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Crozarius

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  1. This is a brilliant idea. I don't think that the meme corporate dystopia would prohibit a fire escape ladder from being put between the surface and security lobby.
  2. Yes! The fact that so many people outright cryo at the first sign of Malf should tell you something. People, generally speaking, do not enjoy Malf in its current state. I've already talked about this before and every time I've been knocked back. I'd love for people who do awful antag rounds like total stealth-vamp extended, 2 hour Delta AI, stealth-sting/nothing-but-hallucination-sting-spam Changeling etc to be antag banned, but the reality is that the administration team aren't willing to enforce that for some reason. Yes, and for that there needs to be a developer/coder who wants to work on Malf and rework it. It should be removed *for now* because it's bad in its current state. Hell, maybe it'll get reworked faster *because* it gets removed, because a developer/coder wants it back. Rework-not-remove is apathy.
  3. For as long as we don't antag ban people who play Changeling and then do nothing but stealth and hallucination sting and voicechange the entire round, I will support this.
  4. I approve, and let me tell you why: Bad gimmicks aside, Malf is not implemented well for our HRP environment. Malf has a very limited number of ways that it can end: Dead AI or Delta. There's no in between, and that removes player choice. The hacking messages don't allow any crew interaction, and right now only serve to give people heads up that it's time to cryo. There's no point to it, and there's nothing that the crew can do other than useleasly pretend to be investigating the hack while waiting for the AI to go loud, or trigger Delta. Only a select few crewmembers get to even interact with the AI, and because of the distance between the AI and the crew there's not even any RP to it. It's always so very hamfisted with the AI going "Submit or Delta'. A lot of crew are not only utterly helpless during Malf because they don't have a part in core rushing, but they're bored brainless. You can't RP with the Malf, because they have a near mobopoly on power. They're always remorseless murder AI and will ignore you or flat out refuse everything you say because it can. It just becomes a mechanical deathmatch where people abandon the semblance of RP in order to rush down the core - because if they don't then it's ALWAYS Delta you're all dead XD.
  5. These are great points. I support this as well.
  6. We used to see a lot of people allcaps screaming in pain and begging for a kelotane/bicard pill and instantly stopping to return to validhunting as soon as they got it. Maybe people SHOULD be waiting for the side effects to stop before they rush back into validhunting? That said I like the metabolism changes.
  7. Please also consider that this may reduce accidental "oopsie whoopsie forgot to turn my emergency internals off, guess I'll just D I E" instances.
  8. To add to the problem of resist spamming, there is now the additional problem that with brainmed you're going to put people into cardiac shock with the amount of pain you'll have to deal to them, and how many times you have to stun them to do this. But on the other hand being cuffed while typing sucks, and so does being grabbed and failing to resist. Solution: Just jobban shitters who silently walk up and apply cuffs without preamble. Also maybe fix the grab system before this suggestion.
  9. I don't like cloning being removed, though I can see the need for maybe removing it. It sucks that the shitty actions of a few powergamers is going to result in the wholesale removal of something that benefits everyone. But regardless of what happens, keep cloning in-lore. Everyone else has bought up established characters, but nobody is talking about how cloning is a very large part of the thematics of our server lore and most importantly the spirituality in our lore- how each religion views cloning.
  10. Isn't it the onus on the Mercenaries to create a compelling round/gimmick? If all of security roll Merc, it's nobody's fault but theirs if they go loud and just murder everyone without resistance. They should be able to identify a lack of command staff and security and come up with a gimmick that works for that. But then perhaps I'm being too much of an idealist.
  11. Counterpoint: Antagonists don't get bucklecuffed and sedated in solitary for no raisin. They get moved there following repeated attempts to escape, typically with them also attacking Security in the process. If an antagonist gets moved to solitary under sedation it's purely their own fault, and if Security just do it without provocation it should be ahelped.
  12. Personally, selfishly, in my opinion it really sucks when I get beaten to the FT slot by someone who invariably has Detective and Security Officer in their lineup. ICly you're hired to work at NT in one position, you don't just get seconded around on a shift to shift basis. TBH the preference system should be removed entirely, and people should just ready up Yes/No for their chosen job and only their chosen job.
  13. Can there be a body scanner in the forensics autopsy lab? We can't check for organ damage without one.
  14. While thematically I like this more than what we have at present in a lore perspective (I prefer neural laces tbh), I have my reservations from a gameplay perspective. I'm biased and selfish and I want to see my characters cloned if they die and are found, and with this change I won't be able to RP recovery at all - I'll just be dead until transfer However beyond that very selfish reasoning there's some other issues I'd like to raise: Firstly this is going to effectively remove half of the psychiatrist's job, and remove cloning trauma. I, personally enjoy RPing through this process. Secondly, the time limit. I'm leery of the idea that if nobody finds you within X amount of time you're just dead. Ppbbt. Canon dead forever. I can see this opening up Medical to a lot of stress for not being fast enough in processing/handling the body before it degrades. In fact whereas before Medical that lack staff/experience to clone properly could just do nothing and store the cadaver, they're going to get screamed at for not being quick enough to preserve the corpse and take a scan and so on and so forth, with inevitable IRs and everything that entails. Heads of Staff instantly being cloned on death, invalidating the efforts of a would-be assasin **does** suck, but really I feel as though a better solution to that would be to allow assassins to headgib/decapitate rather than just making everyone wholesale uncloneable on-station.
  15. I noticed during the testmerge that when sprinting my pain doll would turn orange once I ran out of stamina, and then would stay like that while I slowed down to a crawl as-normal. However after that if I stopped moving, about two minutes later my pain would rapidly increase to paincrit and I'd have a thirty second period of slipping in and out of consciousness while receiving the worst pain messages 'You feel like you're about to die' and 'Please just end the pain!' When counting my own pulse it would fluctuate between 60 and 90, but when someone scans me with a health scanner they said that my heart rate was 250 and that I had gone into shock (this was a minute or two after I stopped running) Is this delayed action due to adrenaline? I understand there were some Human processing slowdowns as well, but I got similar results near roundstart. I do also play Unathi, and have a weird sprint
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