love them, to some degree. Even though they're deeply flawed as far as RPGs go.)

Posted

Frances, if you have gripes about the feeling of the weapons, get the Nexus Mod Launcher and download every single fucking one of Millenia's gun mods. They're the absolute fucking best. And get the ones that were also made by Naky or MTindle too as they work with Millenia on his stuff.

Posted

AAAAAAAAAAAAAAAAAAH IT'S HAPPENING AND IT'S GREAAAAAAAAAAAAT

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