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Final Frontere


Wer6

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The shrill shriek of the oxygen alarm awakes you from your dying slumber.

You appear to be buckled to an acceleration seat, and the room((which appears to be the bridge, or a control center)) you are currently in is exposed to the depths of space, there is debris and items floating about.

There appears to be a bullet wound within your suit, and your rib cage feels like it fractured in places. Blood appears to have boiled off at the entry wound, and sealed the suit with residue. The seal is weak. You can't remember anything that happened.. Or much of anything at all.

Medical status(Unaided by technology)

I'm alive. My head hurts. I'm dizzy.


¤ Chest: PAIN | FRACTURE | BLEEDING

¤ Groin: OK

¤ Head: OK

¤ Left arm: OK

¤ Right arm: OK

¤ Left hand: OK

¤ Right hand: OK

¤ Left leg: OK

¤ Right leg: OK

¤ Left foot: OK

¤ Right foot: OK

 

Suit diagnostic

Breaches/points of note: Lower torso: Breach. Helmet: Cracked.


Nitrogen tank: 0KPA

Carbon Filter:0 hours left; SPENT

P-OXY tank: 400KPA left(1-3 hours)

SUITMODE:P-OXY BLEED

Warning: Oxygen toxicity possible due to suit mode!

Suit Battery: 45%

Biomoniter not responding!!

Radio communications not respondung!

Tracking beacon not responding!

 

Suitlog:

(3:24:24)EVENT:Suit breach! Origin: Chest piece

(3:24:25)EVENT: Rapid pressure loss!

(3:25:05)EVENT:Helmet crack!

(3:25:05)EVENT: Biomoniter unresponsive!

(3:25:06)EVENT:Tracking systems unresponsive!

(3:25:06)EVENT:Radio communication systems unresponsive!

(3:27:25)EVENT:Pressure loss stopped Origin: Chest piece

(3:57:34)EVENT: Carbon filter spent! Switching to N2-FLUSH

(3:57:34)EVENT: Nitrogen tank KPA 0! Switching suit mode to O2-BLEED!

(4:23:24)EVENT: P-OXY tank pressure low!

CURRENT TIME: 4:23:45

 

Equipment on hand

Laser side arm x1

Battery x1

Toolkit: Breach repair x1

 

You can feel items withen your suit, but you cannot reach, nor see them.


 



Environment

Gravity: 0Gs

Atmospherics: OKPA

There is debris, and around the room is what appears to be burns, from lasers, and bullet marks from ballistics. The room has a major breach, a large portion of it is ripped off, and exposed to space. Emergency lights are flashing, and the consoles in the room are dead. There is a dead body, wearing a blue jumpsuit, floating. It is facing away from you.

You can see the moon you are orbiting, and the planet the moon orbits. The planet looks habitable most of its surface covered with water, while the moon looks barren.

 



OOC STUFF!

I did an RP over IRC, a few years ago, and it had to end because I was too busy. So I ended it making everyone think the guy they controlled died. He did, to them, but not to me. I did this because I found my chrome file on it, and I redid it. I am not linking it, because your guy has amnesia. FIND EVERYTHING IN GAME.

This will be a RTD/Suggestion. You guys post what to do, he tries and do it.

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Perhaps it would be wiser to ah, get inside first, or use the breach kit you have?


After a little bit of looking around, there is a medical kit, bolted onto a wall.It seems to have bursted open though, and there are no supplies within it.


You are still buckled to the acceleration seat.

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You pull the breach kit from the pocket it lies in from your suit, and ready it. Unbuckling yourself carefully from the chair, you remove the restrains, exposing the breach. Your ears pop, and the wound sears in pain. Quickly as if trained by extinct, you activate the breach kit, and it sprays resin onto the breach. As the suit repressurizes, you note that there is 370KPA left. You are now floating amonst the debris.


Breach sealed. Now what?

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Using the nearby stationary objects, you navigate towards the breach, before you notice that the hull is twisted and shattered, several sharp, fine points are jut forward from the hole. You are going to have to be real careful to not breach the suit, your hullbreach kit is spent.


After the ordeal, you are now on the outer hull of the ship, you can either head to the airlock, or get a better look of the ship, and try to determine what has happened. Be wary.. your life support needs to be replenished soon.

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Maneuvering around the ship, you find dents and marks suggesting high velocity impacts, mainly towards the bow. Perhaps it was attacked? Reguardless, you know that there is still an atmosphere within the ship. Heading to the airlock, you enter the chamber, and wait for the compression to begin, after signaling the panel to cycle the airlock.


Now may be a good time to size up that wound.


 



OOC NOTES!

In the first post, I gave all those neat little notices? If you ask, I will a few, or all them again. Just tell me.

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After the airlock cycles, you are now within the suit. You unseal your suit, exposing your nostrils to the local air. It smells sterile, with a hint of blood in the air.. Its hard to stand, but you see a terminal, that is displaying a map of the ship, and what is currently bolted and accessible. There is currently, an atmosphere. The medical bay is a short distance from where you are, and would be easy.


Walking into the hallway... You see bodies. Their hands are bound to their back, and they were shot in the back of the head. 13 of them, all wearing the same jumpsuits. ...


Medical status(Unaided by technology)

I'm alive. My head hurts. I'm dizzy.


¤ Chest: PAIN | FRACTURE | BLEEDING

¤ Groin: OK

¤ Head: OK

¤ Left arm: OK

¤ Right arm: OK

¤ Left hand: OK

¤ Right hand: OK

¤ Left leg: OK

¤ Right leg: OK

¤ Left foot: OK

¤ Right foot: OK

 

Suit diagnostic

Breaches/points of note: . Helmet: Cracked.


SUITMODE:UNSEALED

Nitrogen tank: 0KPA

Carbon Filter:0 hours left; SPENT

P-OXY tank: 400KPA left

Suit Battery: 45%

Biomoniter not responding!!

Radio communications not respondung!

Tracking beacon not responding!

 

Equipment on hand

Laser side arm x1

Battery x1

Toolkit: Breach repair(spent) x1

 

You can feel items within your suit, but you cannot reach, nor see them.


 



Environment

Gravity: .7Gs

Atmospherics: 101KPA

You are in the central hall. Bodies are lined up, and were executed. You can access most of the ship through this hall, including Medbay, galley, Bridge(Sealed-Pressure loss) Reactor(Sealed-Radiation hazard) Crew quarters, Drone bay(sealed-Manual override).


The wound on your lower chest hurts...

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Heading into the medbay, you notice a distinct smell of chlorine. Perhaps it was cleaned recently.

There is a sugery pod, a medicine cabnet, a diagnostic machine, and a Bio-generator.


There is a closet, that is closed.

You aren't really sure on how to use the machines...

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Stolling forward toward the cabinet, you check inside it


6 vials of "Morphine"

3 vials of "Currelium A"

3 vials of "Currelium B"

4 Trauma kits

2 pill bottles of "Asperin"

A handheld health scanner

A note.

Can you all please stop using the Currelium for minor injuries? Its expensive, I don't care if your wounds need to be "Healed right now" Take a pain killer, and keep it bandaged you shits.

-Dr. Quincy

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You begin the slow process of doffing your suit, and then hanging it on the wall somewhere.. The wound hurts alot, but you bear through it. You have revealed items underneath your suit


Insignia

A credit pad

A wrist pad

....

Your jumpsuit also matches the ones on the bodies outside.


Taking a syringe and a vial of morphine, you inject half of the vial inside you, and you soon feel its affects.


You take the hand scanner, and deposit it into your pocket.


Looking at the wound, it appears to be bleeding a fair mount, and you apply some stitches, not feeling much do to the morphine. It will hold, but you will have to make sure it does not get infected.


From what you can tell though, you still feel a fracture in your chest, and you feel dizzy, and you are pale.

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The insignia has the name, "Chris Reverra", with "Chief engineer aboard Ramsus"


The credit pad has, "13,250" on a holo screen, and a singular button that when pressed activate the holo interface for transferring and receiving credits. Nifty!


The Wrist pad appears to be a PC on the wrist, but from its current programming, used for checking the status of on board ship components and systems.

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