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She Who Mauls (Animated Media Series)


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Posted

Lore Impact: Small

Species: Unathi

Short Description: She Who Mauls is an Unathi animated television show.

How will this be reflected on-station?: People might talk about having seen it, or make reference to it in casual conversation.

Does this addition do anything not achieved by what already exists?: No, there are already other entertainment media that canon exist for Unathi, but I think it's cool. 

Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team?: Yes

Long Description: 

She Who Mauls is a science-fiction animated television series that began before the Contact War. Originally, it followed the tale of a prospective Zandi from an obscure settlement of Moghes attempting to qualify as a Zandiziite Warrior. A primary concept of the show is the idea of "Spirit Power" -- wherein the protagonist (And, eventually, antagonists) would improve their strength and martial abilities by channeling the power of their ancestors through their bodies, performing increasingly superhuman (superunathi? supersinta??) feats as the series continued. The unnamed protagonist's chosen Zandiziite moniker "She Who Mauls" was/is controversial with audiences, as the Zandiziite Games only admits Warriors; however, through her stunning "spirit power" abilities, she was accepted as a contestant.

The story follows the trials and tribulations associated with She Who Mauls competing in the Zandiziite games with such abilities; her status as a woman is frequently bought up as a point of ire and contention - something to be overcome by succeeding in various games; and also touches on aspects of Th'akh religion through which spirit power is derived (This, also, is probably controversial considering that the Hegemony is largely Sk'akh. I think of it as being a fanciful and probably racist exoticism of the Th'akh religion by Hegemonic Unathi at first, and it just kind of melds into people going "actually this shit is fire")

However, the Contact War began before the first episode of the second season could be run, halting production, and the chaos that followed the atomic exchange caused the studio to become defunct. It was considered lost media in the years following, and it was thought that the studio itself had probably been destroyed. However recently ((2464ish)) it was revitalized by an Ouerean animation studio built from members of the original studio who had fled Moghes during the war. 

The following second season, and the currently-in-production third seasons of She Who Mauls have left behind the original Zandiziite Tournament origins of the story to instead focus on more fantastical threats and antagonists to Moghes, as well as continually increasing the power levels of the characters to new heights compared to the originally relatively grounded abilities of the first season. The location of the studio on Ouerea have also allowed it somewhat more political freedom to cover some potentially more controversial topics or plotpoints. 

The second season focused primarily on a threat to Moghes from a group of invading Unathi Pirates claiming to be the Scythes of Sik'amakh themselves made manifest, deriving their spirit power from the Unathi Pirate branch of the Th'akh religion.

The third and currently ongoing season introduces Aut'akh to the story for the first time, with them using their powerful prosthetics to fight on-par with She Who Mauls for a time, before unexpectedly switching sides to become unlikely allies against a sudden invasion of very powerful Human Shells with similar abilities. 


 

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