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About Crozarius

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  1. We've been over this before: Mute characters in an Engineering role are a safety hazard to both themselves and others. What's more, if you have a disability which significantly impacts your ability to be productive in that role, guess what: NanoTrasen would not hire you.
  2. The stun setting no longer shoots through windows as of now. Furthermore, the lethal setting can no longer be used on security level Blue.
  3. This is because people in general are hard against giving security lethals on Green alert. If there's no command staff, but there IS a Warden, the warden will still be able to distribute lethal weapons. It's not ideal, but you can't expect everything to work perfectly when the station is understaffed. - I can easily tweak it to also disallow it on blue alert - See above with regards to there not being any command staff, but a Warden. - Valid point, noted. - It doesn't necessarily have to be a blaster, it's just that I have been told that security should
  4. https://github.com/Aurorastation/Aurora.3/pull/9640 UPDATED 2! [Feedback Thread](https://forums.aurorastation.org/topic/14735-security-blaster-feedback/) Implements the NT DP-7, a state of the art blaster pistol capable of firing reduced-power bolts which disrupt the central nervous system, inducing a stunning effect on the victim. It is also capable of firing full-power blaster bolts. This weapon replaces the security taser and .45 pistol as the primary sidearm of Security Officers. This weapon also replaces the energy pistol as the primary sidearm of the Warden, Head of Securi
  5. This is a brilliant idea. I don't think that the meme corporate dystopia would prohibit a fire escape ladder from being put between the surface and security lobby.
  6. Yes! The fact that so many people outright cryo at the first sign of Malf should tell you something. People, generally speaking, do not enjoy Malf in its current state. I've already talked about this before and every time I've been knocked back. I'd love for people who do awful antag rounds like total stealth-vamp extended, 2 hour Delta AI, stealth-sting/nothing-but-hallucination-sting-spam Changeling etc to be antag banned, but the reality is that the administration team aren't willing to enforce that for some reason. Yes, and for that there needs to be a developer/code
  7. For as long as we don't antag ban people who play Changeling and then do nothing but stealth and hallucination sting and voicechange the entire round, I will support this.
  8. I approve, and let me tell you why: Bad gimmicks aside, Malf is not implemented well for our HRP environment. Malf has a very limited number of ways that it can end: Dead AI or Delta. There's no in between, and that removes player choice. The hacking messages don't allow any crew interaction, and right now only serve to give people heads up that it's time to cryo. There's no point to it, and there's nothing that the crew can do other than useleasly pretend to be investigating the hack while waiting for the AI to go loud, or trigger Delta. Only a select few cre
  9. These are great points. I support this as well.
  10. We used to see a lot of people allcaps screaming in pain and begging for a kelotane/bicard pill and instantly stopping to return to validhunting as soon as they got it. Maybe people SHOULD be waiting for the side effects to stop before they rush back into validhunting? That said I like the metabolism changes.
  11. Please also consider that this may reduce accidental "oopsie whoopsie forgot to turn my emergency internals off, guess I'll just D I E" instances.
  12. To add to the problem of resist spamming, there is now the additional problem that with brainmed you're going to put people into cardiac shock with the amount of pain you'll have to deal to them, and how many times you have to stun them to do this. But on the other hand being cuffed while typing sucks, and so does being grabbed and failing to resist. Solution: Just jobban shitters who silently walk up and apply cuffs without preamble. Also maybe fix the grab system before this suggestion.
  13. I don't like cloning being removed, though I can see the need for maybe removing it. It sucks that the shitty actions of a few powergamers is going to result in the wholesale removal of something that benefits everyone. But regardless of what happens, keep cloning in-lore. Everyone else has bought up established characters, but nobody is talking about how cloning is a very large part of the thematics of our server lore and most importantly the spirituality in our lore- how each religion views cloning.
  14. Isn't it the onus on the Mercenaries to create a compelling round/gimmick? If all of security roll Merc, it's nobody's fault but theirs if they go loud and just murder everyone without resistance. They should be able to identify a lack of command staff and security and come up with a gimmick that works for that. But then perhaps I'm being too much of an idealist.
  15. Counterpoint: Antagonists don't get bucklecuffed and sedated in solitary for no raisin. They get moved there following repeated attempts to escape, typically with them also attacking Security in the process. If an antagonist gets moved to solitary under sedation it's purely their own fault, and if Security just do it without provocation it should be ahelped.
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