Guest Menown Posted July 31, 2015 Share Posted July 31, 2015 Adding a simple holster function on security belts. Doing the one-two-isthatmyflare shuffle to pull out my taser is dumb in a ranged conflict, and we're still unable to pack a webbing and holster on our suits. Most holsters for security forces fit on the belt anyway. Link to comment
SgtSammac Posted July 31, 2015 Share Posted July 31, 2015 The sprites exist, and I've pushed them forwards before. I'm fairly certain the code is possible. I support this completely. Link to comment
Susan Posted July 31, 2015 Share Posted July 31, 2015 Tried. Would require hacky shit. Alright. So, when you holster an item, it adds it to the item's contents. So when you have a holster, it puts it in the uniform's contents. It just so happens you can't access those contents because it's not classified as an /obj/item/weapon/storage item. However, when you do access the storage, ie holstering in a belt, if you pull the gun out of the belt instead of unholstering it via the verb it creates a spooky ghost gun and breaks things. Link to comment
Guest Menown Posted August 1, 2015 Share Posted August 1, 2015 Just, a heads up, I've actually been working on this for a bit. I'm removing the 'click function' of the holstering, so it'll rely on the macro or the verb for it. So, it won't add it to the contents, and since it won't register as a holstered gun, it won't be unholstered since the code will have holstered gun = null, due to it /only/ working via macro/object tab Link to comment
Guest Posted August 1, 2015 Share Posted August 1, 2015 I looked at the code, I think you two are way other thinking it. Link to comment
Guest Posted August 1, 2015 Share Posted August 1, 2015 Cant you just make it so having a taser in the belt updates the sprite to have a taser on the belt, why do you need a holster verb? Link to comment
Guest Menown Posted August 1, 2015 Share Posted August 1, 2015 Cant you just make it so having a taser in the belt updates the sprite to have a taser on the belt, why do you need a holster verb? For. Gameplay? Not RP. It's so you can retrieve your taser like using a holster. Much easier than clicking open belt, finding taser, then reaiming at person. Link to comment
EvilBrage Posted August 3, 2015 Share Posted August 3, 2015 If your belt window isn't open and you're not in a ready position to pull that taser out, then you really shouldn't be reacting with lightning speed anyways. I'd much prefer the spirte-update idea that's been floating around - and if you're dead-set on having a holster, get one with the custom loadout menu. Link to comment
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